mirror of
https://github.com/servo/servo.git
synced 2025-08-03 04:30:10 +01:00
libservo: Expose an OffscreenRenderingContext
and use it for servoshell (#35465)
Create a new `RenderingContext` which is used to render to a `SurfmanRenderingContext`-related offscreen buffer. This allows having a temporary place to render Servo and then blitting the results to a subsection of the parent `RenderingContext`. The goal with this change is to remove the details of how servoshell renders from the `Compositor` and prepare for the compositor-per-WebView world. Co-authred-by: Ngo Iok Ui (Wu Yu Wei) <yuweiwu@pm.me> Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
This commit is contained in:
parent
d466688526
commit
6dce329acc
15 changed files with 655 additions and 608 deletions
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@ -10,6 +10,7 @@ rust-version.workspace = true
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[lib]
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name = "webrender_traits"
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path = "lib.rs"
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test = true
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[features]
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no-wgl = ["surfman/sm-angle-default"]
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@ -18,10 +19,12 @@ no-wgl = ["surfman/sm-angle-default"]
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base = { workspace = true }
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embedder_traits = { workspace = true }
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euclid = { workspace = true }
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image = { workspace = true }
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ipc-channel = { workspace = true }
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log = { workspace = true }
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libc = { workspace = true }
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gleam = { workspace = true }
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glow = { workspace = true }
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webrender_api = { workspace = true }
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serde = { workspace = true }
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servo_geometry = { path = "../../geometry" }
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@ -4,13 +4,17 @@
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#![deny(unsafe_code)]
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use std::cell::RefCell;
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use std::cell::{Cell, RefCell};
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use std::ffi::c_void;
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use std::num::NonZeroU32;
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use std::rc::Rc;
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use euclid::default::Size2D;
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use gleam::gl;
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use log::{debug, warn};
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use euclid::default::{Rect, Size2D};
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use euclid::Point2D;
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use gleam::gl::{self, Gl};
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use glow::NativeFramebuffer;
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use image::RgbaImage;
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use log::{debug, trace, warn};
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use servo_media::player::context::{GlContext, NativeDisplay};
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use surfman::chains::{PreserveBuffer, SwapChain};
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#[cfg(all(target_os = "linux", not(target_env = "ohos")))]
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@ -36,16 +40,26 @@ pub enum GLVersion {
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/// management, and destruction of the rendering context and its associated
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/// resources.
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pub trait RenderingContext {
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/// Prepare this [`RenderingContext`] to be rendered upon by Servo. For instance,
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/// by binding a framebuffer to the current OpenGL context.
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fn prepare_for_rendering(&self) {}
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/// Read the contents of this [`Renderingcontext`] into an in-memory image. If the
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/// image cannot be read (for instance, if no rendering has taken place yet), then
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/// `None` is returned.
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///
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/// In a double-buffered [`RenderingContext`] this is expected to read from the back
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/// buffer. That means that once Servo renders to the context, this should return those
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/// results, even before [`RenderingContext::present`] is called.
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fn read_to_image(&self, source_rectangle: Rect<u32>) -> Option<RgbaImage>;
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/// Resizes the rendering surface to the given size.
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fn resize(&self, size: Size2D<i32>);
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/// Presents the rendered frame to the screen.
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/// Presents the rendered frame to the screen. In a double-buffered context, this would
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/// swap buffers.
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fn present(&self);
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/// Makes the context the current OpenGL context for this thread.
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/// After calling this function, it is valid to use OpenGL rendering
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/// commands.
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fn make_current(&self) -> Result<(), Error>;
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/// Returns the OpenGL framebuffer object needed to render to the surface.
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fn framebuffer_object(&self) -> u32;
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/// Returns the OpenGL or GLES API.
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fn gl_api(&self) -> Rc<dyn gleam::gl::Gl>;
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/// Describes the OpenGL version that is requested when a context is created.
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@ -86,6 +100,7 @@ pub trait RenderingContext {
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pub struct SurfmanRenderingContext(Rc<RenderingContextData>);
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struct RenderingContextData {
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gl: Rc<dyn Gl>,
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device: RefCell<Device>,
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context: RefCell<Context>,
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// We either render to a swap buffer or to a native widget
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@ -164,6 +179,23 @@ impl RenderingContext for SurfmanRenderingContext {
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NativeDisplay::Unknown
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}
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}
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fn prepare_for_rendering(&self) {
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self.0.gl.bind_framebuffer(
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gleam::gl::FRAMEBUFFER,
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self.framebuffer()
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.map_or(0, |framebuffer| framebuffer.0.into()),
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);
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}
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fn read_to_image(&self, source_rectangle: Rect<u32>) -> Option<RgbaImage> {
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let framebuffer_id = self
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.framebuffer()
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.map(|framebuffer| framebuffer.0.into())
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.unwrap_or(0);
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Framebuffer::read_framebuffer_to_image(self.gl_api(), framebuffer_id, source_rectangle)
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}
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fn resize(&self, size: Size2D<i32>) {
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if let Err(err) = self.resize(size) {
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warn!("Failed to resize surface: {:?}", err);
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@ -177,23 +209,9 @@ impl RenderingContext for SurfmanRenderingContext {
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fn make_current(&self) -> Result<(), Error> {
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self.make_gl_context_current()
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}
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fn framebuffer_object(&self) -> u32 {
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self.context_surface_info()
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.unwrap_or(None)
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.and_then(|info| info.framebuffer_object)
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.map(|fbo| fbo.0.get())
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.unwrap_or(0)
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}
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#[allow(unsafe_code)]
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fn gl_api(&self) -> Rc<dyn gleam::gl::Gl> {
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let context = self.0.context.borrow();
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let device = self.0.device.borrow();
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match self.connection().gl_api() {
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GLApi::GL => unsafe { gl::GlFns::load_with(|s| device.get_proc_address(&context, s)) },
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GLApi::GLES => unsafe {
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gl::GlesFns::load_with(|s| device.get_proc_address(&context, s))
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},
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}
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self.0.gl.clone()
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}
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fn gl_version(&self) -> GLVersion {
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let device = self.0.device.borrow();
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@ -270,9 +288,23 @@ impl SurfmanRenderingContext {
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} else {
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None
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};
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#[allow(unsafe_code)]
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let gl = {
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match connection.gl_api() {
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GLApi::GL => unsafe {
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gl::GlFns::load_with(|s| device.get_proc_address(&context, s))
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},
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GLApi::GLES => unsafe {
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gl::GlesFns::load_with(|s| device.get_proc_address(&context, s))
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},
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}
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};
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let device = RefCell::new(device);
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let context = RefCell::new(context);
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let data = RenderingContextData {
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gl,
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device,
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context,
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swap_chain,
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@ -464,4 +496,367 @@ impl SurfmanRenderingContext {
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device.make_context_current(&context)?;
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Ok(())
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}
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pub fn framebuffer(&self) -> Option<NativeFramebuffer> {
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self.context_surface_info()
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.unwrap_or(None)
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.and_then(|info| info.framebuffer_object)
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}
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/// Create a new offscreen context that is compatible with this [`SurfmanRenderingContext`].
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/// The contents of the resulting [`OffscreenRenderingContext`] are guaranteed to be blit
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/// compatible with the this context.
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pub fn offscreen_context(&self, size: Size2D<u32>) -> OffscreenRenderingContext {
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OffscreenRenderingContext::new(SurfmanRenderingContext(self.0.clone()), size)
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}
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}
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struct Framebuffer {
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gl: Rc<dyn Gl>,
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size: Size2D<u32>,
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framebuffer_id: gl::GLuint,
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renderbuffer_id: gl::GLuint,
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texture_id: gl::GLuint,
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}
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impl Framebuffer {
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fn bind(&self) {
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trace!("Binding FBO {}", self.framebuffer_id);
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self.gl
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.bind_framebuffer(gl::FRAMEBUFFER, self.framebuffer_id)
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}
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}
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impl Drop for Framebuffer {
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fn drop(&mut self) {
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self.gl.bind_framebuffer(gl::FRAMEBUFFER, 0);
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self.gl.delete_textures(&[self.texture_id]);
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self.gl.delete_renderbuffers(&[self.renderbuffer_id]);
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self.gl.delete_framebuffers(&[self.framebuffer_id]);
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}
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}
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impl Framebuffer {
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fn new(gl: Rc<dyn Gl>, size: Size2D<u32>) -> Self {
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let framebuffer_ids = gl.gen_framebuffers(1);
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gl.bind_framebuffer(gl::FRAMEBUFFER, framebuffer_ids[0]);
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let texture_ids = gl.gen_textures(1);
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gl.bind_texture(gl::TEXTURE_2D, texture_ids[0]);
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gl.tex_image_2d(
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gl::TEXTURE_2D,
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0,
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gl::RGBA as gl::GLint,
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size.width as gl::GLsizei,
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size.height as gl::GLsizei,
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0,
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gl::RGBA,
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gl::UNSIGNED_BYTE,
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None,
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);
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gl.tex_parameter_i(
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gl::TEXTURE_2D,
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gl::TEXTURE_MAG_FILTER,
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gl::NEAREST as gl::GLint,
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);
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gl.tex_parameter_i(
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gl::TEXTURE_2D,
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gl::TEXTURE_MIN_FILTER,
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gl::NEAREST as gl::GLint,
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);
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gl.framebuffer_texture_2d(
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gl::FRAMEBUFFER,
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gl::COLOR_ATTACHMENT0,
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gl::TEXTURE_2D,
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texture_ids[0],
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0,
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);
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gl.bind_texture(gl::TEXTURE_2D, 0);
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let renderbuffer_ids = gl.gen_renderbuffers(1);
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let depth_rb = renderbuffer_ids[0];
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gl.bind_renderbuffer(gl::RENDERBUFFER, depth_rb);
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gl.renderbuffer_storage(
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gl::RENDERBUFFER,
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gl::DEPTH_COMPONENT24,
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size.width as gl::GLsizei,
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size.height as gl::GLsizei,
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);
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gl.framebuffer_renderbuffer(
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gl::FRAMEBUFFER,
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gl::DEPTH_ATTACHMENT,
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gl::RENDERBUFFER,
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depth_rb,
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);
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Self {
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gl,
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size,
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framebuffer_id: *framebuffer_ids
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.first()
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.expect("Guaranteed by GL operations"),
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renderbuffer_id: *renderbuffer_ids
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.first()
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.expect("Guaranteed by GL operations"),
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texture_id: *texture_ids.first().expect("Guaranteed by GL operations"),
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}
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}
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fn read_to_image(&self, source_rectangle: Rect<u32>) -> Option<RgbaImage> {
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Self::read_framebuffer_to_image(self.gl.clone(), self.framebuffer_id, source_rectangle)
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}
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fn read_framebuffer_to_image(
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gl: Rc<dyn Gl>,
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framebuffer_id: u32,
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source_rectangle: Rect<u32>,
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) -> Option<RgbaImage> {
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gl.bind_framebuffer(gl::FRAMEBUFFER, framebuffer_id);
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// For some reason, OSMesa fails to render on the 3rd
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// attempt in headless mode, under some conditions.
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// I think this can only be some kind of synchronization
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// bug in OSMesa, but explicitly un-binding any vertex
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// array here seems to work around that bug.
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// See https://github.com/servo/servo/issues/18606.
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gl.bind_vertex_array(0);
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let mut pixels = gl.read_pixels(
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source_rectangle.origin.x as i32,
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source_rectangle.origin.y as i32,
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source_rectangle.width() as gl::GLsizei,
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source_rectangle.height() as gl::GLsizei,
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gl::RGBA,
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gl::UNSIGNED_BYTE,
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);
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let gl_error = gl.get_error();
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if gl_error != gl::NO_ERROR {
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warn!("GL error code 0x{gl_error:x} set after read_pixels");
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}
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// flip image vertically (texture is upside down)
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let source_rectangle = source_rectangle.to_usize();
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let orig_pixels = pixels.clone();
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let stride = source_rectangle.width() * 4;
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for y in 0..source_rectangle.height() {
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let dst_start = y * stride;
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let src_start = (source_rectangle.height() - y - 1) * stride;
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let src_slice = &orig_pixels[src_start..src_start + stride];
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pixels[dst_start..dst_start + stride].clone_from_slice(&src_slice[..stride]);
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}
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RgbaImage::from_raw(
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source_rectangle.width() as u32,
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source_rectangle.height() as u32,
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pixels,
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)
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}
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}
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pub struct OffscreenRenderingContext {
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parent_context: SurfmanRenderingContext,
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size: Cell<Size2D<u32>>,
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back_framebuffer: RefCell<Framebuffer>,
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front_framebuffer: RefCell<Option<Framebuffer>>,
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}
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type RenderToParentCallback = Box<dyn Fn(&glow::Context, Rect<i32>) + Send + Sync>;
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impl OffscreenRenderingContext {
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fn new(parent_context: SurfmanRenderingContext, size: Size2D<u32>) -> Self {
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let next_framebuffer = Framebuffer::new(parent_context.gl_api(), size);
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Self {
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parent_context,
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size: Cell::new(size),
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back_framebuffer: RefCell::new(next_framebuffer),
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front_framebuffer: Default::default(),
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}
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}
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pub fn parent_context(&self) -> &SurfmanRenderingContext {
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&self.parent_context
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}
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pub fn front_framebuffer_id(&self) -> Option<gl::GLuint> {
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self.front_framebuffer
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.borrow()
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.as_ref()
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.map(|framebuffer| framebuffer.framebuffer_id)
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}
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pub fn render_to_parent_callback(&self) -> Option<RenderToParentCallback> {
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// Don't accept a `None` context for the read framebuffer.
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let front_framebuffer_id =
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NonZeroU32::new(self.front_framebuffer_id()?).map(NativeFramebuffer)?;
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let parent_context_framebuffer_id = self.parent_context.framebuffer();
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let size = self.size.get();
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Some(Box::new(move |gl, target_rect| {
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Self::render_framebuffer_to_parent_context(
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gl,
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Rect::new(Point2D::origin(), size.to_i32()),
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front_framebuffer_id,
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target_rect,
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parent_context_framebuffer_id,
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);
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}))
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}
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#[allow(unsafe_code)]
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fn render_framebuffer_to_parent_context(
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gl: &glow::Context,
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source_rect: Rect<i32>,
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source_framebuffer_id: NativeFramebuffer,
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target_rect: Rect<i32>,
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target_framebuffer_id: Option<NativeFramebuffer>,
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) {
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use glow::HasContext as _;
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unsafe {
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gl.clear_color(0.0, 0.0, 0.0, 0.0);
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gl.scissor(
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target_rect.origin.x,
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target_rect.origin.y,
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target_rect.width(),
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target_rect.height(),
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);
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gl.enable(gl::SCISSOR_TEST);
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gl.clear(gl::COLOR_BUFFER_BIT);
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gl.disable(gl::SCISSOR_TEST);
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gl.bind_framebuffer(gl::READ_FRAMEBUFFER, Some(source_framebuffer_id));
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gl.bind_framebuffer(gl::DRAW_FRAMEBUFFER, target_framebuffer_id);
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gl.blit_framebuffer(
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source_rect.origin.x,
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source_rect.origin.y,
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source_rect.origin.x + source_rect.width(),
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source_rect.origin.y + source_rect.height(),
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target_rect.origin.x,
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target_rect.origin.y,
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target_rect.origin.x + target_rect.width(),
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target_rect.origin.y + target_rect.height(),
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gl::COLOR_BUFFER_BIT,
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gl::NEAREST,
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);
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gl.bind_framebuffer(gl::FRAMEBUFFER, target_framebuffer_id);
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}
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}
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}
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impl RenderingContext for OffscreenRenderingContext {
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fn resize(&self, size: Size2D<i32>) {
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// We do not resize any buffers right now. The current buffers might be too big or too
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// small, but we only want to ensure (later) that next buffer that we draw to is the
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// correct size.
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self.size.set(size.to_u32());
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}
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fn prepare_for_rendering(&self) {
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self.back_framebuffer.borrow().bind();
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}
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fn present(&self) {
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trace!(
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"Unbinding FBO {}",
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self.back_framebuffer.borrow().framebuffer_id
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);
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self.gl_api().bind_framebuffer(gl::FRAMEBUFFER, 0);
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let new_back_framebuffer = match self.front_framebuffer.borrow_mut().take() {
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Some(framebuffer) if framebuffer.size == self.size.get() => framebuffer,
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_ => Framebuffer::new(self.gl_api(), self.size.get()),
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};
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let new_front_framebuffer = std::mem::replace(
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&mut *self.back_framebuffer.borrow_mut(),
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new_back_framebuffer,
|
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);
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*self.front_framebuffer.borrow_mut() = Some(new_front_framebuffer);
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}
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fn make_current(&self) -> Result<(), surfman::Error> {
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self.parent_context.make_gl_context_current()
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}
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|
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fn gl_api(&self) -> Rc<dyn gleam::gl::Gl> {
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self.parent_context.gl_api()
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}
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|
||||
fn gl_version(&self) -> GLVersion {
|
||||
self.parent_context.gl_version()
|
||||
}
|
||||
|
||||
fn create_texture(&self, surface: Surface) -> Option<(SurfaceTexture, u32, Size2D<i32>)> {
|
||||
self.parent_context.create_texture(surface)
|
||||
}
|
||||
|
||||
fn destroy_texture(&self, surface_texture: SurfaceTexture) -> Option<Surface> {
|
||||
self.parent_context.destroy_texture(surface_texture)
|
||||
}
|
||||
|
||||
fn connection(&self) -> Option<Connection> {
|
||||
Some(self.parent_context.connection())
|
||||
}
|
||||
|
||||
fn read_to_image(&self, source_rectangle: Rect<u32>) -> Option<RgbaImage> {
|
||||
self.back_framebuffer
|
||||
.borrow()
|
||||
.read_to_image(source_rectangle)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use euclid::{Point2D, Rect, Size2D};
|
||||
use gleam::gl;
|
||||
use image::Rgba;
|
||||
use surfman::{Connection, ContextAttributeFlags, ContextAttributes, Error, GLApi, GLVersion};
|
||||
|
||||
use super::Framebuffer;
|
||||
|
||||
#[test]
|
||||
#[allow(unsafe_code)]
|
||||
fn test_read_pixels() -> Result<(), Error> {
|
||||
let connection = Connection::new()?;
|
||||
let adapter = connection.create_software_adapter()?;
|
||||
let mut device = connection.create_device(&adapter)?;
|
||||
let context_descriptor = device.create_context_descriptor(&ContextAttributes {
|
||||
version: GLVersion::new(3, 0),
|
||||
flags: ContextAttributeFlags::empty(),
|
||||
})?;
|
||||
let mut context = device.create_context(&context_descriptor, None)?;
|
||||
|
||||
let gl = match connection.gl_api() {
|
||||
GLApi::GL => unsafe { gl::GlFns::load_with(|s| device.get_proc_address(&context, s)) },
|
||||
GLApi::GLES => unsafe {
|
||||
gl::GlesFns::load_with(|s| device.get_proc_address(&context, s))
|
||||
},
|
||||
};
|
||||
|
||||
device.make_context_current(&context)?;
|
||||
|
||||
{
|
||||
const SIZE: u32 = 16;
|
||||
let framebuffer = Framebuffer::new(gl, Size2D::new(SIZE, SIZE));
|
||||
framebuffer.bind();
|
||||
framebuffer
|
||||
.gl
|
||||
.clear_color(12.0 / 255.0, 34.0 / 255.0, 56.0 / 255.0, 78.0 / 255.0);
|
||||
framebuffer.gl.clear(gl::COLOR_BUFFER_BIT);
|
||||
|
||||
let img = framebuffer
|
||||
.read_to_image(Rect::new(Point2D::zero(), Size2D::new(SIZE, SIZE)))
|
||||
.expect("Should have been able to read back image.");
|
||||
assert_eq!(img.width(), SIZE);
|
||||
assert_eq!(img.height(), SIZE);
|
||||
|
||||
let expected_pixel: Rgba<u8> = Rgba([12, 34, 56, 78]);
|
||||
assert!(img.pixels().all(|&p| p == expected_pixel));
|
||||
}
|
||||
|
||||
device.destroy_context(&mut context)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue