layout: Add a first pass at incremental box tree construction (#37751)

This change:

- Adds a new type of LayoutDamage that signifies that a box needs its
  children recollected, because one or more of them need to be rebuilt.
- During restyle damage propagation, propagate this new damage upward in
  the tree. Then box tree construction should be able to preserve any
  still-valid box tree nodes from box slots.
- During BlockLevelBox job finalization, if a box slot is valid and
  there is not LayoutDamage to the element, use the old box slot,
  ensuring that its fragment cache is invalidated.

Testing: This should not change observable behavior and thus is covered
by existing WPT tests.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
Co-authored-by: coding-joedow <ibluegalaxy_taoj@163.com>
This commit is contained in:
Martin Robinson 2025-07-03 10:13:20 +02:00 committed by GitHub
parent 9aa06b2c17
commit 6dafeb7a59
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9 changed files with 156 additions and 78 deletions

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@ -3927,6 +3927,9 @@ impl VirtualMethods for Node {
pub(crate) enum NodeDamage {
/// The node's `style` attribute changed.
Style,
/// The node's content or heritage changed, such as the addition or removal of
/// children.
ContentOrHeritage,
/// Other parts of a node changed; attributes, text content, etc.
Other,
}