mirror of
https://github.com/servo/servo.git
synced 2025-08-03 04:30:10 +01:00
Upgrade whole webgpu stack (#29795)
* Allow noidl files in script/dom/webidls * Upgrade wgpu to 0.16 and refresh whole webgpu implementation * Update WebGPU test expectations * misc * MutNullableDom -> DomRefCell<Option<Dom for GPUTexture * Direct use of GPUTextureDescriptor * Remove config from GPUCanvasContext * misc * finally blue color * gpubuffer "handle" error * GPU object have non-null label * gpu limits and info * use buffer_size * fix warnings * Cleanup * device destroy * fallback adapter * mach update-webgpu write webgpu commit hash in file * Mising deps in CI for webgpu tests * Updated expectations * Fixups * early reject * DomRefCell<Option<Dom -> MutNullableDom for GPUTexture
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parent
fed3491f23
commit
71e0372ac1
96 changed files with 15612 additions and 4023 deletions
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@ -3,11 +3,11 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::codegen::Bindings::GPUAdapterBinding::{
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GPUAdapterMethods, GPUDeviceDescriptor, GPUExtensionName, GPULimits,
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GPUAdapterMethods, GPUDeviceDescriptor, GPUFeatureName,
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};
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use crate::dom::bindings::error::Error;
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use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::bindings::str::DOMString;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::gpu::response_async;
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@ -15,13 +15,14 @@ use crate::dom::gpu::AsyncWGPUListener;
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use crate::dom::gpudevice::GPUDevice;
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use crate::dom::promise::Promise;
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use crate::realms::InRealm;
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use crate::script_runtime::JSContext as SafeJSContext;
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use dom_struct::dom_struct;
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use js::jsapi::{Heap, JSObject};
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use std::ptr::NonNull;
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use std::convert::TryFrom;
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use std::rc::Rc;
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use webgpu::{wgt, WebGPU, WebGPUAdapter, WebGPURequest, WebGPUResponse, WebGPUResponseResult};
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use super::types::{GPUAdapterInfo, GPUSupportedLimits};
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#[dom_struct]
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pub struct GPUAdapter {
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reflector_: Reflector,
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@ -31,6 +32,8 @@ pub struct GPUAdapter {
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name: DOMString,
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#[ignore_malloc_size_of = "mozjs"]
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extensions: Heap<*mut JSObject>,
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limits: Dom<GPUSupportedLimits>,
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info: Dom<GPUAdapterInfo>,
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#[no_trace]
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adapter: WebGPUAdapter,
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}
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@ -40,6 +43,8 @@ impl GPUAdapter {
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channel: WebGPU,
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name: DOMString,
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extensions: Heap<*mut JSObject>,
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limits: &GPUSupportedLimits,
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info: &GPUAdapterInfo,
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adapter: WebGPUAdapter,
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) -> Self {
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Self {
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@ -47,6 +52,8 @@ impl GPUAdapter {
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channel,
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name,
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extensions,
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limits: Dom::from_ref(limits),
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info: Dom::from_ref(info),
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adapter,
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}
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}
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@ -56,11 +63,15 @@ impl GPUAdapter {
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channel: WebGPU,
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name: DOMString,
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extensions: Heap<*mut JSObject>,
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limits: wgt::Limits,
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info: wgt::AdapterInfo,
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adapter: WebGPUAdapter,
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) -> DomRoot<Self> {
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let limits = GPUSupportedLimits::new(global, limits);
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let info = GPUAdapterInfo::new(global, info);
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reflect_dom_object(
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Box::new(GPUAdapter::new_inherited(
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channel, name, extensions, adapter,
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channel, name, extensions, &limits, &info, adapter,
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)),
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global,
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)
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@ -68,57 +79,116 @@ impl GPUAdapter {
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}
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impl GPUAdapterMethods for GPUAdapter {
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// https://gpuweb.github.io/gpuweb/#dom-gpuadapter-name
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fn Name(&self) -> DOMString {
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self.name.clone()
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}
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// https://gpuweb.github.io/gpuweb/#dom-gpuadapter-extensions
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fn Extensions(&self, _cx: SafeJSContext) -> NonNull<JSObject> {
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NonNull::new(self.extensions.get()).unwrap()
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpuadapter-requestdevice
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fn RequestDevice(&self, descriptor: &GPUDeviceDescriptor, comp: InRealm) -> Rc<Promise> {
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// Step 2
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let promise = Promise::new_in_current_realm(comp);
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let sender = response_async(&promise, self);
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let mut features = wgt::Features::empty();
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for &ext in descriptor.extensions.iter() {
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if ext == GPUExtensionName::Depth_clamping {
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features.insert(wgt::Features::DEPTH_CLAMPING);
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} else if ext == GPUExtensionName::Texture_compression_bc {
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features.insert(wgt::Features::TEXTURE_COMPRESSION_BC)
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for &ext in descriptor.requiredFeatures.iter() {
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match ext {
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GPUFeatureName::Depth_clip_control => {
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features.insert(wgt::Features::DEPTH_CLIP_CONTROL)
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},
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GPUFeatureName::Depth24unorm_stencil8 => {
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promise.reject_error(Error::Type(String::from(
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"depth24unorm_stencil8 is not supported by wgpu",
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)));
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return promise;
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},
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GPUFeatureName::Depth32float_stencil8 => {
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features.insert(wgt::Features::DEPTH32FLOAT_STENCIL8)
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},
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GPUFeatureName::Pipeline_statistics_query => {
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features.insert(wgt::Features::PIPELINE_STATISTICS_QUERY)
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},
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GPUFeatureName::Texture_compression_bc => {
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features.insert(wgt::Features::TEXTURE_COMPRESSION_BC)
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},
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GPUFeatureName::Texture_compression_etc2 => {
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features.insert(wgt::Features::TEXTURE_COMPRESSION_ETC2)
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},
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GPUFeatureName::Texture_compression_astc => {
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features.insert(wgt::Features::TEXTURE_COMPRESSION_ASTC)
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},
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GPUFeatureName::Timestamp_query => features.insert(wgt::Features::TIMESTAMP_QUERY),
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GPUFeatureName::Indirect_first_instance => {
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features.insert(wgt::Features::INDIRECT_FIRST_INSTANCE)
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},
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}
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}
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let desc = wgt::DeviceDescriptor {
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let mut desc = wgt::DeviceDescriptor {
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features,
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limits: wgt::Limits {
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max_bind_groups: descriptor.limits.maxBindGroups,
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max_dynamic_uniform_buffers_per_pipeline_layout: descriptor
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.limits
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.maxDynamicUniformBuffersPerPipelineLayout,
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max_dynamic_storage_buffers_per_pipeline_layout: descriptor
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.limits
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.maxDynamicStorageBuffersPerPipelineLayout,
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max_sampled_textures_per_shader_stage: descriptor
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.limits
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.maxSampledTexturesPerShaderStage,
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max_samplers_per_shader_stage: descriptor.limits.maxSamplersPerShaderStage,
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max_storage_buffers_per_shader_stage: descriptor
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.limits
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.maxStorageBuffersPerShaderStage,
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max_storage_textures_per_shader_stage: descriptor
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.limits
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.maxStorageTexturesPerShaderStage,
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max_uniform_buffers_per_shader_stage: descriptor
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.limits
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.maxUniformBuffersPerShaderStage,
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max_uniform_buffer_binding_size: descriptor.limits.maxUniformBufferBindingSize,
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..Default::default()
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},
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shader_validation: true,
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limits: wgt::Limits::default(),
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label: None,
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};
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if let Some(lim) = &descriptor.requiredLimits {
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for (k, v) in (*lim).iter() {
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let v = u32::try_from(*v).unwrap_or(u32::MAX);
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match k.as_ref() {
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"maxTextureDimension1D" => desc.limits.max_texture_dimension_1d = v,
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"maxTextureDimension2D" => desc.limits.max_texture_dimension_2d = v,
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"maxTextureDimension3D" => desc.limits.max_texture_dimension_3d = v,
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"maxTextureArrayLayers" => desc.limits.max_texture_array_layers = v,
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"maxBindGroups" => desc.limits.max_bind_groups = v,
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"maxDynamicUniformBuffersPerPipelineLayout" => {
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desc.limits.max_dynamic_uniform_buffers_per_pipeline_layout = v
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},
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"maxDynamicStorageBuffersPerPipelineLayout" => {
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desc.limits.max_dynamic_storage_buffers_per_pipeline_layout = v
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},
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"maxSampledTexturesPerShaderStage" => {
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desc.limits.max_sampled_textures_per_shader_stage = v
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},
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"maxSamplersPerShaderStage" => desc.limits.max_samplers_per_shader_stage = v,
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"maxStorageBuffersPerShaderStage" => {
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desc.limits.max_storage_buffers_per_shader_stage = v
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},
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"maxStorageTexturesPerShaderStage" => {
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desc.limits.max_storage_textures_per_shader_stage = v
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},
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"maxUniformBuffersPerShaderStage" => {
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desc.limits.max_uniform_buffers_per_shader_stage = v
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},
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"maxUniformBufferBindingSize" => {
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desc.limits.max_uniform_buffer_binding_size = v
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},
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"maxStorageBufferBindingSize" => {
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desc.limits.max_storage_buffer_binding_size = v
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},
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"minUniformBufferOffsetAlignment" => {
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desc.limits.min_uniform_buffer_offset_alignment = v
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},
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"minStorageBufferOffsetAlignment" => {
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desc.limits.min_storage_buffer_offset_alignment = v
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},
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"maxVertexBuffers" => desc.limits.max_vertex_buffers = v,
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"maxVertexAttributes" => desc.limits.max_vertex_attributes = v,
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"maxVertexBufferArrayStride" => desc.limits.max_vertex_buffer_array_stride = v,
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"maxInterStageShaderComponents" => {
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desc.limits.max_inter_stage_shader_components = v
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},
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"maxComputeWorkgroupStorageSize" => {
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desc.limits.max_compute_workgroup_storage_size = v
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},
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"maxComputeInvocationsPerWorkgroup" => {
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desc.limits.max_compute_invocations_per_workgroup = v
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},
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"maxComputeWorkgroupSizeX" => desc.limits.max_compute_workgroup_size_x = v,
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"maxComputeWorkgroupSizeY" => desc.limits.max_compute_workgroup_size_y = v,
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"maxComputeWorkgroupSizeZ" => desc.limits.max_compute_workgroup_size_z = v,
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"maxComputeWorkgroupsPerDimension" => {
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desc.limits.max_compute_workgroups_per_dimension = v
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},
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_ => {
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error!("Unknown required limit: {k} with value {v}");
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promise.reject_error(Error::Operation);
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return promise;
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},
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}
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}
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}
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let id = self
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.global()
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.wgpu_id_hub()
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descriptor: desc,
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device_id: id,
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pipeline_id,
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label: descriptor.parent.label.as_ref().map(|s| s.to_string()),
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},
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))
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.is_err()
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{
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promise.reject_error(Error::Operation);
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}
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// Step 5
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promise
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpuadapter-isfallbackadapter
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fn IsFallbackAdapter(&self) -> bool {
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//TODO
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false
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpuadapter-requestadapterinfo
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fn RequestAdapterInfo(&self, unmask_hints: Vec<DOMString>, comp: InRealm) -> Rc<Promise> {
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// XXX: Adapter info should be generated here ...
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// Step 1
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let promise = Promise::new_in_current_realm(comp);
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// Step 4
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if !unmask_hints.is_empty() {
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todo!("unmaskHints on RequestAdapterInfo");
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}
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promise.resolve_native(&*self.info);
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// Step 5
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promise
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpudevice-limits
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fn Limits(&self) -> DomRoot<GPUSupportedLimits> {
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DomRoot::from_ref(&self.limits)
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}
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}
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impl AsyncWGPUListener for GPUAdapter {
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device_id,
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queue_id,
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descriptor,
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label,
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}) => {
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let limits = GPULimits {
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maxBindGroups: descriptor.limits.max_bind_groups,
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maxDynamicStorageBuffersPerPipelineLayout: descriptor
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.limits
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.max_dynamic_storage_buffers_per_pipeline_layout,
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maxDynamicUniformBuffersPerPipelineLayout: descriptor
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.limits
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.max_dynamic_uniform_buffers_per_pipeline_layout,
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maxSampledTexturesPerShaderStage: descriptor
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.limits
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.max_sampled_textures_per_shader_stage,
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maxSamplersPerShaderStage: descriptor.limits.max_samplers_per_shader_stage,
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maxStorageBuffersPerShaderStage: descriptor
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.limits
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.max_storage_buffers_per_shader_stage,
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maxStorageTexturesPerShaderStage: descriptor
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.limits
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.max_storage_textures_per_shader_stage,
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maxUniformBufferBindingSize: descriptor.limits.max_uniform_buffer_binding_size,
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maxUniformBuffersPerShaderStage: descriptor
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.limits
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.max_uniform_buffers_per_shader_stage,
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};
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let device = GPUDevice::new(
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&self.global(),
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self.channel.clone(),
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&self,
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Heap::default(),
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limits,
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descriptor.limits,
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device_id,
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queue_id,
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label,
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descriptor.label.unwrap_or_default(),
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);
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self.global().add_gpu_device(&device);
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promise.resolve_native(&device);
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