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https://github.com/servo/servo.git
synced 2025-08-03 04:30:10 +01:00
webgl: Make the api return the context limits and use them for validations
This allows keeping the VertexAttrib* calls asynchronous. Another option would be to do the validation in the apply() function, but that'd require us passing an unnecessary channel around and add extra synchronization. The counterpart of this is that it has to be updated when the context changes, but that's less problem.
This commit is contained in:
parent
8d7ee15ace
commit
6fcc03c965
7 changed files with 44 additions and 25 deletions
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@ -6,7 +6,7 @@ use canvas_traits::{CanvasCommonMsg, CanvasMsg, CanvasPixelData, CanvasData, Fro
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use euclid::size::Size2D;
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use gleam::gl;
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use ipc_channel::ipc::{self, IpcSender, IpcSharedMemory};
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use offscreen_gl_context::{ColorAttachmentType, GLContext, GLContextAttributes, NativeGLContext};
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use offscreen_gl_context::{ColorAttachmentType, GLContext, GLLimits, GLContextAttributes, NativeGLContext};
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use std::borrow::ToOwned;
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use std::sync::mpsc::channel;
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use util::thread::spawn_named;
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@ -26,20 +26,24 @@ pub struct WebGLPaintThread {
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impl WebGLPaintThread {
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fn new(size: Size2D<i32>,
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attrs: GLContextAttributes,
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webrender_api_sender: Option<webrender_traits::RenderApiSender>) -> Result<WebGLPaintThread, String> {
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let data = if let Some(sender) = webrender_api_sender {
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webrender_api_sender: Option<webrender_traits::RenderApiSender>)
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-> Result<(WebGLPaintThread, GLLimits), String> {
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let (data, limits) = if let Some(sender) = webrender_api_sender {
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let webrender_api = sender.create_api();
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let (id, _) = try!(webrender_api.request_webgl_context(&size, attrs));
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WebGLPaintTaskData::WebRender(webrender_api, id)
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let (id, limits) = try!(webrender_api.request_webgl_context(&size, attrs));
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(WebGLPaintTaskData::WebRender(webrender_api, id), limits)
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} else {
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let context = try!(GLContext::<NativeGLContext>::new(size, attrs, ColorAttachmentType::Texture, None));
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WebGLPaintTaskData::Servo(context)
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let limits = context.borrow_limits().clone();
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(WebGLPaintTaskData::Servo(context), limits)
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};
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Ok(WebGLPaintThread {
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let painter_object = WebGLPaintThread {
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size: size,
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data: data,
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})
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};
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Ok((painter_object, limits))
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}
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pub fn handle_webgl_message(&self, message: webrender_traits::WebGLCommand) {
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@ -59,13 +63,13 @@ impl WebGLPaintThread {
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pub fn start(size: Size2D<i32>,
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attrs: GLContextAttributes,
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webrender_api_sender: Option<webrender_traits::RenderApiSender>)
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-> Result<IpcSender<CanvasMsg>, String> {
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-> Result<(IpcSender<CanvasMsg>, GLLimits), String> {
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let (sender, receiver) = ipc::channel::<CanvasMsg>().unwrap();
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let (result_chan, result_port) = channel();
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spawn_named("WebGLThread".to_owned(), move || {
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let mut painter = match WebGLPaintThread::new(size, attrs, webrender_api_sender) {
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Ok(thread) => {
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result_chan.send(Ok(())).unwrap();
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Ok((thread, limits)) => {
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result_chan.send(Ok(limits)).unwrap();
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thread
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},
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Err(e) => {
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@ -95,8 +99,7 @@ impl WebGLPaintThread {
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}
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});
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try!(result_port.recv().unwrap());
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Ok(sender)
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result_port.recv().unwrap().map(|limits| (sender, limits))
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}
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fn send_data(&mut self, chan: IpcSender<CanvasData>) {
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@ -39,7 +39,7 @@ use msg::webdriver_msg;
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use net_traits::image_cache_thread::ImageCacheThread;
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use net_traits::storage_thread::{StorageThread, StorageThreadMsg};
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use net_traits::{self, ResourceThread};
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use offscreen_gl_context::GLContextAttributes;
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use offscreen_gl_context::{GLContextAttributes, GLLimits};
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use pipeline::{CompositionPipeline, InitialPipelineState, Pipeline, UnprivilegedPipelineContent};
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use profile_traits::mem;
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use profile_traits::time;
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@ -1349,11 +1349,11 @@ impl<LTF: LayoutThreadFactory, STF: ScriptThreadFactory> Constellation<LTF, STF>
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&mut self,
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size: &Size2D<i32>,
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attributes: GLContextAttributes,
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response_sender: IpcSender<Result<IpcSender<CanvasMsg>, String>>) {
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response_sender: IpcSender<Result<(IpcSender<CanvasMsg>, GLLimits), String>>) {
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let webrender_api = self.webrender_api_sender.clone();
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let sender = WebGLPaintThread::start(*size, attributes, webrender_api);
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let response = WebGLPaintThread::start(*size, attributes, webrender_api);
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response_sender.send(sender)
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response_sender.send(response)
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.unwrap_or_else(|e| debug!("Create WebGL paint thread response failed ({})", e))
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}
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@ -61,6 +61,7 @@ use net_traits::image::base::{Image, ImageMetadata};
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use net_traits::image_cache_thread::{ImageCacheChan, ImageCacheThread};
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use net_traits::response::HttpsState;
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use net_traits::storage_thread::StorageType;
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use offscreen_gl_context::GLLimits;
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use profile_traits::mem::ProfilerChan as MemProfilerChan;
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use profile_traits::time::ProfilerChan as TimeProfilerChan;
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use script_thread::ScriptChan;
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@ -307,7 +308,7 @@ no_jsmanaged_fields!(StorageType);
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no_jsmanaged_fields!(CanvasGradientStop, LinearGradientStyle, RadialGradientStyle);
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no_jsmanaged_fields!(LineCapStyle, LineJoinStyle, CompositionOrBlending);
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no_jsmanaged_fields!(RepetitionStyle);
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no_jsmanaged_fields!(WebGLError);
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no_jsmanaged_fields!(WebGLError, GLLimits);
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no_jsmanaged_fields!(TimeProfilerChan);
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no_jsmanaged_fields!(MemProfilerChan);
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no_jsmanaged_fields!(PseudoElement);
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@ -30,7 +30,7 @@ use js::jsapi::{JSContext, JSObject, RootedValue};
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use js::jsval::{BooleanValue, DoubleValue, Int32Value, JSVal, NullValue, UndefinedValue};
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use net_traits::image::base::PixelFormat;
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use net_traits::image_cache_thread::ImageResponse;
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use offscreen_gl_context::GLContextAttributes;
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use offscreen_gl_context::{GLContextAttributes, GLLimits};
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use script_traits::ScriptMsg as ConstellationMsg;
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use std::cell::Cell;
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use util::str::DOMString;
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@ -70,6 +70,8 @@ pub struct WebGLRenderingContext {
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reflector_: Reflector,
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#[ignore_heap_size_of = "Defined in ipc-channel"]
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ipc_renderer: IpcSender<CanvasMsg>,
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#[ignore_heap_size_of = "Defined in offscreen_gl_context"]
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limits: GLLimits,
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canvas: JS<HTMLCanvasElement>,
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#[ignore_heap_size_of = "Defined in webrender_traits"]
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last_error: Cell<Option<WebGLError>>,
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@ -94,10 +96,11 @@ impl WebGLRenderingContext {
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.unwrap();
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let result = receiver.recv().unwrap();
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result.map(|ipc_renderer| {
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result.map(|(ipc_renderer, context_limits)| {
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WebGLRenderingContext {
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reflector_: Reflector::new(),
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ipc_renderer: ipc_renderer,
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limits: context_limits,
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canvas: JS::from_ref(canvas),
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last_error: Cell::new(None),
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texture_unpacking_settings: Cell::new(CONVERT_COLORSPACE),
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@ -166,6 +169,10 @@ impl WebGLRenderingContext {
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}
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fn vertex_attrib(&self, indx: u32, x: f32, y: f32, z: f32, w: f32) {
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if indx > self.limits.max_vertex_attribs {
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return self.webgl_error(InvalidValue);
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}
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self.ipc_renderer
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.send(CanvasMsg::WebGL(WebGLCommand::VertexAttrib(indx, x, y, z, w)))
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.unwrap();
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@ -799,6 +806,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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fn EnableVertexAttribArray(&self, attrib_id: u32) {
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if attrib_id > self.limits.max_vertex_attribs {
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return self.webgl_error(InvalidValue);
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}
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self.ipc_renderer
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.send(CanvasMsg::WebGL(WebGLCommand::EnableVertexAttribArray(attrib_id)))
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.unwrap()
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@ -1084,7 +1095,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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self.vertex_attrib(indx, x, 0f32, 0f32, 1f32)
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}
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#[allow(unsafe_code)]
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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fn VertexAttrib1fv(&self, _cx: *mut JSContext, indx: u32, data: *mut JSObject) {
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if let Some(data_vec) = array_buffer_view_to_vec_checked::<f32>(data) {
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@ -1102,7 +1112,6 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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self.vertex_attrib(indx, x, y, 0f32, 1f32)
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}
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#[allow(unsafe_code)]
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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fn VertexAttrib2fv(&self, _cx: *mut JSContext, indx: u32, data: *mut JSObject) {
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if let Some(data_vec) = array_buffer_view_to_vec_checked::<f32>(data) {
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@ -1153,6 +1162,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
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fn VertexAttribPointer(&self, attrib_id: u32, size: i32, data_type: u32,
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normalized: bool, stride: i32, offset: i64) {
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if attrib_id > self.limits.max_vertex_attribs {
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return self.webgl_error(InvalidValue);
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}
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if let constants::FLOAT = data_type {
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let msg = CanvasMsg::WebGL(
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WebGLCommand::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset as u32));
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@ -101,6 +101,7 @@ impl WebGLShader {
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&BuiltInResources::default()).unwrap();
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match validator.compile_and_translate(&[source]) {
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Ok(translated_source) => {
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debug!("Shader translated: {}", translated_source);
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// NOTE: At this point we should be pretty sure that the compilation in the paint thread
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// will succeed.
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// It could be interesting to retrieve the info log from the paint thread though
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@ -14,7 +14,7 @@ use euclid::size::Size2D;
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use ipc_channel::ipc::IpcSender;
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use msg::constellation_msg::{Failure, NavigationDirection, PipelineId};
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use msg::constellation_msg::{LoadData, SubpageId};
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use offscreen_gl_context::GLContextAttributes;
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use offscreen_gl_context::{GLContextAttributes, GLLimits};
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use style_traits::cursor::Cursor;
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use style_traits::viewport::ViewportConstraints;
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use url::Url;
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@ -44,7 +44,7 @@ pub enum ScriptMsg {
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/// WebGL uses the GPU and we don't want to give untrusted content access to the GPU.)
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CreateWebGLPaintThread(Size2D<i32>,
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GLContextAttributes,
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IpcSender<Result<IpcSender<CanvasMsg>, String>>),
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IpcSender<Result<(IpcSender<CanvasMsg>, GLLimits), String>>),
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/// Dispatched after the DOM load event has fired on a document
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/// Causes a `load` event to be dispatched to any enclosing frame context element
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/// for the given pipeline.
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@ -96,6 +96,7 @@
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gl.vertexAttribPointer(program.aVertexPosition, itemSize, gl.FLOAT, false, 0, 0);
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program.aColour = gl.getAttribLocation(program, "aColour");
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console.log("aColour: " + program.aColour);
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gl.enableVertexAttribArray(program.aColour);
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gl.vertexAttribPointer(program.aColour, 4, gl.FLOAT, false, 0, 24);
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