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https://github.com/servo/servo.git
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Support waking up headless window event loops while they are sleeping.
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72413bd371
commit
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1 changed files with 88 additions and 28 deletions
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@ -7,27 +7,36 @@
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use glutin;
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use servo::embedder_traits::EventLoopWaker;
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use std::sync::Arc;
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use std::sync::{Arc, Condvar, Mutex};
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use std::rc::Rc;
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use std::cell::RefCell;
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use std::thread;
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use std::time;
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pub struct EventsLoop(Option<glutin::EventsLoop>);
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#[allow(dead_code)]
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enum EventLoop {
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/// A real Glutin windowing event loop.
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Glutin(Option<glutin::EventsLoop>),
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/// A fake event loop which contains a signalling flag used to ensure
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/// that pending events get processed in a timely fashion, and a condition
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/// variable to allow waiting on that flag changing state.
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Headless(Arc<(Mutex<bool>, Condvar)>),
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}
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pub struct EventsLoop(EventLoop);
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impl EventsLoop {
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// Ideally, we could use the winit event loop in both modes,
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// but on Linux, the event loop requires a X11 server.
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#[cfg(not(target_os = "linux"))]
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pub fn new(_headless: bool) -> Rc<RefCell<EventsLoop>> {
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Rc::new(RefCell::new(EventsLoop(Some(glutin::EventsLoop::new()))))
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Rc::new(RefCell::new(EventsLoop(EventLoop::Glutin(Some(glutin::EventsLoop::new())))))
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}
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#[cfg(target_os = "linux")]
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pub fn new(headless: bool) -> Rc<RefCell<EventsLoop>> {
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let events_loop = if headless {
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None
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EventLoop::Headless(Arc::new((Mutex::new(false), Condvar::new())))
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} else {
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Some(glutin::EventsLoop::new())
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EventLoop::Glutin(Some(glutin::EventsLoop::new()))
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};
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Rc::new(RefCell::new(EventsLoop(events_loop)))
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}
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@ -35,39 +44,79 @@ impl EventsLoop {
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impl EventsLoop {
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pub fn create_event_loop_waker(&self) -> Box<dyn EventLoopWaker> {
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if let Some(ref events_loop) = self.0 {
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Box::new(HeadedEventLoopWaker::new(&events_loop))
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} else {
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Box::new(HeadlessEventLoopWaker)
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match self.0 {
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EventLoop::Glutin(ref events_loop) => {
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let events_loop = events_loop
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.as_ref()
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.expect("Can't create waker for unavailable event loop.");
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Box::new(HeadedEventLoopWaker::new(&events_loop))
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},
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EventLoop::Headless(ref data) =>
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Box::new(HeadlessEventLoopWaker(data.clone())),
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}
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}
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pub fn as_winit(&self) -> &glutin::EventsLoop {
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&self.0.as_ref().expect("Can't access winit event loop while using the fake headless event loop")
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match self.0 {
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EventLoop::Glutin(Some(ref event_loop)) => event_loop,
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EventLoop::Glutin(None) | EventLoop::Headless(..) =>
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panic!("Can't access winit event loop while using the fake headless event loop"),
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}
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}
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pub fn take(&mut self) -> Option<glutin::EventsLoop> {
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self.0.take()
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match self.0 {
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EventLoop::Glutin(ref mut event_loop) => event_loop.take(),
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EventLoop::Headless(..) => None,
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}
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}
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pub fn poll_events<F>(&mut self, callback: F) where F: FnMut(glutin::Event) {
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if let Some(ref mut events_loop) = self.0 {
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events_loop.poll_events(callback);
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} else {
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self.sleep();
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match self.0 {
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EventLoop::Glutin(Some(ref mut events_loop)) => events_loop.poll_events(callback),
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EventLoop::Glutin(None) => (),
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EventLoop::Headless(ref data) => {
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// This is subtle - the use of the event loop in App::run_loop
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// optionally calls run_forever, then always calls poll_events.
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// If our signalling flag is true before we call run_forever,
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// we don't want to reset it before poll_events is called or
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// we'll end up sleeping even though there are events waiting
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// to be handled. We compromise by only resetting the flag here
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// in poll_events, so that both poll_events and run_forever can
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// check it first and avoid sleeping unnecessarily.
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self.sleep(&data.0, &data.1);
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*data.0.lock().unwrap() = false;
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}
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}
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}
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pub fn run_forever<F>(&mut self, mut callback: F) where F: FnMut(glutin::Event) -> glutin::ControlFlow {
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if let Some(ref mut events_loop) = self.0 {
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events_loop.run_forever(callback);
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} else {
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loop {
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self.sleep();
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if callback(glutin::Event::Awakened) == glutin::ControlFlow::Break {
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break;
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match self.0 {
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EventLoop::Glutin(ref mut events_loop) => {
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let events_loop = events_loop
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.as_mut()
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.expect("Can't run an unavailable event loop.");
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events_loop.run_forever(callback);
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}
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EventLoop::Headless(ref data) => {
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let &(ref flag, ref condvar) = &**data;
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while { !*flag.lock().unwrap() } {
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self.sleep(flag, condvar);
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if callback(glutin::Event::Awakened) == glutin::ControlFlow::Break {
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break;
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}
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}
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}
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}
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}
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fn sleep(&self) {
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thread::sleep(time::Duration::from_millis(5));
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fn sleep(&self, lock: &Mutex<bool>, condvar: &Condvar) {
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// To avoid sleeping when we should be processing events, do two things:
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// * before sleeping, check whether our signalling flag has been set
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// * wait on a condition variable with a maximum timeout, to allow
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// being woken up by any signals that occur while sleeping.
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let guard = lock.lock().unwrap();
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if *guard {
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return;
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}
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let _ = condvar.wait_timeout(
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guard, time::Duration::from_millis(5)
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).unwrap();
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}
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}
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@ -94,8 +143,19 @@ impl EventLoopWaker for HeadedEventLoopWaker {
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}
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}
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struct HeadlessEventLoopWaker;
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struct HeadlessEventLoopWaker(Arc<(Mutex<bool>, Condvar)>);
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impl EventLoopWaker for HeadlessEventLoopWaker {
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fn wake(&self) {}
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fn clone_box(&self) -> Box<dyn EventLoopWaker> { Box::new(HeadlessEventLoopWaker) }
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fn wake(&self) {
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// Set the signalling flag and notify the condition variable.
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// This ensures that any sleep operation is interrupted,
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// and any non-sleeping operation will have a change to check
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// the flag before going to sleep.
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let (ref flag, ref condvar) = *self.0;
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let mut flag = flag.lock().unwrap();
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*flag = true;
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condvar.notify_all();
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}
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fn clone_box(&self) -> Box<dyn EventLoopWaker> {
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Box::new(HeadlessEventLoopWaker(self.0.clone()))
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}
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}
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