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style: Clean up list interpolation code
Factor out duplicated / common code to its own module, add / fix spec links, and clean-up callers. Differential Revision: https://phabricator.services.mozilla.com/D167253
This commit is contained in:
parent
d54d9ec25a
commit
6ce64abe7e
10 changed files with 162 additions and 221 deletions
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@ -263,8 +263,7 @@
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Sorry, this is stupid but needed for now.
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% endif
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use crate::properties::animated_properties::ListAnimation;
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use crate::values::animated::{Animate, ToAnimatedZero, Procedure};
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use crate::values::animated::{Animate, ToAnimatedZero, Procedure, lists};
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use crate::values::distance::{SquaredDistance, ComputeSquaredDistance};
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// FIXME(emilio): For some reason rust thinks that this alias is
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@ -301,7 +300,7 @@
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procedure: Procedure,
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) -> Result<Self, ()> {
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Ok(OwnedList(
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self.0.animate_${vector_animation_type}(&other.0, procedure)?
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lists::${vector_animation_type}::animate(&self.0, &other.0, procedure)?
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))
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}
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}
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@ -310,7 +309,7 @@
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&self,
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other: &Self,
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) -> Result<SquaredDistance, ()> {
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self.0.squared_distance_${vector_animation_type}(&other.0)
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lists::${vector_animation_type}::squared_distance(&self.0, &other.0)
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}
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}
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% endif
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@ -10,13 +10,11 @@
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%>
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#[cfg(feature = "gecko")] use crate::gecko_bindings::structs::nsCSSPropertyID;
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use itertools::{EitherOrBoth, Itertools};
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use crate::properties::{CSSWideKeyword, PropertyDeclaration, NonCustomPropertyIterator};
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use crate::properties::longhands;
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use crate::properties::longhands::visibility::computed_value::T as Visibility;
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use crate::properties::LonghandId;
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use servo_arc::Arc;
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use smallvec::SmallVec;
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use std::ptr;
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use std::mem;
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use fxhash::FxHashMap;
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@ -550,127 +548,6 @@ impl ToAnimatedZero for AnimationValue {
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}
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}
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/// A trait to abstract away the different kind of animations over a list that
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/// there may be.
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pub trait ListAnimation<T> : Sized {
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/// <https://drafts.csswg.org/css-transitions/#animtype-repeatable-list>
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fn animate_repeatable_list(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>
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where
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T: Animate;
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/// <https://drafts.csswg.org/css-transitions/#animtype-repeatable-list>
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fn squared_distance_repeatable_list(&self, other: &Self) -> Result<SquaredDistance, ()>
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where
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T: ComputeSquaredDistance;
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/// This is the animation used for some of the types like shadows and
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/// filters, where the interpolation happens with the zero value if one of
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/// the sides is not present.
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fn animate_with_zero(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>
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where
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T: Animate + Clone + ToAnimatedZero;
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/// This is the animation used for some of the types like shadows and
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/// filters, where the interpolation happens with the zero value if one of
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/// the sides is not present.
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fn squared_distance_with_zero(&self, other: &Self) -> Result<SquaredDistance, ()>
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where
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T: ToAnimatedZero + ComputeSquaredDistance;
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}
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macro_rules! animated_list_impl {
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(<$t:ident> for $ty:ty) => {
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impl<$t> ListAnimation<$t> for $ty {
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fn animate_repeatable_list(
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&self,
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other: &Self,
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procedure: Procedure,
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) -> Result<Self, ()>
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where
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T: Animate,
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{
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// If the length of either list is zero, the least common multiple is undefined.
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if self.is_empty() || other.is_empty() {
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return Err(());
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}
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use num_integer::lcm;
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let len = lcm(self.len(), other.len());
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self.iter().cycle().zip(other.iter().cycle()).take(len).map(|(this, other)| {
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this.animate(other, procedure)
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}).collect()
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}
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fn squared_distance_repeatable_list(
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&self,
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other: &Self,
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) -> Result<SquaredDistance, ()>
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where
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T: ComputeSquaredDistance,
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{
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if self.is_empty() || other.is_empty() {
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return Err(());
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}
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use num_integer::lcm;
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let len = lcm(self.len(), other.len());
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self.iter().cycle().zip(other.iter().cycle()).take(len).map(|(this, other)| {
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this.compute_squared_distance(other)
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}).sum()
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}
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fn animate_with_zero(
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&self,
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other: &Self,
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procedure: Procedure,
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) -> Result<Self, ()>
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where
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T: Animate + Clone + ToAnimatedZero
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{
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if procedure == Procedure::Add {
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return Ok(
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self.iter().chain(other.iter()).cloned().collect()
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);
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}
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self.iter().zip_longest(other.iter()).map(|it| {
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match it {
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EitherOrBoth::Both(this, other) => {
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this.animate(other, procedure)
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},
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EitherOrBoth::Left(this) => {
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this.animate(&this.to_animated_zero()?, procedure)
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},
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EitherOrBoth::Right(other) => {
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other.to_animated_zero()?.animate(other, procedure)
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}
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}
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}).collect()
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}
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fn squared_distance_with_zero(
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&self,
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other: &Self,
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) -> Result<SquaredDistance, ()>
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where
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T: ToAnimatedZero + ComputeSquaredDistance
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{
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self.iter().zip_longest(other.iter()).map(|it| {
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match it {
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EitherOrBoth::Both(this, other) => {
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this.compute_squared_distance(other)
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},
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EitherOrBoth::Left(list) | EitherOrBoth::Right(list) => {
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list.to_animated_zero()?.compute_squared_distance(list)
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},
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}
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}).sum()
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}
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}
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}
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}
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animated_list_impl!(<T> for crate::OwnedSlice<T>);
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animated_list_impl!(<T> for SmallVec<[T; 1]>);
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animated_list_impl!(<T> for Vec<T>);
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/// <https://drafts.csswg.org/web-animations-1/#animating-visibility>
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impl Animate for Visibility {
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#[inline]
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@ -7,7 +7,6 @@
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use super::{Animate, Procedure, ToAnimatedZero};
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use crate::values::computed::font::FontVariationSettings;
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use crate::values::distance::{ComputeSquaredDistance, SquaredDistance};
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use crate::values::generics::font::FontSettings as GenericFontSettings;
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/// <https://drafts.csswg.org/css-fonts-4/#font-variation-settings-def>
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///
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@ -17,31 +16,15 @@ use crate::values::generics::font::FontSettings as GenericFontSettings;
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impl Animate for FontVariationSettings {
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#[inline]
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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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if self.0.len() == other.0.len() {
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self.0
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.iter()
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.zip(other.0.iter())
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.map(|(st, ot)| st.animate(&ot, procedure))
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.collect::<Result<Vec<_>, ()>>()
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.map(|v| GenericFontSettings(v.into_boxed_slice()))
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} else {
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Err(())
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}
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let result: Vec<_> = super::lists::by_computed_value::animate(&self.0, &other.0, procedure)?;
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Ok(Self(result.into_boxed_slice()))
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}
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}
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impl ComputeSquaredDistance for FontVariationSettings {
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#[inline]
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
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if self.0.len() == other.0.len() {
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self.0
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.iter()
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.zip(other.0.iter())
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.map(|(st, ot)| st.compute_squared_distance(&ot))
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.sum()
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} else {
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Err(())
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}
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super::lists::by_computed_value::squared_distance(&self.0, &other.0)
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}
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}
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@ -81,18 +81,8 @@ impl Animate for generics::TrackRepeat<LengthPercentage, Integer> {
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(_, _) => return Err(()),
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}
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// The length of track_sizes should be matched.
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if self.track_sizes.len() != other.track_sizes.len() {
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return Err(());
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}
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let count = self.count;
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let track_sizes = self
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.track_sizes
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.iter()
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.zip(other.track_sizes.iter())
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.map(|(a, b)| a.animate(b, procedure))
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.collect::<Result<Vec<_>, _>>()?;
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let track_sizes = super::lists::by_computed_value::animate(&self.track_sizes, &other.track_sizes, procedure)?;
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// The length of |line_names| is always 0 or N+1, where N is the length
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// of |track_sizes|. Besides, <line-names> is always discrete.
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Ok(generics::TrackRepeat {
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count,
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line_names,
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track_sizes: track_sizes.into(),
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track_sizes,
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})
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}
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}
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return Err(());
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}
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let values = self
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.values
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.iter()
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.zip(other.values.iter())
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.map(|(a, b)| a.animate(b, procedure))
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.collect::<Result<Vec<_>, _>>()?;
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let values = super::lists::by_computed_value::animate(&self.values, &other.values, procedure)?;
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// The length of |line_names| is always 0 or N+1, where N is the length
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// of |track_sizes|. Besides, <line-names> is always discrete.
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let line_names = discrete(&self.line_names, &other.line_names, procedure)?;
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Ok(TrackList {
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values: values.into(),
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values,
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line_names,
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auto_repeat_index: self.auto_repeat_index,
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})
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132
components/style/values/animated/lists.rs
Normal file
132
components/style/values/animated/lists.rs
Normal file
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@ -0,0 +1,132 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Lists have various ways of being animated, this module implements them.
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//!
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//! See https://drafts.csswg.org/web-animations-1/#animating-properties
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/// https://drafts.csswg.org/web-animations-1/#by-computed-value
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pub mod by_computed_value {
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use crate::values::{animated::{Animate, Procedure}, distance::{ComputeSquaredDistance, SquaredDistance}};
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use std::iter::FromIterator;
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#[allow(missing_docs)]
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pub fn animate<T, C>(left: &[T], right: &[T], procedure: Procedure) -> Result<C, ()>
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where
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T: Animate,
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C: FromIterator<T>,
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{
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if left.len() != right.len() {
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return Err(())
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}
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left.iter().zip(right.iter()).map(|(left, right)| {
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left.animate(right, procedure)
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}).collect()
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}
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#[allow(missing_docs)]
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pub fn squared_distance<T>(left: &[T], right: &[T]) -> Result<SquaredDistance, ()>
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where
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T: ComputeSquaredDistance,
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{
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if left.len() != right.len() {
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return Err(())
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}
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left.iter().zip(right.iter()).map(|(left, right)| {
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left.compute_squared_distance(right)
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}).sum()
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}
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}
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/// This is the animation used for some of the types like shadows and filters, where the
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/// interpolation happens with the zero value if one of the sides is not present.
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///
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/// https://drafts.csswg.org/web-animations-1/#animating-shadow-lists
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pub mod with_zero {
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use crate::values::{animated::{Animate, Procedure}, distance::{ComputeSquaredDistance, SquaredDistance}};
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use crate::values::animated::ToAnimatedZero;
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use itertools::{EitherOrBoth, Itertools};
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use std::iter::FromIterator;
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#[allow(missing_docs)]
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pub fn animate<T, C>(left: &[T], right: &[T], procedure: Procedure) -> Result<C, ()>
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where
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T: Animate + Clone + ToAnimatedZero,
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C: FromIterator<T>,
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{
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if procedure == Procedure::Add {
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return Ok(
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left.iter().chain(right.iter()).cloned().collect()
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);
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}
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left.iter().zip_longest(right.iter()).map(|it| {
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match it {
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EitherOrBoth::Both(left, right) => {
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left.animate(right, procedure)
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},
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EitherOrBoth::Left(left) => {
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left.animate(&left.to_animated_zero()?, procedure)
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},
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EitherOrBoth::Right(right) => {
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right.to_animated_zero()?.animate(right, procedure)
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}
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}
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}).collect()
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}
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#[allow(missing_docs)]
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pub fn squared_distance<T>(left: &[T], right: &[T]) -> Result<SquaredDistance, ()>
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where
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T: ToAnimatedZero + ComputeSquaredDistance,
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{
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left.iter().zip_longest(right.iter()).map(|it| {
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match it {
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EitherOrBoth::Both(left, right) => {
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left.compute_squared_distance(right)
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},
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EitherOrBoth::Left(item) | EitherOrBoth::Right(item) => {
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item.to_animated_zero()?.compute_squared_distance(item)
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},
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}
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}).sum()
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}
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}
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/// https://drafts.csswg.org/web-animations-1/#repeatable-list
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pub mod repeatable_list {
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use crate::values::{animated::{Animate, Procedure}, distance::{ComputeSquaredDistance, SquaredDistance}};
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use std::iter::FromIterator;
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#[allow(missing_docs)]
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pub fn animate<T, C>(left: &[T], right: &[T], procedure: Procedure) -> Result<C, ()>
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where
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T: Animate,
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C: FromIterator<T>,
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{
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use num_integer::lcm;
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// If the length of either list is zero, the least common multiple is undefined.
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if left.is_empty() || right.is_empty() {
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return Err(());
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}
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let len = lcm(left.len(), right.len());
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left.iter().cycle().zip(right.iter().cycle()).take(len).map(|(left, right)| {
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left.animate(right, procedure)
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}).collect()
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}
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#[allow(missing_docs)]
|
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pub fn squared_distance<T>(left: &[T], right: &[T]) -> Result<SquaredDistance, ()>
|
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where
|
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T: ComputeSquaredDistance,
|
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{
|
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use num_integer::lcm;
|
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if left.is_empty() || right.is_empty() {
|
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return Err(());
|
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}
|
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let len = lcm(left.len(), right.len());
|
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left.iter().cycle().zip(right.iter().cycle()).take(len).map(|(left, right)| {
|
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left.compute_squared_distance(right)
|
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}).sum()
|
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}
|
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}
|
|
@ -21,6 +21,7 @@ use std::cmp;
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pub mod color;
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pub mod effects;
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pub mod lists;
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mod font;
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mod grid;
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mod svg;
|
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|
|
|
@ -5,7 +5,6 @@
|
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//! Animation implementations for various SVG-related types.
|
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|
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use super::{Animate, Procedure};
|
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use crate::properties::animated_properties::ListAnimation;
|
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use crate::values::distance::{ComputeSquaredDistance, SquaredDistance};
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use crate::values::generics::svg::SVGStrokeDashArray;
|
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|
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|
@ -22,7 +21,7 @@ where
|
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}
|
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match (self, other) {
|
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(&SVGStrokeDashArray::Values(ref this), &SVGStrokeDashArray::Values(ref other)) => Ok(
|
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SVGStrokeDashArray::Values(this.animate_repeatable_list(other, procedure)?),
|
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SVGStrokeDashArray::Values(super::lists::repeatable_list::animate(this, other, procedure)?),
|
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),
|
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_ => Err(()),
|
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}
|
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|
@ -37,7 +36,7 @@ where
|
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
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match (self, other) {
|
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(&SVGStrokeDashArray::Values(ref this), &SVGStrokeDashArray::Values(ref other)) => {
|
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this.squared_distance_repeatable_list(other)
|
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super::lists::repeatable_list::squared_distance(this, other)
|
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},
|
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_ => Err(()),
|
||||
}
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
|
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use super::animate_multiplicative_factor;
|
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use super::{Animate, Procedure, ToAnimatedZero};
|
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use crate::properties::animated_properties::ListAnimation;
|
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use crate::values::computed::transform::Rotate as ComputedRotate;
|
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use crate::values::computed::transform::Scale as ComputedScale;
|
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use crate::values::computed::transform::Transform as ComputedTransform;
|
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|
@ -947,7 +946,7 @@ impl Animate for ComputedTransform {
|
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impl ComputeSquaredDistance for ComputedTransform {
|
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#[inline]
|
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
|
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let squared_dist = self.0.squared_distance_with_zero(&other.0);
|
||||
let squared_dist = super::lists::with_zero::squared_distance(&self.0, &other.0);
|
||||
|
||||
// Roll back to matrix interpolation if there is any Err(()) in the
|
||||
// transform lists, such as mismatched transform functions.
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
//! CSS handling for the [`basic-shape`](https://drafts.csswg.org/css-shapes/#typedef-basic-shape)
|
||||
//! types that are generic over their `ToCss` implementations.
|
||||
|
||||
use crate::values::animated::{Animate, Procedure, ToAnimatedZero};
|
||||
use crate::values::animated::{Animate, Procedure, ToAnimatedZero, lists};
|
||||
use crate::values::distance::{ComputeSquaredDistance, SquaredDistance};
|
||||
use crate::values::generics::border::GenericBorderRadius;
|
||||
use crate::values::generics::position::GenericPosition;
|
||||
|
@ -320,7 +320,9 @@ pub use self::GenericPolygon as Polygon;
|
|||
|
||||
/// Coordinates for Polygon.
|
||||
#[derive(
|
||||
Animate,
|
||||
Clone,
|
||||
ComputeSquaredDistance,
|
||||
Debug,
|
||||
MallocSizeOf,
|
||||
PartialEq,
|
||||
|
@ -477,21 +479,7 @@ where
|
|||
if self.fill != other.fill {
|
||||
return Err(());
|
||||
}
|
||||
if self.coordinates.len() != other.coordinates.len() {
|
||||
return Err(());
|
||||
}
|
||||
let coordinates = self
|
||||
.coordinates
|
||||
.iter()
|
||||
.zip(other.coordinates.iter())
|
||||
.map(|(this, other)| {
|
||||
Ok(PolygonCoord(
|
||||
this.0.animate(&other.0, procedure)?,
|
||||
this.1.animate(&other.1, procedure)?,
|
||||
))
|
||||
})
|
||||
.collect::<Result<Vec<_>, _>>()?
|
||||
.into();
|
||||
let coordinates = lists::by_computed_value::animate(&self.coordinates, &other.coordinates, procedure)?;
|
||||
Ok(Polygon {
|
||||
fill: self.fill,
|
||||
coordinates,
|
||||
|
@ -507,18 +495,7 @@ where
|
|||
if self.fill != other.fill {
|
||||
return Err(());
|
||||
}
|
||||
if self.coordinates.len() != other.coordinates.len() {
|
||||
return Err(());
|
||||
}
|
||||
self.coordinates
|
||||
.iter()
|
||||
.zip(other.coordinates.iter())
|
||||
.map(|(this, other)| {
|
||||
let d1 = this.0.compute_squared_distance(&other.0)?;
|
||||
let d2 = this.1.compute_squared_distance(&other.1)?;
|
||||
Ok(d1 + d2)
|
||||
})
|
||||
.sum()
|
||||
lists::by_computed_value::squared_distance(&self.coordinates, &other.coordinates)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
//! Specified types for SVG Path.
|
||||
|
||||
use crate::parser::{Parse, ParserContext};
|
||||
use crate::values::animated::{Animate, Procedure, ToAnimatedZero};
|
||||
use crate::values::animated::{Animate, Procedure, ToAnimatedZero, lists};
|
||||
use crate::values::distance::{ComputeSquaredDistance, SquaredDistance};
|
||||
use crate::values::CSSFloat;
|
||||
use cssparser::Parser;
|
||||
|
@ -52,13 +52,8 @@ impl SVGPathData {
|
|||
subpath_start: CoordPair::new(0.0, 0.0),
|
||||
pos: CoordPair::new(0.0, 0.0),
|
||||
};
|
||||
let result = self
|
||||
.0
|
||||
.iter()
|
||||
.map(|seg| seg.normalize(&mut state))
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
SVGPathData(crate::ArcSlice::from_iter(result.into_iter()))
|
||||
let iter = self.0.iter().map(|seg| seg.normalize(&mut state));
|
||||
SVGPathData(crate::ArcSlice::from_iter(iter))
|
||||
}
|
||||
|
||||
// FIXME: Bug 1714238, we may drop this once we use the same data structure for both SVG and
|
||||
|
@ -220,15 +215,11 @@ impl Animate for SVGPathData {
|
|||
// FIXME(emilio): This allocates three copies of the path, that's not
|
||||
// great! Specially, once we're normalized once, we don't need to
|
||||
// re-normalize again.
|
||||
let result = self
|
||||
.normalize()
|
||||
.0
|
||||
.iter()
|
||||
.zip(other.normalize().0.iter())
|
||||
.map(|(a, b)| a.animate(&b, procedure))
|
||||
.collect::<Result<Vec<_>, _>>()?;
|
||||
let left = self.normalize();
|
||||
let right = other.normalize();
|
||||
|
||||
Ok(SVGPathData(crate::ArcSlice::from_iter(result.into_iter())))
|
||||
let items: Vec<_> = lists::by_computed_value::animate(&left.0, &right.0, procedure)?;
|
||||
Ok(SVGPathData(crate::ArcSlice::from_iter(items.into_iter())))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -237,12 +228,9 @@ impl ComputeSquaredDistance for SVGPathData {
|
|||
if self.0.len() != other.0.len() {
|
||||
return Err(());
|
||||
}
|
||||
self.normalize()
|
||||
.0
|
||||
.iter()
|
||||
.zip(other.normalize().0.iter())
|
||||
.map(|(this, other)| this.compute_squared_distance(&other))
|
||||
.sum()
|
||||
let left = self.normalize();
|
||||
let right = other.normalize();
|
||||
lists::by_computed_value::squared_distance(&left.0, &right.0)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue