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Move LayerPixel to compositing.
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2 changed files with 8 additions and 8 deletions
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@ -11,7 +11,7 @@ use euclid::Point2D;
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use euclid::point::TypedPoint2D;
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use euclid::scale_factor::ScaleFactor;
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use euclid::size::TypedSize2D;
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use gfx_traits::{DevicePixel, LayerPixel, ScrollRootId};
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use gfx_traits::{DevicePixel, ScrollRootId};
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use gfx_traits::{Epoch, FragmentType};
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use gleam::gl;
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use gleam::gl::types::{GLint, GLsizei};
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@ -117,6 +117,13 @@ impl FrameTreeId {
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}
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}
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/// One pixel in layer coordinate space.
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///
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/// This unit corresponds to a "pixel" in layer coordinate space, which after scaling and
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/// transformation becomes a device pixel.
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#[derive(Copy, Clone, Debug)]
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enum LayerPixel {}
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/// NB: Never block on the constellation, because sometimes the constellation blocks on us.
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pub struct IOCompositor<Window: WindowMethods> {
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/// The application window.
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