Make the traits for the IDL interfaces take &self

This commit is contained in:
Anthony Ramine 2015-08-27 22:15:54 +02:00
parent 856fda7f2e
commit 709d347872
99 changed files with 1192 additions and 1192 deletions

View file

@ -38,19 +38,19 @@ impl WebGLShaderPrecisionFormat {
}
}
impl<'a> WebGLShaderPrecisionFormatMethods for &'a WebGLShaderPrecisionFormat {
impl WebGLShaderPrecisionFormatMethods for WebGLShaderPrecisionFormat {
// https://www.khronos.org/registry/webgl/specs/1.0/#5.12.1
fn RangeMin(self) -> i32 {
fn RangeMin(&self) -> i32 {
self.range_min
}
// https://www.khronos.org/registry/webgl/specs/1.0/#5.12.1
fn RangeMax(self) -> i32 {
fn RangeMax(&self) -> i32 {
self.range_max
}
// https://www.khronos.org/registry/webgl/specs/1.0/#5.12.1
fn Precision(self) -> i32 {
fn Precision(&self) -> i32 {
self.precision
}
}