Move LayerPixel to compositing.

This commit is contained in:
Ms2ger 2017-01-04 12:19:06 +01:00
parent 7ef81c3d7d
commit 6a1f7a717d
2 changed files with 8 additions and 8 deletions

View file

@ -11,7 +11,7 @@ use euclid::Point2D;
use euclid::point::TypedPoint2D;
use euclid::scale_factor::ScaleFactor;
use euclid::size::TypedSize2D;
use gfx_traits::{DevicePixel, LayerPixel, ScrollRootId};
use gfx_traits::{DevicePixel, ScrollRootId};
use gfx_traits::{Epoch, FragmentType};
use gleam::gl;
use gleam::gl::types::{GLint, GLsizei};
@ -117,6 +117,13 @@ impl FrameTreeId {
}
}
/// One pixel in layer coordinate space.
///
/// This unit corresponds to a "pixel" in layer coordinate space, which after scaling and
/// transformation becomes a device pixel.
#[derive(Copy, Clone, Debug)]
enum LayerPixel {}
/// NB: Never block on the constellation, because sometimes the constellation blocks on us.
pub struct IOCompositor<Window: WindowMethods> {
/// The application window.