Reuse the input vector in more cases of rgba8_image_to_tex_image_data

This commit is contained in:
Anthony Ramine 2018-09-08 18:21:45 +02:00
parent 6a692228fc
commit 74e6f40abe

View file

@ -4025,65 +4025,78 @@ fn rgba8_image_to_tex_image_data(
} }
rgb8 rgb8
}, },
(TexFormat::Alpha, TexDataType::UnsignedByte) => { (TexFormat::Alpha, TexDataType::UnsignedByte) => {
let mut alpha = Vec::<u8>::with_capacity(pixel_count); for i in 0..pixel_count {
for rgba8 in pixels.chunks(4) { let p = pixels[i * 4 + 3];
alpha.push(rgba8[3]); pixels[i] = p;
} }
alpha pixels.truncate(pixel_count);
pixels
}, },
(TexFormat::Luminance, TexDataType::UnsignedByte) => { (TexFormat::Luminance, TexDataType::UnsignedByte) => {
let mut lum = Vec::<u8>::with_capacity(pixel_count); for i in 0..pixel_count {
for rgba8 in pixels.chunks(4) { let p = {
lum.push(luminance(rgba8[0], rgba8[1], rgba8[2])); let rgb = &pixels[i * 4..i * 4 + 3];
luminance(rgb[0], rgb[1], rgb[2])
};
pixels[i] = p;
} }
lum pixels.truncate(pixel_count);
pixels
}, },
(TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => { (TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
let mut data = Vec::<u8>::with_capacity(pixel_count * 2); for i in 0..pixel_count {
for rgba8 in pixels.chunks(4) { let (lum, a) = {
data.push(luminance(rgba8[0], rgba8[1], rgba8[2])); let rgba = &pixels[i * 4..i * 4 + 4];
data.push(rgba8[3]); (luminance(rgba[0], rgba[1], rgba[2]), rgba[3])
};
pixels[i * 2] = lum;
pixels[i * 2 + 1] = a;
} }
data pixels.truncate(pixel_count * 2);
pixels
}, },
(TexFormat::RGBA, TexDataType::UnsignedShort4444) => { (TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
let mut rgba4 = Vec::<u8>::with_capacity(pixel_count * 2); for i in 0..pixel_count {
for rgba8 in pixels.chunks(4) { let p = {
rgba4.write_u16::<NativeEndian>((rgba8[0] as u16 & 0xf0) << 8 | let rgba = &pixels[i * 4..i * 4 + 4];
(rgba8[1] as u16 & 0xf0) << 4 | (rgba[0] as u16 & 0xf0) << 8 |
(rgba8[2] as u16 & 0xf0) | (rgba[1] as u16 & 0xf0) << 4 |
(rgba8[3] as u16 & 0xf0) >> 4).unwrap(); (rgba[2] as u16 & 0xf0) |
(rgba[3] as u16 & 0xf0) >> 4
};
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
} }
rgba4 pixels.truncate(pixel_count * 2);
} pixels
},
(TexFormat::RGBA, TexDataType::UnsignedShort5551) => { (TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
let mut rgba5551 = Vec::<u8>::with_capacity(pixel_count * 2); for i in 0..pixel_count {
for rgba8 in pixels.chunks(4) { let p = {
rgba5551.write_u16::<NativeEndian>((rgba8[0] as u16 & 0xf8) << 8 | let rgba = &pixels[i * 4..i * 4 + 4];
(rgba8[1] as u16 & 0xf8) << 3 | (rgba[0] as u16 & 0xf8) << 8 |
(rgba8[2] as u16 & 0xf8) >> 2 | (rgba[1] as u16 & 0xf8) << 3 |
(rgba8[3] as u16) >> 7).unwrap(); (rgba[2] as u16 & 0xf8) >> 2 |
(rgba[3] as u16) >> 7
};
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
} }
rgba5551 pixels.truncate(pixel_count * 2);
} pixels
},
(TexFormat::RGB, TexDataType::UnsignedShort565) => { (TexFormat::RGB, TexDataType::UnsignedShort565) => {
let mut rgb565 = Vec::<u8>::with_capacity(pixel_count * 2); for i in 0..pixel_count {
for rgba8 in pixels.chunks(4) { let p = {
rgb565.write_u16::<NativeEndian>((rgba8[0] as u16 & 0xf8) << 8 | let rgb = &pixels[i * 4..i * 4 + 3];
(rgba8[1] as u16 & 0xfc) << 3 | (rgb[0] as u16 & 0xf8) << 8 |
(rgba8[2] as u16 & 0xf8) >> 3).unwrap(); (rgb[1] as u16 & 0xfc) << 3 |
(rgb[2] as u16 & 0xf8) >> 3
};
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
} }
rgb565 pixels.truncate(pixel_count * 2);
} pixels
},
(TexFormat::RGBA, TexDataType::Float) => { (TexFormat::RGBA, TexDataType::Float) => {
let mut rgbaf32 = Vec::<u8>::with_capacity(pixel_count * 16); let mut rgbaf32 = Vec::<u8>::with_capacity(pixel_count * 16);
for rgba8 in pixels.chunks(4) { for rgba8 in pixels.chunks(4) {
@ -4151,24 +4164,25 @@ fn rgba8_image_to_tex_image_data(
} }
rgbf16 rgbf16
}, },
(TexFormat::Alpha, TexDataType::HalfFloat) => { (TexFormat::Alpha, TexDataType::HalfFloat) => {
let mut alpha = Vec::<u8>::with_capacity(pixel_count * 2); for i in 0..pixel_count {
for rgba8 in pixels.chunks(4) { let p = f16::from_f32(pixels[i * 4 + 3] as f32).as_bits();
alpha.write_u16::<NativeEndian>(f16::from_f32(rgba8[3] as f32).as_bits()).unwrap(); NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
} }
alpha pixels.truncate(pixel_count * 2);
pixels
}, },
(TexFormat::Luminance, TexDataType::HalfFloat) => { (TexFormat::Luminance, TexDataType::HalfFloat) => {
let mut lum = Vec::<u8>::with_capacity(pixel_count * 2); for i in 0..pixel_count {
for rgba8 in pixels.chunks(4) { let p = {
let p = luminance(rgba8[0], rgba8[1], rgba8[2]); let rgb = &pixels[i * 4..i * 4 + 3];
lum.write_u16::<NativeEndian>(f16::from_f32(p as f32).as_bits()).unwrap(); f16::from_f32(luminance(rgb[0], rgb[1], rgb[2]) as f32).as_bits()
};
NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
} }
lum pixels.truncate(pixel_count * 2);
pixels
}, },
(TexFormat::LuminanceAlpha, TexDataType::HalfFloat) => { (TexFormat::LuminanceAlpha, TexDataType::HalfFloat) => {
let mut data = Vec::<u8>::with_capacity(pixel_count * 8); let mut data = Vec::<u8>::with_capacity(pixel_count * 8);
for rgba8 in pixels.chunks(4) { for rgba8 in pixels.chunks(4) {