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Remove some unnecessary casts.
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parent
5f0c55cefb
commit
6bf830f663
3 changed files with 13 additions and 13 deletions
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@ -36,13 +36,13 @@ use azure::scaled_font::FontInfo;
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#[cfg(any(target_os="linux", target_os = "android"))]
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fn create_scaled_font(template: &Arc<FontTemplateData>, pt_size: Au) -> ScaledFont {
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ScaledFont::new(BackendType::Skia, FontInfo::FontData(&template.bytes),
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pt_size.to_f64_px() as AzFloat)
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pt_size.to_f32_px())
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}
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#[cfg(target_os="macos")]
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fn create_scaled_font(template: &Arc<FontTemplateData>, pt_size: Au) -> ScaledFont {
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let cgfont = template.ctfont.as_ref().unwrap().copy_to_CGFont();
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ScaledFont::new(BackendType::Skia, &cgfont, pt_size.to_f64_px() as AzFloat)
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ScaledFont::new(BackendType::Skia, &cgfont, pt_size.to_f32_px())
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}
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static SMALL_CAPS_SCALE_FACTOR: f32 = 0.8; // Matches FireFox (see gfxFont.h)
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@ -826,16 +826,16 @@ impl<'a> PaintContext<'a> {
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let baseline_origin = match text.orientation {
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Upright => text.baseline_origin,
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SidewaysLeft => {
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let x = text.baseline_origin.x.to_f64_px() as AzFloat;
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let y = text.baseline_origin.y.to_f64_px() as AzFloat;
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let x = text.baseline_origin.x.to_f32_px();
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let y = text.baseline_origin.y.to_f32_px();
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self.draw_target.set_transform(&draw_target_transform.mul(&Matrix2D::new(0., -1.,
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1., 0.,
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x, y)));
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Point2D::zero()
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}
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SidewaysRight => {
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let x = text.baseline_origin.x.to_f64_px() as AzFloat;
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let y = text.baseline_origin.y.to_f64_px() as AzFloat;
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let x = text.baseline_origin.x.to_f32_px();
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let y = text.baseline_origin.y.to_f32_px();
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self.draw_target.set_transform(&draw_target_transform.mul(&Matrix2D::new(0., 1.,
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-1., 0.,
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x, y)));
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@ -1112,7 +1112,7 @@ impl ToAzurePoint for Point2D<Au> {
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Point2D(self.x.to_nearest_px() as AzFloat, self.y.to_nearest_px() as AzFloat)
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}
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fn to_f64_px_azure_point(&self) -> Point2D<AzFloat> {
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Point2D(self.x.to_f64_px() as AzFloat, self.y.to_f64_px() as AzFloat)
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Point2D(self.x.to_f32_px(), self.y.to_f32_px())
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}
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}
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@ -1128,8 +1128,8 @@ impl ToAzureRect for Rect<Au> {
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}
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fn to_f64_px_azure_rect(&self) -> Rect<AzFloat> {
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Rect(self.origin.to_f64_px_azure_point(), Size2D(self.size.width.to_f64_px() as AzFloat,
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self.size.height.to_f64_px() as AzFloat))
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Rect(self.origin.to_f64_px_azure_point(), Size2D(self.size.width.to_f32_px(),
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self.size.height.to_f32_px()))
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}
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}
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@ -1241,8 +1241,8 @@ impl ScaledFontExtensionMethods for ScaledFont {
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let azglyph = struct__AzGlyph {
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mIndex: glyph.id() as uint32_t,
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mPosition: struct__AzPoint {
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x: (origin.x + glyph_offset.x).to_f64_px() as AzFloat,
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y: (origin.y + glyph_offset.y).to_f64_px() as AzFloat
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x: (origin.x + glyph_offset.x).to_f32_px(),
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y: (origin.y + glyph_offset.y).to_f32_px(),
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}
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};
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origin = Point2D(origin.x + glyph_advance, origin.y);
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@ -546,8 +546,8 @@ impl WorkerThread {
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// Apply a translation to start at the boundaries of the stacking context, since the
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// layer's origin starts at its overflow rect's origin.
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let tile_bounds = tile.page_rect.translate(
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&Point2D(stacking_context.overflow.origin.x.to_f64_px() as AzFloat,
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stacking_context.overflow.origin.y.to_f64_px() as AzFloat));
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&Point2D(stacking_context.overflow.origin.x.to_f32_px(),
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stacking_context.overflow.origin.y.to_f32_px()));
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// Apply the translation to paint the tile we want.
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let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
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