From 6af2ce79a2f83b38cbdba8e6bbd543e53d44b371 Mon Sep 17 00:00:00 2001 From: Anthony Ramine Date: Mon, 30 Jul 2018 13:57:30 +0200 Subject: [PATCH] Remove an obsolete todo in gl.attachShader() Attaching the same shader twice should indeed emit an InvalidOperation error. --- components/script/dom/webglprogram.rs | 2 -- 1 file changed, 2 deletions(-) diff --git a/components/script/dom/webglprogram.rs b/components/script/dom/webglprogram.rs index 075672c8107..6f371701074 100644 --- a/components/script/dom/webglprogram.rs +++ b/components/script/dom/webglprogram.rs @@ -192,8 +192,6 @@ impl WebGLProgram { } }; - // TODO(emilio): Differentiate between same shader already assigned and other previous - // shader. if shader_slot.get().is_some() { return Err(WebGLError::InvalidOperation); }