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Upgrade whole webgpu stack (#29795)
* Allow noidl files in script/dom/webidls * Upgrade wgpu to 0.16 and refresh whole webgpu implementation * Update WebGPU test expectations * misc * MutNullableDom -> DomRefCell<Option<Dom for GPUTexture * Direct use of GPUTextureDescriptor * Remove config from GPUCanvasContext * misc * finally blue color * gpubuffer "handle" error * GPU object have non-null label * gpu limits and info * use buffer_size * fix warnings * Cleanup * device destroy * fallback adapter * mach update-webgpu write webgpu commit hash in file * Mising deps in CI for webgpu tests * Updated expectations * Fixups * early reject * DomRefCell<Option<Dom -> MutNullableDom for GPUTexture
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96 changed files with 15612 additions and 4023 deletions
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@ -6,25 +6,27 @@
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[Exposed=(Window, DedicatedWorker), Pref="dom.webgpu.enabled"]
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interface GPURenderPassEncoder {
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undefined setViewport(float x, float y,
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float width, float height,
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float minDepth, float maxDepth);
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float width, float height,
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float minDepth, float maxDepth);
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undefined setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y,
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GPUIntegerCoordinate width, GPUIntegerCoordinate height);
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GPUIntegerCoordinate width, GPUIntegerCoordinate height);
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undefined setBlendColor(GPUColor color);
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undefined setBlendConstant(GPUColor color);
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undefined setStencilReference(GPUStencilValue reference);
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//void beginOcclusionQuery(GPUSize32 queryIndex);
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//void endOcclusionQuery();
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//undefined beginOcclusionQuery(GPUSize32 queryIndex);
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//undefined endOcclusionQuery();
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//void beginPipelineStatisticsQuery(GPUQuerySet querySet, GPUSize32 queryIndex);
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//void endPipelineStatisticsQuery();
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//undefined beginPipelineStatisticsQuery(GPUQuerySet querySet, GPUSize32 queryIndex);
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//undefined endPipelineStatisticsQuery();
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//void writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
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//undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
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undefined executeBundles(sequence<GPURenderBundle> bundles);
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undefined endPass();
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[Throws]
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undefined end();
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};
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GPURenderPassEncoder includes GPUObjectBase;
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GPURenderPassEncoder includes GPUProgrammablePassEncoder;
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