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make servo::run() and opts::Opts.n_render_threads public for use in embedding crate
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6b026e73b2
2 changed files with 2 additions and 2 deletions
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@ -159,7 +159,7 @@ pub extern "C" fn android_start(argc: int, argv: **u8) -> int {
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}
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}
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#[cfg(not(test))]
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#[cfg(not(test))]
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fn run(opts: opts::Opts) {
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pub fn run(opts: opts::Opts) {
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let mut pool_config = green::PoolConfig::new();
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let mut pool_config = green::PoolConfig::new();
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pool_config.event_loop_factory = rustuv::event_loop;
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pool_config.event_loop_factory = rustuv::event_loop;
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let mut pool = green::SchedPool::new(pool_config);
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let mut pool = green::SchedPool::new(pool_config);
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@ -25,7 +25,7 @@ pub struct Opts {
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/// How many threads to use for CPU rendering (`-t`).
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/// How many threads to use for CPU rendering (`-t`).
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///
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///
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/// FIXME(pcwalton): This is not currently used. All rendering is sequential.
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/// FIXME(pcwalton): This is not currently used. All rendering is sequential.
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n_render_threads: uint,
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pub n_render_threads: uint,
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/// True to use CPU painting, false to use GPU painting via Skia-GL (`-c`). Note that
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/// True to use CPU painting, false to use GPU painting via Skia-GL (`-c`). Note that
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/// compositing is always done on the GPU.
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/// compositing is always done on the GPU.
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