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embedder: Improve documentation for various places that talk about "available screen size" (#37879)
Testing: Just add comment. It turns out difficult to achieve, see https://github.com/rust-windowing/winit/issues/2494. Fixes: Nothing. Provide some guidance to #37878 --------- Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com> Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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3 changed files with 6 additions and 2 deletions
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@ -711,7 +711,7 @@ pub struct ScreenGeometry {
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pub size: DeviceIntSize,
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/// The available size of the screen in device pixels. This size is the size
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/// available for web content on the screen, and should be `size` minus any system
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/// toolbars, docks, and interface elements of the browser. This will be converted to
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/// toolbars, docks, and interface elements. This will be converted to
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/// CSS pixels based on the pixel scaling of the `WebView`.
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pub available_size: DeviceIntSize,
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/// The offset of the `WebView` in device pixels for the purposes of the `window.screenLeft`
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