From 6cdbab5581b642bf44ea18cb1714892962ddbaa9 Mon Sep 17 00:00:00 2001 From: Josh Matthews Date: Tue, 10 Mar 2020 12:34:24 -0400 Subject: [PATCH] webgl: Don't panic on sampler3D and sampler2DArray uniforms. --- components/script/dom/webgl2renderingcontext.rs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/components/script/dom/webgl2renderingcontext.rs b/components/script/dom/webgl2renderingcontext.rs index 4928974bb20..dabcd4cf54e 100644 --- a/components/script/dom/webgl2renderingcontext.rs +++ b/components/script/dom/webgl2renderingcontext.rs @@ -2460,6 +2460,9 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { &uniform_get(triple, WebGLCommand::GetUniformFloat4x3), ) }, + constants::SAMPLER_3D | constants::SAMPLER_2D_ARRAY => { + Int32Value(uniform_get(triple, WebGLCommand::GetUniformInt)) + }, _ => self.base.GetUniform(cx, program, location), } }