Improve WebGL architecture.

This commit is contained in:
Imanol Fernandez 2017-08-15 16:05:22 +02:00
parent e9cbbc58cc
commit 703962fe61
54 changed files with 3154 additions and 1426 deletions

View file

@ -68,6 +68,8 @@ fn webdriver(_port: u16, _constellation: Sender<ConstellationMsg>) { }
use bluetooth::BluetoothThreadFactory;
use bluetooth_traits::BluetoothRequest;
use canvas::gl_context::GLContextFactory;
use canvas::webgl_thread::WebGLThreads;
use compositing::IOCompositor;
use compositing::compositor_thread::{self, CompositorProxy, CompositorReceiver, InitialCompositorState};
use compositing::windowing::WindowEvent;
@ -149,7 +151,7 @@ impl<Window> Servo<Window> where Window: WindowMethods + 'static {
let mut resource_path = resources_dir_path().unwrap();
resource_path.push("shaders");
let (webrender, webrender_api_sender) = {
let (mut webrender, webrender_api_sender) = {
// TODO(gw): Duplicates device_pixels_per_screen_px from compositor. Tidy up!
let scale_factor = window.hidpi_factor().get();
let device_pixel_ratio = match opts.device_pixels_per_px {
@ -211,7 +213,7 @@ impl<Window> Servo<Window> where Window: WindowMethods + 'static {
debugger_chan,
devtools_chan,
supports_clipboard,
&webrender,
&mut webrender,
webrender_document,
webrender_api_sender);
@ -288,7 +290,7 @@ fn create_constellation(user_agent: Cow<'static, str>,
debugger_chan: Option<debugger::Sender>,
devtools_chan: Option<Sender<devtools_traits::DevtoolsControlMsg>>,
supports_clipboard: bool,
webrender: &webrender::Renderer,
webrender: &mut webrender::Renderer,
webrender_document: webrender_api::DocumentId,
webrender_api_sender: webrender_api::RenderApiSender)
-> (Sender<ConstellationMsg>, SWManagerSenders) {
@ -304,6 +306,30 @@ fn create_constellation(user_agent: Cow<'static, str>,
let resource_sender = public_resource_threads.sender();
let (webvr_chan, webvr_constellation_sender, webvr_compositor) = if PREFS.is_webvr_enabled() {
// WebVR initialization
let (mut handler, sender) = WebVRCompositorHandler::new();
let (webvr_thread, constellation_sender) = WebVRThread::spawn(sender);
handler.set_webvr_thread_sender(webvr_thread.clone());
(Some(webvr_thread), Some(constellation_sender), Some(handler))
} else {
(None, None, None)
};
// GLContext factory used to create WebGL Contexts
let gl_factory = if opts::get().should_use_osmesa() {
GLContextFactory::current_osmesa_handle().unwrap()
} else {
GLContextFactory::current_native_handle(&compositor_proxy).unwrap()
};
// Initialize WebGL Thread entry point.
let (webgl_threads, image_handler) = WebGLThreads::new(gl_factory,
webrender_api_sender.clone(),
webvr_compositor.map(|c| c as Box<_>));
// Set webrender external image handler for WebGL textures
webrender.set_external_image_handler(image_handler);
let initial_state = InitialConstellationState {
compositor_proxy,
debugger_chan,
@ -317,20 +343,17 @@ fn create_constellation(user_agent: Cow<'static, str>,
supports_clipboard,
webrender_document,
webrender_api_sender,
webgl_threads,
webvr_chan,
};
let (constellation_chan, from_swmanager_sender) =
Constellation::<script_layout_interface::message::Msg,
layout_thread::LayoutThread,
script::script_thread::ScriptThread>::start(initial_state);
if PREFS.is_webvr_enabled() {
// WebVR initialization
let (mut handler, sender) = WebVRCompositorHandler::new();
let webvr_thread = WebVRThread::spawn(constellation_chan.clone(), sender);
handler.set_webvr_thread_sender(webvr_thread.clone());
webrender.set_vr_compositor_handler(handler);
constellation_chan.send(ConstellationMsg::SetWebVRThread(webvr_thread)).unwrap();
if let Some(webvr_constellation_sender) = webvr_constellation_sender {
// Set constellation channel used by WebVR thread to broadcast events
webvr_constellation_sender.send(constellation_chan.clone()).unwrap();
}
// channels to communicate with Service Worker Manager