webgl: Add support for FBO attachments.

This allows many FBO tests to start running as their framebuffers
start coming back as framebuffer complete.
This commit is contained in:
Eric Anholt 2016-09-17 12:20:24 +01:00
parent 989c936e67
commit 6c10d5ca75
17 changed files with 310 additions and 83 deletions

View file

@ -4,15 +4,27 @@
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::CanvasMsg;
use dom::bindings::cell::DOMRefCell;
use dom::bindings::codegen::Bindings::WebGLFramebufferBinding;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::js::Root;
use dom::bindings::js::{HeapGCValue, JS, Root};
use dom::bindings::reflector::reflect_dom_object;
use dom::globalscope::GlobalScope;
use dom::webglobject::WebGLObject;
use dom::webglrenderbuffer::WebGLRenderbuffer;
use dom::webgltexture::WebGLTexture;
use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell;
use webrender_traits::{WebGLCommand, WebGLFramebufferBindingRequest, WebGLFramebufferId};
use webrender_traits::{WebGLCommand, WebGLFramebufferBindingRequest, WebGLFramebufferId, WebGLResult, WebGLError};
#[must_root]
#[derive(JSTraceable, Clone, HeapSizeOf)]
enum WebGLFramebufferAttachment {
Renderbuffer(JS<WebGLRenderbuffer>),
Texture(JS<WebGLTexture>),
}
impl HeapGCValue for WebGLFramebufferAttachment {}
#[dom_struct]
pub struct WebGLFramebuffer {
@ -21,8 +33,16 @@ pub struct WebGLFramebuffer {
/// target can only be gl::FRAMEBUFFER at the moment
target: Cell<Option<u32>>,
is_deleted: Cell<bool>,
status: Cell<u32>,
#[ignore_heap_size_of = "Defined in ipc-channel"]
renderer: IpcSender<CanvasMsg>,
// The attachment points for textures and renderbuffers on this
// FBO.
color: DOMRefCell<Option<WebGLFramebufferAttachment>>,
depth: DOMRefCell<Option<WebGLFramebufferAttachment>>,
stencil: DOMRefCell<Option<WebGLFramebufferAttachment>>,
depthstencil: DOMRefCell<Option<WebGLFramebufferAttachment>>,
}
impl WebGLFramebuffer {
@ -35,6 +55,11 @@ impl WebGLFramebuffer {
target: Cell::new(None),
is_deleted: Cell::new(false),
renderer: renderer,
status: Cell::new(constants::FRAMEBUFFER_UNSUPPORTED),
color: DOMRefCell::new(None),
depth: DOMRefCell::new(None),
stencil: DOMRefCell::new(None),
depthstencil: DOMRefCell::new(None),
}
}
@ -80,10 +105,144 @@ impl WebGLFramebuffer {
self.is_deleted.get()
}
fn update_status(&self) {
let has_c = self.color.borrow().is_some();
let has_z = self.depth.borrow().is_some();
let has_s = self.stencil.borrow().is_some();
let has_zs = self.depthstencil.borrow().is_some();
// From the WebGL spec, 6.6 ("Framebuffer Object Attachments"):
//
// "In the WebGL API, it is an error to concurrently attach
// renderbuffers to the following combinations of
// attachment points:
//
// DEPTH_ATTACHMENT + DEPTH_STENCIL_ATTACHMENT
// STENCIL_ATTACHMENT + DEPTH_STENCIL_ATTACHMENT
// DEPTH_ATTACHMENT + STENCIL_ATTACHMENT
//
// If any of the constraints above are violated, then:
//
// checkFramebufferStatus must return FRAMEBUFFER_UNSUPPORTED."
if (has_zs && (has_z || has_s)) ||
(has_z && has_s) {
self.status.set(constants::FRAMEBUFFER_UNSUPPORTED);
return;
}
if has_c || has_z || has_zs || has_s {
self.status.set(constants::FRAMEBUFFER_COMPLETE);
} else {
self.status.set(constants::FRAMEBUFFER_UNSUPPORTED);
}
}
pub fn check_status(&self) -> u32 {
// Until we build support for attaching renderbuffers or
// textures, all user FBOs are incomplete.
return constants::FRAMEBUFFER_UNSUPPORTED;
return self.status.get();
}
pub fn renderbuffer(&self, attachment: u32, rb: Option<&WebGLRenderbuffer>) -> WebGLResult<()> {
let binding = match attachment {
constants::COLOR_ATTACHMENT0 => &self.color,
constants::DEPTH_ATTACHMENT => &self.depth,
constants::STENCIL_ATTACHMENT => &self.stencil,
constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
_ => return Err(WebGLError::InvalidEnum),
};
let rb_id = match rb {
Some(rb) => {
*binding.borrow_mut() = Some(WebGLFramebufferAttachment::Renderbuffer(JS::from_ref(rb)));
Some(rb.id())
}
_ => {
*binding.borrow_mut() = None;
None
}
};
self.renderer.send(CanvasMsg::WebGL(WebGLCommand::FramebufferRenderbuffer(constants::FRAMEBUFFER,
attachment,
constants::RENDERBUFFER,
rb_id))).unwrap();
self.update_status();
Ok(())
}
pub fn texture2d(&self, attachment: u32, textarget: u32, texture: Option<&WebGLTexture>,
level: i32) -> WebGLResult<()> {
let binding = match attachment {
constants::COLOR_ATTACHMENT0 => &self.color,
constants::DEPTH_ATTACHMENT => &self.depth,
constants::STENCIL_ATTACHMENT => &self.stencil,
constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
_ => return Err(WebGLError::InvalidEnum),
};
let tex_id = match texture {
// Note, from the GLES 2.0.25 spec, page 113:
// "If texture is zero, then textarget and level are ignored."
Some(texture) => {
*binding.borrow_mut() = Some(WebGLFramebufferAttachment::Texture(JS::from_ref(texture)));
// From the GLES 2.0.25 spec, page 113:
//
// "level specifies the mipmap level of the texture image
// to be attached to the framebuffer and must be
// 0. Otherwise, INVALID_VALUE is generated."
if level != 0 {
return Err(WebGLError::InvalidValue);
}
// "If texture is not zero, then texture must either
// name an existing texture object with an target of
// textarget, or texture must name an existing cube
// map texture and textarget must be one of:
// TEXTURE_CUBE_MAP_POSITIVE_X,
// TEXTURE_CUBE_MAP_POSITIVE_Y,
// TEXTURE_CUBE_MAP_POSITIVE_Z,
// TEXTURE_CUBE_MAP_NEGATIVE_X,
// TEXTURE_CUBE_MAP_NEGATIVE_Y, or
// TEXTURE_CUBE_MAP_NEGATIVE_Z. Otherwise,
// INVALID_OPERATION is generated."
let is_cube = match textarget {
constants::TEXTURE_2D => false,
constants::TEXTURE_CUBE_MAP_POSITIVE_X => true,
constants::TEXTURE_CUBE_MAP_POSITIVE_Y => true,
constants::TEXTURE_CUBE_MAP_POSITIVE_Z => true,
constants::TEXTURE_CUBE_MAP_NEGATIVE_X => true,
constants::TEXTURE_CUBE_MAP_NEGATIVE_Y => true,
constants::TEXTURE_CUBE_MAP_NEGATIVE_Z => true,
_ => return Err(WebGLError::InvalidEnum),
};
match texture.target() {
Some(constants::TEXTURE_CUBE_MAP) if is_cube => {}
Some(_) if !is_cube => {}
_ => return Err(WebGLError::InvalidOperation),
}
Some(texture.id())
}
_ => {
*binding.borrow_mut() = None;
None
}
};
self.renderer.send(CanvasMsg::WebGL(WebGLCommand::FramebufferTexture2D(constants::FRAMEBUFFER,
attachment,
textarget,
tex_id,
level))).unwrap();
self.update_status();
Ok(())
}
pub fn target(&self) -> Option<u32> {

View file

@ -2602,6 +2602,32 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// FIXME: We need to clear the renderbuffer before it can be
// accessed. See https://github.com/servo/servo/issues/13710
}
fn FramebufferRenderbuffer(&self, target: u32, attachment: u32,
renderbuffertarget: u32,
rb: Option<&WebGLRenderbuffer>) {
if target != constants::FRAMEBUFFER || renderbuffertarget != constants::RENDERBUFFER {
return self.webgl_error(InvalidEnum);
}
match self.bound_framebuffer.get() {
Some(fb) => handle_potential_webgl_error!(self, fb.renderbuffer(attachment, rb)),
None => self.webgl_error(InvalidOperation),
};
}
fn FramebufferTexture2D(&self, target: u32, attachment: u32,
textarget: u32, texture: Option<&WebGLTexture>,
level: i32) {
if target != constants::FRAMEBUFFER {
return self.webgl_error(InvalidEnum);
}
match self.bound_framebuffer.get() {
Some(fb) => handle_potential_webgl_error!(self, fb.texture2d(attachment, textarget, texture, level)),
None => self.webgl_error(InvalidOperation),
};
}
}
pub trait LayoutCanvasWebGLRenderingContextHelpers {

View file

@ -566,11 +566,11 @@ interface WebGLRenderingContextBase
void enableVertexAttribArray(GLuint index);
void finish();
void flush();
//void framebufferRenderbuffer(GLenum target, GLenum attachment,
// GLenum renderbuffertarget,
// WebGLRenderbuffer? renderbuffer);
//void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
// WebGLTexture? texture, GLint level);
void framebufferRenderbuffer(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
WebGLRenderbuffer? renderbuffer);
void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
WebGLTexture? texture, GLint level);
void frontFace(GLenum mode);
void generateMipmap(GLenum target);

View file

@ -32,12 +32,6 @@
[WebGL test #12: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: contextA.bindTexture(contextA.TEXTURE_2D, textureB)]
expected: FAIL
[WebGL test #13: contextA.framebufferRenderbuffer(contextA.FRAMEBUFFER, contextA.DEPTH_ATTACHMENT, contextA.RENDERBUFFER, renderBufferB) threw exception TypeError: contextA.framebufferRenderbuffer is not a function]
expected: FAIL
[WebGL test #14: contextA.framebufferTexture2D(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHMENT0, contextA.TEXTURE_2D, textureB, 0) threw exception TypeError: contextA.framebufferTexture2D is not a function]
expected: FAIL
[WebGL test #15: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: contextA.getProgramParameter(programB, 0)]
expected: FAIL

View file

@ -20,12 +20,6 @@
[WebGL test #6: Property either does not exist or is not a function: flush]
expected: FAIL
[WebGL test #7: Property either does not exist or is not a function: framebufferRenderbuffer]
expected: FAIL
[WebGL test #8: Property either does not exist or is not a function: framebufferTexture2D]
expected: FAIL
[WebGL test #9: Property either does not exist or is not a function: generateMipmap]
expected: FAIL
@ -161,12 +155,6 @@
[WebGL test #3: Property either does not exist or is not a function: disableVertexAttribArray]
expected: FAIL
[WebGL test #4: Property either does not exist or is not a function: framebufferRenderbuffer]
expected: FAIL
[WebGL test #5: Property either does not exist or is not a function: framebufferTexture2D]
expected: FAIL
[WebGL test #6: Property either does not exist or is not a function: getActiveAttrib]
expected: FAIL

View file

@ -6,12 +6,6 @@
[WebGL test #60: context.detachShader(argument, shader) should be undefined. Threw exception TypeError: context.detachShader is not a function]
expected: FAIL
[WebGL test #68: context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument) should be undefined. Threw exception TypeError: context.framebufferRenderbuffer is not a function]
expected: FAIL
[WebGL test #69: context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0) should be undefined. Threw exception TypeError: context.framebufferTexture2D is not a function]
expected: FAIL
[WebGL test #70: context.uniform2fv(argument, new Float32Array([0.0, 0.0\])) should be undefined. Threw exception TypeError: context.uniform2fv is not a function]
expected: FAIL
@ -36,12 +30,6 @@
[WebGL test #86: context.detachShader(argument, shader) should be undefined. Threw exception TypeError: context.detachShader is not a function]
expected: FAIL
[WebGL test #94: context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument) should be undefined. Threw exception TypeError: context.framebufferRenderbuffer is not a function]
expected: FAIL
[WebGL test #95: context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0) should be undefined. Threw exception TypeError: context.framebufferTexture2D is not a function]
expected: FAIL
[WebGL test #96: context.uniform2fv(argument, new Float32Array([0.0, 0.0\])) should be undefined. Threw exception TypeError: context.uniform2fv is not a function]
expected: FAIL

View file

@ -24,15 +24,9 @@
[WebGL test #11: getError expected: INVALID_VALUE. Was NO_ERROR : ]
expected: FAIL
[WebGL test #15: context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null) should be undefined. Threw exception TypeError: context.framebufferRenderbuffer is not a function]
expected: FAIL
[WebGL test #16: getError expected: INVALID_OPERATION. Was NO_ERROR : ]
expected: FAIL
[WebGL test #18: context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0) should be undefined. Threw exception TypeError: context.framebufferTexture2D is not a function]
expected: FAIL
[WebGL test #19: getError expected: INVALID_OPERATION. Was NO_ERROR : ]
expected: FAIL

View file

@ -18,9 +18,6 @@
[WebGL test #21: gl.isShader(fragmentShader) should be false. Threw exception TypeError: gl.isShader is not a function]
expected: FAIL
[WebGL test #29: gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0) threw exception TypeError: gl.framebufferTexture2D is not a function]
expected: FAIL
[WebGL test #30: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be [object WebGLTexture\]. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
@ -45,9 +42,6 @@
[WebGL test #45: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)]
expected: FAIL
[WebGL test #69: gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo) threw exception TypeError: gl.framebufferRenderbuffer is not a function]
expected: FAIL
[WebGL test #70: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be [object WebGLRenderbuffer\]. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
@ -60,27 +54,12 @@
[WebGL test #74: gl.isRenderbuffer(rbo) should be false. Threw exception TypeError: gl.isRenderbuffer is not a function]
expected: FAIL
[WebGL test #85: gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo) threw exception TypeError: gl.framebufferRenderbuffer is not a function]
expected: FAIL
[WebGL test #86: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #51: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.bindTexture(gl.TEXTURE_2D, t)]
expected: FAIL
[WebGL test #89: gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo) threw exception TypeError: gl.framebufferRenderbuffer is not a function]
expected: FAIL
[WebGL test #94: gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0) threw exception TypeError: gl.framebufferTexture2D is not a function]
expected: FAIL
[WebGL test #100: gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo) threw exception TypeError: gl.framebufferRenderbuffer is not a function]
expected: FAIL
[WebGL test #104: gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0) threw exception TypeError: gl.framebufferTexture2D is not a function]
expected: FAIL
[WebGL test #113: gl.getParameter(gl.ARRAY_BUFFER_BINDING) should be null. Was [object WebGLBuffer\].]
expected: FAIL
@ -117,9 +96,72 @@
[WebGL test #156: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)]
expected: FAIL
[WebGL test #172: gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo) threw exception TypeError: gl.framebufferRenderbuffer is not a function]
expected: FAIL
[WebGL test #161: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)]
expected: FAIL
[WebGL test #114: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be [object WebGLRenderbuffer\]. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #115: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be [object WebGLRenderbuffer\]. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #118: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) should be 0. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #119: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) should be 0. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #120: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be 36053. Was 36061.]
expected: FAIL
[WebGL test #121: gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) should be [object WebGLRenderbuffer\]. Threw exception TypeError: gl.getFramebufferAttachmentParameter is not a function]
expected: FAIL
[WebGL test #145: gl.getParameter(gl.ARRAY_BUFFER_BINDING) should be null. Was [object WebGLBuffer\].]
expected: FAIL
[WebGL test #154: gl.getParameter(gl.ARRAY_BUFFER_BINDING) should be null. Was [object WebGLBuffer\].]
expected: FAIL
[WebGL test #162: gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING) should be null. Was [object WebGLBuffer\].]
expected: FAIL
[WebGL test #165: gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW) threw exception TypeError: Value is not an object.]
expected: FAIL
[WebGL test #168: gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW) threw exception TypeError: Value is not an object.]
expected: FAIL
[WebGL test #179: gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) should be [object WebGLBuffer\]. Was null.]
expected: FAIL
[WebGL test #180: gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) should be [object WebGLBuffer\]. Was null.]
expected: FAIL
[WebGL test #181: gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) should be [object WebGLBuffer\]. Was null.]
expected: FAIL
[WebGL test #182: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.deleteBuffer(b2);]
expected: FAIL
[WebGL test #183: gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) should be [object WebGLBuffer\]. Was null.]
expected: FAIL
[WebGL test #186: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.deleteBuffer(b1);]
expected: FAIL
[WebGL test #188: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)]
expected: FAIL
[WebGL test #193: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)]
expected: FAIL
[WebGL test #216: at (0, 0) expected: 255,0,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #224: at (16, 0) expected: 0,255,0,255 was 0,0,0,0]
expected: FAIL
[WebGL test #227: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL

View file

@ -1,5 +0,0 @@
[isTests.html]
type: testharness
[WebGL test #0: testIs]
expected: FAIL

View file

@ -1,9 +1,11 @@
[feedback-loop.html]
type: testharness
expected: ERROR
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #3: getError expected: INVALID_OPERATION. Was NO_ERROR : after draw with invalid feedback loop]
expected: FAIL

View file

@ -1,6 +1,6 @@
[framebuffer-object-attachment.html]
type: testharness
expected: ERROR
expected: CRASH
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,6 +1,5 @@
[gl-scissor-fbo-test.html]
type: testharness
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,6 +1,32 @@
[copy-tex-image-2d-formats.html]
type: testharness
expected: ERROR
[WebGL test #16: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #16: Creating framebuffer from ALPHA texture succeeded even though it is not a renderable format]
expected: FAIL
[WebGL test #17: Creating framebuffer from LUMINANCE texture succeeded even though it is not a renderable format]
expected: FAIL
[WebGL test #18: Creating framebuffer from LUMINANCE_ALPHA texture succeeded even though it is not a renderable format]
expected: FAIL
[WebGL test #19: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D ALPHA from RGB]
expected: FAIL
[WebGL test #23: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D LUMINANCE_ALPHA from RGB]
expected: FAIL
[WebGL test #27: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D RGBA from RGB]
expected: FAIL
[WebGL test #44: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D ALPHA from RGB]
expected: FAIL
[WebGL test #48: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D LUMINANCE_ALPHA from RGB]
expected: FAIL
[WebGL test #52: getError expected: INVALID_OPERATION. Was NO_ERROR : should not be able to copyTexImage2D RGBA from RGB]
expected: FAIL

View file

@ -1,6 +1,5 @@
[mipmap-fbo.html]
type: testharness
expected: ERROR
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,6 +1,5 @@
[texture-attachment-formats.html]
type: testharness
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
@ -10,3 +9,9 @@
[WebGL test #1: context does not exist]
expected: FAIL
[WebGL test #14: at (0, 0) expected: 63,63,63,255 was 64,0,0,255]
expected: FAIL
[WebGL test #16: at (0, 0) expected: 63,63,63,63 was 64,0,0,64]
expected: FAIL

View file

@ -1,6 +1,11 @@
[texture-copying-feedback-loops.html]
type: testharness
expected: ERROR
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #3: getError expected: INVALID_OPERATION. Was NO_ERROR : after copyTexImage2D to same texture same level, invalid feedback loop]
expected: FAIL
[WebGL test #6: getError expected: INVALID_OPERATION. Was NO_ERROR : after copyTexSubImage2D to same texture same level, invalid feedback loop]
expected: FAIL

View file

@ -1,6 +1,11 @@
[texture-fakeblack.html]
type: testharness
expected: ERROR
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #1: at (0, 0) expected: 0,0,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #3: at (0, 0) expected: 0,0,0,255 was 255,0,0,255]
expected: FAIL