Add AudioContext constructors for media stream nodes

This commit is contained in:
Manish Goregaokar 2020-07-02 12:02:03 -07:00
parent 0b998a1d1c
commit 718304709e
4 changed files with 48 additions and 17 deletions

View file

@ -9,6 +9,7 @@ use crate::dom::bindings::codegen::Bindings::AudioContextBinding::{
use crate::dom::bindings::codegen::Bindings::AudioContextBinding::{
AudioContextOptions, AudioTimestamp,
};
use crate::dom::bindings::codegen::Bindings::AudioNodeBinding::AudioNodeOptions;
use crate::dom::bindings::codegen::Bindings::BaseAudioContextBinding::AudioContextState;
use crate::dom::bindings::codegen::Bindings::BaseAudioContextBinding::BaseAudioContextBinding::BaseAudioContextMethods;
use crate::dom::bindings::codegen::UnionTypes::AudioContextLatencyCategoryOrDouble;
@ -20,6 +21,11 @@ use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
use crate::dom::bindings::root::DomRoot;
use crate::dom::htmlmediaelement::HTMLMediaElement;
use crate::dom::mediaelementaudiosourcenode::MediaElementAudioSourceNode;
use crate::dom::mediastream::MediaStream;
use crate::dom::mediastreamaudiodestinationnode::MediaStreamAudioDestinationNode;
use crate::dom::mediastreamaudiosourcenode::MediaStreamAudioSourceNode;
use crate::dom::mediastreamtrack::MediaStreamTrack;
use crate::dom::mediastreamtrackaudiosourcenode::MediaStreamTrackAudioSourceNode;
use crate::dom::promise::Promise;
use crate::dom::window::Window;
use crate::realms::InRealm;
@ -254,6 +260,33 @@ impl AudioContextMethods for AudioContext {
let window = global.as_window();
MediaElementAudioSourceNode::new(window, self, media_element)
}
/// https://webaudio.github.io/web-audio-api/#dom-audiocontext-createmediastreamsource
fn CreateMediaStreamSource(
&self,
stream: &MediaStream,
) -> Fallible<DomRoot<MediaStreamAudioSourceNode>> {
let global = self.global();
let window = global.as_window();
MediaStreamAudioSourceNode::new(window, self, stream)
}
/// https://webaudio.github.io/web-audio-api/#dom-audiocontext-createmediastreamtracksource
fn CreateMediaStreamTrackSource(
&self,
track: &MediaStreamTrack,
) -> Fallible<DomRoot<MediaStreamTrackAudioSourceNode>> {
let global = self.global();
let window = global.as_window();
MediaStreamTrackAudioSourceNode::new(window, self, track)
}
/// https://webaudio.github.io/web-audio-api/#dom-audiocontext-createmediastreamdestination
fn CreateMediaStreamDestination(&self) -> Fallible<DomRoot<MediaStreamAudioDestinationNode>> {
let global = self.global();
let window = global.as_window();
MediaStreamAudioDestinationNode::new(window, self, &AudioNodeOptions::empty())
}
}
impl From<AudioContextLatencyCategory> for LatencyCategory {