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Use FnvHashmap instead of HashMap for AnimationValueMap.
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parent
b50cf33efd
commit
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2 changed files with 3 additions and 3 deletions
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@ -616,7 +616,7 @@ fn get_animation_rule(element: &GeckoElement,
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-> Option<Arc<Locked<PropertyDeclarationBlock>>> {
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use gecko_bindings::sugar::ownership::HasSimpleFFI;
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// Also, we should try to reuse the PDB, to avoid creating extra rule nodes.
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let mut animation_values = AnimationValueMap::new();
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let mut animation_values = AnimationValueMap::default();
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if unsafe { Gecko_GetAnimationRule(element.0,
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cascade_level,
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AnimationValueMap::as_ffi_mut(&mut animation_values)) } {
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@ -30,7 +30,7 @@ use properties::longhands::visibility::computed_value::T as Visibility;
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use selectors::parser::SelectorParseError;
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use smallvec::SmallVec;
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use std::cmp;
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#[cfg(feature = "gecko")] use std::collections::HashMap;
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#[cfg(feature = "gecko")] use fnv::FnvHashMap;
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use style_traits::ParseError;
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use super::ComputedValues;
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use values::{Auto, CSSFloat, CustomIdent, Either};
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@ -440,7 +440,7 @@ impl AnimatedProperty {
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/// This HashMap stores the values that are the last AnimationValue to be
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/// composed for each TransitionProperty.
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#[cfg(feature = "gecko")]
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pub type AnimationValueMap = HashMap<AnimatableLonghand, AnimationValue>;
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pub type AnimationValueMap = FnvHashMap<AnimatableLonghand, AnimationValue>;
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#[cfg(feature = "gecko")]
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unsafe impl HasFFI for AnimationValueMap {
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type FFIType = RawServoAnimationValueMap;
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