mirror of
https://github.com/servo/servo.git
synced 2025-08-03 04:30:10 +01:00
Fix highp precision in shaders & Implement WebGL::GetShaderPrecisionFormat
This commit is contained in:
parent
7f825d2119
commit
6b0c898e1a
7 changed files with 31 additions and 346 deletions
|
@ -595,7 +595,7 @@ interface WebGLRenderingContextBase
|
|||
DOMString? getProgramInfoLog(WebGLProgram? program);
|
||||
//any getRenderbufferParameter(GLenum target, GLenum pname);
|
||||
any getShaderParameter(WebGLShader? shader, GLenum pname);
|
||||
//WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
|
||||
WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
|
||||
DOMString? getShaderInfoLog(WebGLShader? shader);
|
||||
|
||||
DOMString? getShaderSource(WebGLShader? shader);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue