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Precompute XRRigidTransform's matrices
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parent
77e857891a
commit
6fda2f28a6
2 changed files with 27 additions and 14 deletions
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@ -56,7 +56,7 @@ use cssparser::RGBA;
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use devtools_traits::{CSSError, TimelineMarkerType, WorkerId};
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use encoding_rs::{Decoder, Encoding};
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use euclid::Length as EuclidLength;
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use euclid::{Point2D, Rect, Transform2D, Transform3D, TypedScale, TypedSize2D, Vector2D};
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use euclid::{Point2D, Rect, Rotation3D, Transform2D, Transform3D, TypedScale, TypedSize2D, Vector2D};
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use html5ever::buffer_queue::BufferQueue;
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use html5ever::{LocalName, Namespace, Prefix, QualName};
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use http::header::HeaderMap;
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@ -582,6 +582,13 @@ where
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}
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}
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unsafe impl JSTraceable for Rotation3D<f64> {
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#[inline]
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unsafe fn trace(&self, _trc: *mut JSTracer) {
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// Do nothing
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}
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}
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unsafe impl JSTraceable for Transform2D<f32> {
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#[inline]
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unsafe fn trace(&self, _trc: *mut JSTracer) {
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@ -20,6 +20,10 @@ pub struct XRRigidTransform {
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reflector_: Reflector,
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position: Dom<DOMPointReadOnly>,
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orientation: Dom<DOMPointReadOnly>,
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#[ignore_malloc_size_of = "defined in euclid"]
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translate: Transform3D<f64>,
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#[ignore_malloc_size_of = "defined in euclid"]
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rotate: Rotation3D<f64>,
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}
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impl XRRigidTransform {
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@ -27,10 +31,22 @@ impl XRRigidTransform {
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position: &DOMPointReadOnly,
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orientation: &DOMPointReadOnly,
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) -> XRRigidTransform {
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let translate = Transform3D::create_translation(
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position.X() as f64,
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position.Y() as f64,
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position.Z() as f64,
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);
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let rotate = Rotation3D::unit_quaternion(
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orientation.X() as f64,
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orientation.Y() as f64,
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orientation.Z() as f64,
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orientation.W() as f64,
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);
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XRRigidTransform {
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reflector_: Reflector::new(),
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position: Dom::from_ref(position),
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orientation: Dom::from_ref(orientation),
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translate, rotate
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}
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}
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@ -86,18 +102,8 @@ impl XRRigidTransformMethods for XRRigidTransform {
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impl XRRigidTransform {
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pub fn matrix(&self) -> Transform3D<f64> {
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// XXXManishearth compute this during initialization
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let translate = Transform3D::create_translation(
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self.position.X(),
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self.position.Y(),
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self.position.Z(),
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);
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let rotation = Rotation3D::unit_quaternion(
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self.orientation.X(),
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self.orientation.Y(),
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self.orientation.Z(),
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self.orientation.W(),
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);
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translate.pre_mul(&rotation.to_transform())
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// Spec says the orientation applies first,
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// so post-multiply (?)
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self.translate.post_mul(&self.rotate.to_transform())
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}
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}
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