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layout: Add a first pass at incremental box tree construction (#37751)
This change: - Adds a new type of LayoutDamage that signifies that a box needs its children recollected, because one or more of them need to be rebuilt. - During restyle damage propagation, propagate this new damage upward in the tree. Then box tree construction should be able to preserve any still-valid box tree nodes from box slots. - During BlockLevelBox job finalization, if a box slot is valid and there is not LayoutDamage to the element, use the old box slot, ensuring that its fragment cache is invalidated. Testing: This should not change observable behavior and thus is covered by existing WPT tests. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Oriol Brufau <obrufau@igalia.com> Co-authored-by: coding-joedow <ibluegalaxy_taoj@163.com>
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9 changed files with 156 additions and 78 deletions
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@ -689,6 +689,22 @@ impl<'dom> BlockContainerBuilder<'dom, '_> {
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impl BlockLevelJob<'_> {
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fn finish(self, context: &LayoutContext) -> ArcRefCell<BlockLevelBox> {
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let info = &self.info;
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// If this `BlockLevelBox` is undamaged and it has been laid out before, reuse
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// the old one, while being sure to clear the layout cache.
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if !info.damage.has_box_damage() {
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if let Some(block_level_box) = match self.box_slot.slot.as_ref() {
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Some(box_slot) => match &*box_slot.borrow() {
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Some(LayoutBox::BlockLevel(block_level_box)) => Some(block_level_box.clone()),
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_ => None,
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},
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None => None,
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} {
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block_level_box.borrow().invalidate_cached_fragment();
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return block_level_box;
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}
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}
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let block_level_box = match self.kind {
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BlockLevelCreator::SameFormattingContextBlock(intermediate_block_container) => {
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let contents = intermediate_block_container.finish(context, info);
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