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Update web-platform-tests to revision 314de955a5102650136404f6439f22f8d838e0f4
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133 changed files with 1609 additions and 628 deletions
19
tests/wpt/web-platform-tests/interfaces/battery.idl
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19
tests/wpt/web-platform-tests/interfaces/battery.idl
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@ -0,0 +1,19 @@
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// GENERATED CONTENT - DO NOT EDIT
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// Content of this file was automatically extracted from the Battery Status API spec.
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// See https://w3c.github.io/battery/
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partial interface Navigator {
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Promise<BatteryManager> getBattery();
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};
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[Exposed=Window]
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interface BatteryManager : EventTarget {
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readonly attribute boolean charging;
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readonly attribute unrestricted double chargingTime;
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readonly attribute unrestricted double dischargingTime;
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readonly attribute double level;
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attribute EventHandler onchargingchange;
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attribute EventHandler onchargingtimechange;
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attribute EventHandler ondischargingtimechange;
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attribute EventHandler onlevelchange;
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};
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@ -1,33 +1,37 @@
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// GENERATED CONTENT - DO NOT EDIT
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// Content of this file was automatically extracted from the Gamepad spec.
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// See https://w3c.github.io/gamepad/
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interface Gamepad {
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readonly attribute DOMString id;
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readonly attribute long index;
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readonly attribute boolean connected;
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readonly attribute DOMHighResTimeStamp timestamp;
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readonly attribute GamepadMappingType mapping;
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readonly attribute FrozenArray<double> axes;
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readonly attribute FrozenArray<GamepadButton> buttons;
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readonly attribute DOMString id;
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readonly attribute long index;
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readonly attribute boolean connected;
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readonly attribute DOMHighResTimeStamp timestamp;
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readonly attribute GamepadMappingType mapping;
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readonly attribute FrozenArray<double> axes;
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readonly attribute FrozenArray<GamepadButton> buttons;
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};
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interface GamepadButton {
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readonly attribute boolean pressed;
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readonly attribute boolean touched;
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readonly attribute double value;
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readonly attribute boolean pressed;
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readonly attribute boolean touched;
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readonly attribute double value;
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};
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enum GamepadMappingType {
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"",
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"standard",
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"",
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"standard",
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};
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partial interface Navigator {
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sequence<Gamepad?> getGamepads();
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sequence<Gamepad?> getGamepads();
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};
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[Constructor(GamepadEventInit eventInitDict)]
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interface GamepadEvent : Event {
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readonly attribute Gamepad gamepad;
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interface GamepadEvent: Event {
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readonly attribute Gamepad gamepad;
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};
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dictionary GamepadEventInit : EventInit {
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required Gamepad gamepad;
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dictionary GamepadEventInit: EventInit {
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required Gamepad gamepad;
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};
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@ -27,8 +27,6 @@ dictionary PaymentMethodData {
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dictionary PaymentCurrencyAmount {
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required DOMString currency;
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required DOMString value;
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// Note: currencySystem is "at risk" of being removed!
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DOMString currencySystem = "urn:iso:std:iso:4217";
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};
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dictionary PaymentDetailsBase {
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@ -1,36 +1,35 @@
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// http://w3c.github.io/selection-api/#selection-interface
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// GENERATED CONTENT - DO NOT EDIT
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// Content of this file was automatically extracted from the Selection API spec.
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// See https://w3c.github.io/selection-api/
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interface Selection {
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readonly attribute Node? anchorNode;
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readonly attribute Node? anchorNode;
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readonly attribute unsigned long anchorOffset;
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readonly attribute Node? focusNode;
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readonly attribute Node? focusNode;
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readonly attribute unsigned long focusOffset;
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readonly attribute boolean isCollapsed;
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readonly attribute boolean isCollapsed;
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readonly attribute unsigned long rangeCount;
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readonly attribute DOMString type;
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Range getRangeAt(unsigned long index);
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void addRange(Range range);
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void removeRange(Range range);
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void removeAllRanges();
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void empty();
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void collapse(Node? node, optional unsigned long offset = 0);
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void setPosition(Node? node, optional unsigned long offset = 0);
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void collapseToStart();
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void collapseToEnd();
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void extend(Node node, optional unsigned long offset = 0);
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void setBaseAndExtent(Node anchorNode,
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unsigned long anchorOffset,
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Node focusNode,
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unsigned long focusOffset);
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void selectAllChildren(Node node);
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readonly attribute DOMString type;
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Range getRangeAt(unsigned long index);
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void addRange(Range range);
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void removeRange(Range range);
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void removeAllRanges();
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void empty();
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void collapse(Node? node, optional unsigned long offset = 0);
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void setPosition(Node? node, optional unsigned long offset = 0);
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void collapseToStart();
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void collapseToEnd();
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void extend(Node node, optional unsigned long offset = 0);
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void setBaseAndExtent(Node anchorNode, unsigned long anchorOffset, Node focusNode, unsigned long focusOffset);
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void selectAllChildren(Node node);
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[CEReactions]
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void deleteFromDocument();
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boolean containsNode(Node node,
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optional boolean allowPartialContainment = false);
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void deleteFromDocument();
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boolean containsNode(Node node, optional boolean allowPartialContainment = false);
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stringifier DOMString ();
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};
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partial interface Document {
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Selection? getSelection();
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Selection ? getSelection();
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};
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partial interface Window {
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9
tests/wpt/web-platform-tests/interfaces/vibration.idl
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9
tests/wpt/web-platform-tests/interfaces/vibration.idl
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// GENERATED CONTENT - DO NOT EDIT
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// Content of this file was automatically extracted from the Vibration API spec.
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// See https://w3c.github.io/vibration/
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typedef (unsigned long or sequence<unsigned long>) VibratePattern;
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partial interface Navigator {
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boolean vibrate (VibratePattern pattern);
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};
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