Improve WebGL architecture.

This commit is contained in:
Imanol Fernandez 2017-08-15 16:05:22 +02:00
parent e9cbbc58cc
commit 703962fe61
54 changed files with 3154 additions and 1426 deletions

View file

@ -25,7 +25,6 @@ libc = "0.2"
metrics = {path = "../metrics"}
msg = {path = "../msg"}
net_traits = {path = "../net_traits"}
offscreen_gl_context = { version = "0.11", features = ["serde"] }
profile_traits = {path = "../profile_traits"}
rustc-serialize = "0.3.4"
serde = "1.0"

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@ -24,7 +24,6 @@ extern crate ipc_channel;
extern crate libc;
extern crate msg;
extern crate net_traits;
extern crate offscreen_gl_context;
extern crate profile_traits;
extern crate rustc_serialize;
#[macro_use] extern crate serde;
@ -39,6 +38,7 @@ mod script_msg;
pub mod webdriver_msg;
use bluetooth_traits::BluetoothRequest;
use canvas_traits::webgl::WebGLPipeline;
use devtools_traits::{DevtoolScriptControlMsg, ScriptToDevtoolsControlMsg, WorkerId};
use euclid::{Size2D, Length, Point2D, Vector2D, Rect, ScaleFactor, TypedSize2D};
use gfx_traits::Epoch;
@ -524,8 +524,10 @@ pub struct InitialScriptState {
pub pipeline_namespace_id: PipelineNamespaceId,
/// A ping will be sent on this channel once the script thread shuts down.
pub content_process_shutdown_chan: IpcSender<()>,
/// A channel to the webgl thread used in this pipeline.
pub webgl_chan: WebGLPipeline,
/// A channel to the webvr thread, if available.
pub webvr_thread: Option<IpcSender<WebVRMsg>>
pub webvr_chan: Option<IpcSender<WebVRMsg>>
}
/// This trait allows creating a `ScriptThread` without depending on the `script`
@ -759,8 +761,6 @@ pub enum ConstellationMsg {
Reload(TopLevelBrowsingContextId),
/// A log entry, with the top-level browsing context id and thread name
LogEntry(Option<TopLevelBrowsingContextId>, Option<String>, LogEntry),
/// Set the WebVR thread channel.
SetWebVRThread(IpcSender<WebVRMsg>),
/// Dispatch WebVR events to the subscribed script threads.
WebVREvents(Vec<PipelineId>, Vec<WebVREvent>),
/// Create a new top level browsing context.

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@ -12,7 +12,7 @@ use LoadData;
use MozBrowserEvent;
use WorkerGlobalScopeInit;
use WorkerScriptLoadOrigin;
use canvas_traits::CanvasMsg;
use canvas_traits::canvas::CanvasMsg;
use devtools_traits::{ScriptToDevtoolsControlMsg, WorkerId};
use euclid::{Point2D, Size2D, TypedSize2D};
use ipc_channel::ipc::IpcSender;
@ -21,7 +21,6 @@ use msg::constellation_msg::{Key, KeyModifiers, KeyState};
use net_traits::CoreResourceMsg;
use net_traits::request::RequestInit;
use net_traits::storage_thread::StorageType;
use offscreen_gl_context::{GLContextAttributes, GLLimits};
use servo_url::ImmutableOrigin;
use servo_url::ServoUrl;
use style_traits::CSSPixel;
@ -78,11 +77,6 @@ pub enum ScriptMsg {
/// Requests that a new 2D canvas thread be created. (This is done in the constellation because
/// 2D canvases may use the GPU and we don't want to give untrusted content access to the GPU.)
CreateCanvasPaintThread(Size2D<i32>, IpcSender<IpcSender<CanvasMsg>>),
/// Requests that a new WebGL thread be created. (This is done in the constellation because
/// WebGL uses the GPU and we don't want to give untrusted content access to the GPU.)
CreateWebGLPaintThread(Size2D<i32>,
GLContextAttributes,
IpcSender<Result<(IpcSender<CanvasMsg>, GLLimits), String>>),
/// Notifies the constellation that this frame has received focus.
Focus,
/// Forward an event that was sent to the parent window.