Refactor Position

A specified position is now a struct made of two values of different types,
the first one being PositionComponent<X>, and the second one PositionComponent<Y>.

A position component is represented by the new enum PositionComponent<Side>,
with the three values Center, Length(LengthOrPercentage), and
Side(Side, Option<LengthOrPercentage>).

Side keywords are represented by the X and Y enums, which don't include a value
for the center keyword anymore. They are accompanied by the Side trait, which
allows us to determine whether a side keyword is "left" or "top".

This refactor simplified the parsing and serialisation code and exposed bugs in it,
where it would reject valid <position> values followed by arbitrary tokens,
and where it would fail to prefer "left" to "right" when serialising positions
in basic shapes.
This commit is contained in:
Anthony Ramine 2017-05-08 03:09:26 +02:00
parent 0040160b38
commit 70ec61cf01
22 changed files with 484 additions and 887 deletions

View file

@ -41,7 +41,6 @@ use values::computed::{Angle, LengthOrPercentageOrAuto, LengthOrPercentageOrNone
use values::computed::{BorderRadiusSize, ClipRect};
use values::computed::{CalcLengthOrPercentage, Context, LengthOrPercentage};
use values::computed::{MaxLength, MinLength};
use values::computed::position::{HorizontalPosition, VerticalPosition};
use values::computed::ToComputedValue;
use values::generics::position as generic_position;
@ -655,6 +654,7 @@ pub trait Animatable: Sized {
/// https://drafts.csswg.org/css-transitions/#animtype-repeatable-list
pub trait RepeatableListAnimatable: Animatable {}
impl RepeatableListAnimatable for LengthOrPercentage {}
impl RepeatableListAnimatable for Either<f32, LengthOrPercentage> {}
impl<T: RepeatableListAnimatable> Animatable for SmallVec<[T; 1]> {
@ -1336,46 +1336,6 @@ impl<H: Animatable, V: Animatable> Animatable for generic_position::Position<H,
impl<H, V> RepeatableListAnimatable for generic_position::Position<H, V>
where H: RepeatableListAnimatable, V: RepeatableListAnimatable {}
/// https://drafts.csswg.org/css-transitions/#animtype-simple-list
impl Animatable for HorizontalPosition {
#[inline]
fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
self.0.interpolate(&other.0, progress).map(generic_position::HorizontalPosition)
}
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_distance(&other.0)
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_squared_distance(&other.0)
}
}
impl RepeatableListAnimatable for HorizontalPosition {}
/// https://drafts.csswg.org/css-transitions/#animtype-simple-list
impl Animatable for VerticalPosition {
#[inline]
fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
self.0.interpolate(&other.0, progress).map(generic_position::VerticalPosition)
}
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_distance(&other.0)
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_squared_distance(&other.0)
}
}
impl RepeatableListAnimatable for VerticalPosition {}
/// https://drafts.csswg.org/css-transitions/#animtype-rect
impl Animatable for ClipRect {
#[inline]