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Upgrade whole webgpu stack (#29795)
* Allow noidl files in script/dom/webidls * Upgrade wgpu to 0.16 and refresh whole webgpu implementation * Update WebGPU test expectations * misc * MutNullableDom -> DomRefCell<Option<Dom for GPUTexture * Direct use of GPUTextureDescriptor * Remove config from GPUCanvasContext * misc * finally blue color * gpubuffer "handle" error * GPU object have non-null label * gpu limits and info * use buffer_size * fix warnings * Cleanup * device destroy * fallback adapter * mach update-webgpu write webgpu commit hash in file * Mising deps in CI for webgpu tests * Updated expectations * Fixups * early reject * DomRefCell<Option<Dom -> MutNullableDom for GPUTexture
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@ -15,22 +15,54 @@ dictionary GPUBindGroupLayoutDescriptor : GPUObjectDescriptorBase {
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dictionary GPUBindGroupLayoutEntry {
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required GPUIndex32 binding;
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required GPUShaderStageFlags visibility;
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required GPUBindingType type;
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boolean hasDynamicOffset;
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GPUSize64 minBufferBindingSize;
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GPUTextureViewDimension viewDimension;
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GPUTextureComponentType textureComponentType;
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GPUTextureFormat storageTextureFormat;
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GPUBufferBindingLayout buffer;
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GPUSamplerBindingLayout sampler;
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GPUTextureBindingLayout texture;
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GPUStorageTextureBindingLayout storageTexture;
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};
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enum GPUBindingType {
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"uniform-buffer",
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"storage-buffer",
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"readonly-storage-buffer",
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"sampler",
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"comparison-sampler",
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"sampled-texture",
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"multisampled-texture",
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"readonly-storage-texture",
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"writeonly-storage-texture"
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enum GPUBufferBindingType {
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"uniform",
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"storage",
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"read-only-storage",
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};
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dictionary GPUBufferBindingLayout {
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GPUBufferBindingType type = "uniform";
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boolean hasDynamicOffset = false;
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GPUSize64 minBindingSize = 0;
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};
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enum GPUSamplerBindingType {
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"filtering",
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"non-filtering",
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"comparison",
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};
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dictionary GPUSamplerBindingLayout {
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GPUSamplerBindingType type = "filtering";
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};
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enum GPUTextureSampleType {
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"float",
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"unfilterable-float",
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"depth",
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"sint",
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"uint",
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};
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dictionary GPUTextureBindingLayout {
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GPUTextureSampleType sampleType = "float";
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GPUTextureViewDimension viewDimension = "2d";
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boolean multisampled = false;
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};
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enum GPUStorageTextureAccess {
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"write-only",
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};
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dictionary GPUStorageTextureBindingLayout {
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GPUStorageTextureAccess access = "write-only";
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required GPUTextureFormat format;
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GPUTextureViewDimension viewDimension = "2d";
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};
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