Factor out ClipRect type into values; use Either for clip

MozReview-Commit-ID: C3R1erJdiID
This commit is contained in:
Manish Goregaokar 2017-02-08 16:18:56 -08:00 committed by Manish Goregaokar
parent 8b7bb97aa9
commit 6b0d3902de
10 changed files with 223 additions and 238 deletions

View file

@ -10,8 +10,6 @@ use euclid::{Point2D, Size2D};
#[cfg(feature = "gecko")] use gecko_bindings::structs::nsCSSPropertyID;
use properties::{DeclaredValue, PropertyDeclaration};
use properties::longhands;
use properties::longhands::background_position_x::computed_value::T as BackgroundPositionX;
use properties::longhands::background_position_y::computed_value::T as BackgroundPositionY;
use properties::longhands::background_size::computed_value::T as BackgroundSize;
use properties::longhands::font_weight::computed_value::T as FontWeight;
use properties::longhands::line_height::computed_value::T as LineHeight;
@ -33,7 +31,7 @@ use super::ComputedValues;
use values::CSSFloat;
use values::Either;
use values::computed::{Angle, LengthOrPercentageOrAuto, LengthOrPercentageOrNone};
use values::computed::{BorderRadiusSize, LengthOrNone};
use values::computed::{BorderRadiusSize, ClipRect, LengthOrNone};
use values::computed::{CalcLengthOrPercentage, Context, LengthOrPercentage};
use values::computed::position::{HorizontalPosition, Position, VerticalPosition};
use values::computed::ToComputedValue;
@ -724,17 +722,16 @@ impl Interpolate for VerticalPosition {
impl RepeatableListInterpolate for VerticalPosition {}
impl Interpolate for BackgroundPositionX {
/// https://drafts.csswg.org/css-transitions/#animtype-rect
impl Interpolate for ClipRect {
#[inline]
fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
Ok(BackgroundPositionX(try!(self.0.interpolate(&other.0, progress))))
}
}
impl Interpolate for BackgroundPositionY {
#[inline]
fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
Ok(BackgroundPositionY(try!(self.0.interpolate(&other.0, progress))))
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
Ok(ClipRect {
top: try!(self.top.interpolate(&other.top, time)),
right: try!(self.right.interpolate(&other.right, time)),
bottom: try!(self.bottom.interpolate(&other.bottom, time)),
left: try!(self.left.interpolate(&other.left, time)),
})
}
}