Upgrade whole webgpu stack (#29795)

* Allow noidl files in script/dom/webidls

* Upgrade wgpu to 0.16 and refresh whole webgpu implementation

* Update WebGPU test expectations

* misc

* MutNullableDom -> DomRefCell<Option<Dom for GPUTexture

* Direct use of GPUTextureDescriptor

* Remove config from GPUCanvasContext

* misc

* finally blue color

* gpubuffer "handle" error

* GPU object have non-null label

* gpu limits and info

* use buffer_size

* fix warnings

* Cleanup

* device destroy

* fallback adapter

* mach update-webgpu write webgpu commit hash in file

* Mising deps in CI for webgpu tests

* Updated expectations

* Fixups

* early reject

* DomRefCell<Option<Dom -> MutNullableDom for GPUTexture
This commit is contained in:
Samson 2023-08-21 01:16:46 +02:00 committed by GitHub
parent fed3491f23
commit 71e0372ac1
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96 changed files with 15612 additions and 4023 deletions

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@ -5,35 +5,29 @@
// https://gpuweb.github.io/gpuweb/#gpuadapter
[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
interface GPUAdapter {
readonly attribute DOMString name;
readonly attribute object extensions;
//readonly attribute GPULimits limits; Dont expose higher limits for now.
//[SameObject] readonly attribute GPUSupportedFeatures features;
[SameObject] readonly attribute GPUSupportedLimits limits;
readonly attribute boolean isFallbackAdapter;
Promise<GPUDevice?> requestDevice(optional GPUDeviceDescriptor descriptor = {});
[NewObject]
Promise<GPUDevice> requestDevice(optional GPUDeviceDescriptor descriptor = {});
[NewObject]
Promise<GPUAdapterInfo> requestAdapterInfo(optional sequence<DOMString> unmaskHints = []);
};
dictionary GPUDeviceDescriptor : GPUObjectDescriptorBase {
sequence<GPUExtensionName> extensions = [];
GPULimits limits = {};
dictionary GPUDeviceDescriptor {
sequence<GPUFeatureName> requiredFeatures = [];
record<DOMString, GPUSize64> requiredLimits;
};
enum GPUExtensionName {
"depth-clamping",
enum GPUFeatureName {
"depth-clip-control",
"depth24unorm-stencil8",
"depth32float-stencil8",
"pipeline-statistics-query",
"texture-compression-bc",
"texture-compression-etc2",
"texture-compression-astc",
"timestamp-query",
};
dictionary GPULimits {
GPUSize32 maxBindGroups = 4;
GPUSize32 maxDynamicUniformBuffersPerPipelineLayout = 8;
GPUSize32 maxDynamicStorageBuffersPerPipelineLayout = 4;
GPUSize32 maxSampledTexturesPerShaderStage = 16;
GPUSize32 maxSamplersPerShaderStage = 16;
GPUSize32 maxStorageBuffersPerShaderStage = 4;
GPUSize32 maxStorageTexturesPerShaderStage = 4;
GPUSize32 maxUniformBuffersPerShaderStage = 12;
GPUSize32 maxUniformBufferBindingSize = 16384;
"indirect-first-instance",
};