Fix highp precision in shaders & Implement WebGL::GetShaderPrecisionFormat

This commit is contained in:
Imanol Fernandez 2017-04-20 14:55:43 +02:00
parent 7f825d2119
commit 6b0c898e1a
7 changed files with 31 additions and 346 deletions

View file

@ -595,7 +595,7 @@ interface WebGLRenderingContextBase
DOMString? getProgramInfoLog(WebGLProgram? program);
//any getRenderbufferParameter(GLenum target, GLenum pname);
any getShaderParameter(WebGLShader? shader, GLenum pname);
//WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
DOMString? getShaderInfoLog(WebGLShader? shader);
DOMString? getShaderSource(WebGLShader? shader);