auto merge of #4187 : cgaebel/servo/issue-4127, r=SimonSapin

This will avoid drawing Arcs if there's no border-radius property set.

Fixes #4127
This commit is contained in:
bors-servo 2014-12-03 17:48:56 -07:00
commit 736d542beb

View file

@ -328,16 +328,36 @@ impl<'a> RenderContext<'a> {
let rad_T = rad_TL + Float::frac_pi_4(); let rad_T = rad_TL + Float::frac_pi_4();
let rad_TR = rad_T + Float::frac_pi_4(); let rad_TR = rad_T + Float::frac_pi_4();
fn dx(x: AzFloat) -> Point2D<AzFloat> {
Point2D(x, 0.)
}
fn dy(y: AzFloat) -> Point2D<AzFloat> {
Point2D(0., y)
}
fn dx_if(cond: bool, dx: AzFloat) -> Point2D<AzFloat> {
Point2D(if cond { dx } else { 0. }, 0.)
}
fn dy_if(cond: bool, dy: AzFloat) -> Point2D<AzFloat> {
Point2D(0., if cond { dy } else { 0. })
}
match direction { match direction {
Top => { Top => {
let edge_TL = box_TL + Point2D(radius.top_left.max(border.left), 0.); let edge_TL = box_TL + dx(radius.top_left.max(border.left));
let edge_TR = box_TR + Point2D(-radius.top_right.max(border.right), 0.); let edge_TR = box_TR + dx(-radius.top_right.max(border.right));
let edge_BR = edge_TR + Point2D(0., border.top); let edge_BR = edge_TR + dy(border.top);
let edge_BL = edge_TL + Point2D(0., border.top); let edge_BL = edge_TL + dy(border.top);
path_builder.move_to(edge_TL); let corner_TL = edge_TL + dx_if(radius.top_left == 0., -border.left);
path_builder.line_to(edge_TR); let corner_TR = edge_TR + dx_if(radius.top_right == 0., border.right);
path_builder.move_to(corner_TL);
path_builder.line_to(corner_TR);
if radius.top_right != 0. {
// the origin is the center of the arcs we're about to draw. // the origin is the center of the arcs we're about to draw.
let origin = edge_TR + Point2D((border.right - radius.top_right).max(0.), radius.top_right); let origin = edge_TR + Point2D((border.right - radius.top_right).max(0.), radius.top_right);
// the elbow is the inside of the border's curve. // the elbow is the inside of the border's curve.
@ -345,82 +365,105 @@ impl<'a> RenderContext<'a> {
path_builder.arc(origin, radius.top_right, rad_T, rad_TR, false); path_builder.arc(origin, radius.top_right, rad_T, rad_TR, false);
path_builder.arc(origin, distance_to_elbow, rad_TR, rad_T, true); path_builder.arc(origin, distance_to_elbow, rad_TR, rad_T, true);
}
path_builder.line_to(edge_BR); path_builder.line_to(edge_BR);
path_builder.line_to(edge_BL); path_builder.line_to(edge_BL);
if radius.top_left != 0. {
let origin = edge_TL + Point2D(-(border.left - radius.top_left).max(0.), radius.top_left); let origin = edge_TL + Point2D(-(border.left - radius.top_left).max(0.), radius.top_left);
let distance_to_elbow = (radius.top_left - border.top).max(0.); let distance_to_elbow = (radius.top_left - border.top).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_T, rad_TL, true); path_builder.arc(origin, distance_to_elbow, rad_T, rad_TL, true);
path_builder.arc(origin, radius.top_left, rad_TL, rad_T, false); path_builder.arc(origin, radius.top_left, rad_TL, rad_T, false);
} }
}
Left => { Left => {
let edge_TL = box_TL + Point2D(0., radius.top_left.max(border.top)); let edge_TL = box_TL + dy(radius.top_left.max(border.top));
let edge_BL = box_BL + Point2D(0., -radius.bottom_left.max(border.bottom)); let edge_BL = box_BL + dy(-radius.bottom_left.max(border.bottom));
let edge_TR = edge_TL + Point2D(border.left, 0.); let edge_TR = edge_TL + dx(border.left);
let edge_BR = edge_BL + Point2D(border.left, 0.); let edge_BR = edge_BL + dx(border.left);
path_builder.move_to(edge_BL); let corner_TL = edge_TL + dy_if(radius.top_left == 0., -border.top);
path_builder.line_to(edge_TL); let corner_BL = edge_BL + dy_if(radius.bottom_left == 0., border.bottom);
path_builder.move_to(corner_BL);
path_builder.line_to(corner_TL);
if radius.top_left != 0. {
let origin = edge_TL + Point2D(radius.top_left, -(border.top - radius.top_left).max(0.)); let origin = edge_TL + Point2D(radius.top_left, -(border.top - radius.top_left).max(0.));
let distance_to_elbow = (radius.top_left - border.left).max(0.); let distance_to_elbow = (radius.top_left - border.left).max(0.);
path_builder.arc(origin, radius.top_left, rad_L, rad_TL, false); path_builder.arc(origin, radius.top_left, rad_L, rad_TL, false);
path_builder.arc(origin, distance_to_elbow, rad_TL, rad_L, true); path_builder.arc(origin, distance_to_elbow, rad_TL, rad_L, true);
}
path_builder.line_to(edge_TR); path_builder.line_to(edge_TR);
path_builder.line_to(edge_BR); path_builder.line_to(edge_BR);
if radius.bottom_left != 0. {
let origin = edge_BL + Point2D(radius.bottom_left, (border.bottom - radius.bottom_left).max(0.)); let origin = edge_BL + Point2D(radius.bottom_left, (border.bottom - radius.bottom_left).max(0.));
let distance_to_elbow = (radius.bottom_left - border.left).max(0.); let distance_to_elbow = (radius.bottom_left - border.left).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_L, rad_BL, true); path_builder.arc(origin, distance_to_elbow, rad_L, rad_BL, true);
path_builder.arc(origin, radius.bottom_left, rad_BL, rad_L, false); path_builder.arc(origin, radius.bottom_left, rad_BL, rad_L, false);
} }
}
Right => { Right => {
let edge_TR = box_TR + Point2D(0., radius.top_right.max(border.top)); let edge_TR = box_TR + dy(radius.top_right.max(border.top));
let edge_BR = box_BR + Point2D(0., -radius.bottom_right.max(border.bottom)); let edge_BR = box_BR + dy(-radius.bottom_right.max(border.bottom));
let edge_TL = edge_TR + Point2D(-border.right, 0.); let edge_TL = edge_TR + dx(-border.right);
let edge_BL = edge_BR + Point2D(-border.right, 0.); let edge_BL = edge_BR + dx(-border.right);
let corner_TR = edge_TR + dy_if(radius.top_right == 0., -border.top);
let corner_BR = edge_BR + dy_if(radius.bottom_right == 0., border.bottom);
path_builder.move_to(edge_BL); path_builder.move_to(edge_BL);
path_builder.line_to(edge_TL); path_builder.line_to(edge_TL);
if radius.top_right != 0. {
let origin = edge_TR + Point2D(-radius.top_right, -(border.top - radius.top_right).max(0.)); let origin = edge_TR + Point2D(-radius.top_right, -(border.top - radius.top_right).max(0.));
let distance_to_elbow = (radius.top_right - border.right).max(0.); let distance_to_elbow = (radius.top_right - border.right).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_R, rad_TR, true); path_builder.arc(origin, distance_to_elbow, rad_R, rad_TR, true);
path_builder.arc(origin, radius.top_right, rad_TR, rad_R, false); path_builder.arc(origin, radius.top_right, rad_TR, rad_R, false);
}
path_builder.line_to(edge_TR); path_builder.line_to(corner_TR);
path_builder.line_to(edge_BR); path_builder.line_to(corner_BR);
if radius.bottom_right != 0. {
let origin = edge_BR + Point2D(-radius.bottom_right, (border.bottom - radius.bottom_right).max(0.)); let origin = edge_BR + Point2D(-radius.bottom_right, (border.bottom - radius.bottom_right).max(0.));
let distance_to_elbow = (radius.bottom_right - border.right).max(0.); let distance_to_elbow = (radius.bottom_right - border.right).max(0.);
path_builder.arc(origin, radius.bottom_right, rad_R, rad_BR, false); path_builder.arc(origin, radius.bottom_right, rad_R, rad_BR, false);
path_builder.arc(origin, distance_to_elbow, rad_BR, rad_R, true); path_builder.arc(origin, distance_to_elbow, rad_BR, rad_R, true);
} }
}
Bottom => { Bottom => {
let edge_BL = box_BL + Point2D(radius.bottom_left.max(border.left), 0.); let edge_BL = box_BL + dx(radius.bottom_left.max(border.left));
let edge_BR = box_BR + Point2D(-radius.bottom_right.max(border.right), 0.); let edge_BR = box_BR + dx(-radius.bottom_right.max(border.right));
let edge_TL = edge_BL + Point2D(0., -border.bottom); let edge_TL = edge_BL + dy(-border.bottom);
let edge_TR = edge_BR + Point2D(0., -border.bottom); let edge_TR = edge_BR + dy(-border.bottom);
let corner_BR = edge_BR + dx_if(radius.bottom_right == 0., border.right);
let corner_BL = edge_BL + dx_if(radius.bottom_left == 0., -border.left);
path_builder.move_to(edge_TL); path_builder.move_to(edge_TL);
path_builder.line_to(edge_TR); path_builder.line_to(edge_TR);
if radius.bottom_right != 0. {
let origin = edge_BR + Point2D((border.right - radius.bottom_right).max(0.), -radius.bottom_right); let origin = edge_BR + Point2D((border.right - radius.bottom_right).max(0.), -radius.bottom_right);
let distance_to_elbow = (radius.bottom_right - border.bottom).max(0.); let distance_to_elbow = (radius.bottom_right - border.bottom).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_B, rad_BR, true); path_builder.arc(origin, distance_to_elbow, rad_B, rad_BR, true);
path_builder.arc(origin, radius.bottom_right, rad_BR, rad_B, false); path_builder.arc(origin, radius.bottom_right, rad_BR, rad_B, false);
}
path_builder.line_to(edge_BR); path_builder.line_to(corner_BR);
path_builder.line_to(edge_BL); path_builder.line_to(corner_BL);
if radius.bottom_left != 0. {
let origin = edge_BL - Point2D((border.left - radius.bottom_left).max(0.), radius.bottom_left); let origin = edge_BL - Point2D((border.left - radius.bottom_left).max(0.), radius.bottom_left);
let distance_to_elbow = (radius.bottom_left - border.bottom).max(0.); let distance_to_elbow = (radius.bottom_left - border.bottom).max(0.);
@ -428,6 +471,7 @@ impl<'a> RenderContext<'a> {
path_builder.arc(origin, distance_to_elbow, rad_BL, rad_B, true); path_builder.arc(origin, distance_to_elbow, rad_BL, rad_B, true);
} }
} }
}
let path = path_builder.finish(); let path = path_builder.finish();
self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts); self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts);
@ -744,11 +788,15 @@ trait ToRadiiPx {
impl ToRadiiPx for BorderRadii<Au> { impl ToRadiiPx for BorderRadii<Au> {
fn to_radii_px(&self) -> BorderRadii<AzFloat> { fn to_radii_px(&self) -> BorderRadii<AzFloat> {
fn to_nearest_px(x: Au) -> AzFloat {
x.to_nearest_px() as AzFloat
}
BorderRadii { BorderRadii {
top_left: self.top_left.to_nearest_px() as AzFloat, top_left: to_nearest_px(self.top_left),
top_right: self.top_right.to_nearest_px() as AzFloat, top_right: to_nearest_px(self.top_right),
bottom_left: self.bottom_left.to_nearest_px() as AzFloat, bottom_left: to_nearest_px(self.bottom_left),
bottom_right: self.bottom_right.to_nearest_px() as AzFloat, bottom_right: to_nearest_px(self.bottom_right),
} }
} }
} }