update wgpu, use serializable descriptors

This commit is contained in:
Kunal Mohan 2020-07-22 23:22:13 +05:30
parent a242913629
commit 75abccb16b
5 changed files with 249 additions and 354 deletions

View file

@ -25,6 +25,7 @@ use crate::dom::gpucomputepassencoder::GPUComputePassEncoder;
use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt};
use crate::dom::gpurenderpassencoder::GPURenderPassEncoder;
use dom_struct::dom_struct;
use std::borrow::Cow;
use std::cell::Cell;
use std::collections::HashSet;
use webgpu::wgpu::command as wgpu_com;
@ -135,55 +136,6 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
GPUCommandEncoderState::Open,
);
let colors = descriptor
.colorAttachments
.iter()
.map(|color| {
let (load_op, clear_value) = match color.loadValue {
GPUColorLoad::GPULoadOp(_) => (wgpu_com::LoadOp::Load, wgt::Color::TRANSPARENT),
GPUColorLoad::DoubleSequence(ref s) => {
let mut w = s.clone();
if w.len() < 3 {
w.resize(3, Finite::wrap(0.0f64));
}
w.resize(4, Finite::wrap(1.0f64));
(
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *w[0],
g: *w[1],
b: *w[2],
a: *w[3],
},
)
},
GPUColorLoad::GPUColorDict(ref d) => (
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
},
),
};
let channel = wgpu_com::PassChannel {
load_op,
store_op: match color.storeOp {
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
},
clear_value,
read_only: false,
};
wgpu_com::ColorAttachmentDescriptor {
attachment: color.attachment.id().0,
resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
channel,
}
})
.collect::<Vec<_>>();
let depth_stencil = descriptor.depthStencilAttachment.as_ref().map(|depth| {
let (depth_load_op, clear_depth) = match depth.depthLoadValue {
GPULoadOpOrFloat::GPULoadOp(_) => (wgpu_com::LoadOp::Load, 0.0f32),
@ -219,7 +171,58 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
});
let desc = wgpu_com::RenderPassDescriptor {
color_attachments: colors.as_slice(),
color_attachments: Cow::Owned(
descriptor
.colorAttachments
.iter()
.map(|color| {
let (load_op, clear_value) = match color.loadValue {
GPUColorLoad::GPULoadOp(_) => {
(wgpu_com::LoadOp::Load, wgt::Color::TRANSPARENT)
},
GPUColorLoad::DoubleSequence(ref s) => {
let mut w = s.clone();
if w.len() < 3 {
w.resize(3, Finite::wrap(0.0f64));
}
w.resize(4, Finite::wrap(1.0f64));
(
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *w[0],
g: *w[1],
b: *w[2],
a: *w[3],
},
)
},
GPUColorLoad::GPUColorDict(ref d) => (
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
},
),
};
let channel = wgpu_com::PassChannel {
load_op,
store_op: match color.storeOp {
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
},
clear_value,
read_only: false,
};
wgpu_com::ColorAttachmentDescriptor {
attachment: color.attachment.id().0,
resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
channel,
}
})
.collect::<Vec<_>>(),
),
depth_stencil_attachment: depth_stencil.as_ref(),
};

View file

@ -57,16 +57,16 @@ use crate::dom::gputexture::GPUTexture;
use crate::dom::promise::Promise;
use crate::realms::InRealm;
use crate::script_runtime::JSContext as SafeJSContext;
use arrayvec::ArrayVec;
use dom_struct::dom_struct;
use js::jsapi::{Heap, JSObject};
use std::borrow::Cow;
use std::cell::RefCell;
use std::collections::HashMap;
use std::ptr::NonNull;
use std::rc::Rc;
use std::string::String;
use webgpu::wgpu::binding_model::BufferBinding;
use webgpu::{self, wgt, WebGPU, WebGPUBindings, WebGPURequest};
use webgpu::wgpu::{binding_model as wgpu_bind, pipeline as wgpu_pipe};
use webgpu::{self, wgt, WebGPU, WebGPURequest};
type ErrorScopeId = u64;
@ -401,6 +401,15 @@ impl GPUDeviceMethods for GPUDevice {
}
}
let desc = wgt::BindGroupLayoutDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|s| Cow::Owned(s.to_string())),
entries: Cow::Owned(entries.clone()),
};
let bind_group_layout_id = self
.global()
.wgpu_id_hub()
@ -411,13 +420,8 @@ impl GPUDeviceMethods for GPUDevice {
.send(WebGPURequest::CreateBindGroupLayout {
device_id: self.device.0,
bind_group_layout_id,
entries: entries.clone(),
scope_id,
label: descriptor
.parent
.label
.as_ref()
.map(|s| String::from(s.as_ref())),
descriptor: desc,
})
.expect("Failed to create WebGPU BindGroupLayout");
@ -437,11 +441,16 @@ impl GPUDeviceMethods for GPUDevice {
&self,
descriptor: &GPUPipelineLayoutDescriptor,
) -> DomRoot<GPUPipelineLayout> {
let mut bgl_ids = Vec::new();
descriptor
.bindGroupLayouts
.iter()
.for_each(|each| bgl_ids.push(each.id().0));
let desc = wgt::PipelineLayoutDescriptor {
bind_group_layouts: Cow::Owned(
descriptor
.bindGroupLayouts
.iter()
.map(|each| each.id().0)
.collect::<Vec<_>>(),
),
push_constant_ranges: Cow::Owned(vec![]),
};
let scope_id = self.use_current_scope();
@ -455,7 +464,7 @@ impl GPUDeviceMethods for GPUDevice {
.send(WebGPURequest::CreatePipelineLayout {
device_id: self.device.0,
pipeline_layout_id,
bind_group_layouts: bgl_ids,
descriptor: desc,
scope_id,
})
.expect("Failed to create WebGPU PipelineLayout");
@ -469,26 +478,36 @@ impl GPUDeviceMethods for GPUDevice {
let entries = descriptor
.entries
.iter()
.map(|bind| {
(
bind.binding,
match bind.resource {
GPUBindingResource::GPUSampler(ref s) => WebGPUBindings::Sampler(s.id().0),
GPUBindingResource::GPUTextureView(ref t) => {
WebGPUBindings::TextureView(t.id().0)
},
GPUBindingResource::GPUBufferBindings(ref b) => {
WebGPUBindings::Buffer(BufferBinding {
buffer_id: b.buffer.id().0,
offset: b.offset,
size: b.size.and_then(wgt::BufferSize::new),
})
},
.map(|bind| wgpu_bind::BindGroupEntry {
binding: bind.binding,
resource: match bind.resource {
GPUBindingResource::GPUSampler(ref s) => {
wgpu_bind::BindingResource::Sampler(s.id().0)
},
)
GPUBindingResource::GPUTextureView(ref t) => {
wgpu_bind::BindingResource::TextureView(t.id().0)
},
GPUBindingResource::GPUBufferBindings(ref b) => {
wgpu_bind::BindingResource::Buffer(wgpu_bind::BufferBinding {
buffer_id: b.buffer.id().0,
offset: b.offset,
size: b.size.and_then(wgt::BufferSize::new),
})
},
},
})
.collect::<Vec<_>>();
let desc = wgpu_bind::BindGroupDescriptor {
label: descriptor
.parent
.label
.as_ref()
.map(|l| Cow::Owned(l.to_string())),
layout: descriptor.layout.id().0,
entries: Cow::Owned(entries),
};
let scope_id = self.use_current_scope();
let bind_group_id = self
@ -501,14 +520,8 @@ impl GPUDeviceMethods for GPUDevice {
.send(WebGPURequest::CreateBindGroup {
device_id: self.device.0,
bind_group_id,
bind_group_layout_id: descriptor.layout.id().0,
entries,
descriptor: desc,
scope_id,
label: descriptor
.parent
.label
.as_ref()
.map(|s| String::from(s.as_ref())),
})
.expect("Failed to create WebGPU BindGroup");
@ -551,9 +564,6 @@ impl GPUDeviceMethods for GPUDevice {
&self,
descriptor: &GPUComputePipelineDescriptor,
) -> DomRoot<GPUComputePipeline> {
let pipeline = descriptor.parent.layout.id();
let program = descriptor.computeStage.module.id();
let entry_point = descriptor.computeStage.entryPoint.to_string();
let compute_pipeline_id = self
.global()
.wgpu_id_hub()
@ -562,15 +572,21 @@ impl GPUDeviceMethods for GPUDevice {
let scope_id = self.use_current_scope();
let desc = wgpu_pipe::ComputePipelineDescriptor {
layout: descriptor.parent.layout.id().0,
compute_stage: wgpu_pipe::ProgrammableStageDescriptor {
module: descriptor.computeStage.module.id().0,
entry_point: Cow::Owned(descriptor.computeStage.entryPoint.to_string()),
},
};
self.channel
.0
.send(WebGPURequest::CreateComputePipeline {
device_id: self.device.0,
scope_id,
compute_pipeline_id,
pipeline_layout_id: pipeline.0,
program_id: program.0,
entry_point,
descriptor: desc,
})
.expect("Failed to create WebGPU ComputePipeline");
@ -712,104 +728,112 @@ impl GPUDeviceMethods for GPUDevice {
&self,
descriptor: &GPURenderPipelineDescriptor,
) -> DomRoot<GPURenderPipeline> {
let vertex_module = descriptor.vertexStage.module.id().0;
let vertex_entry_point = descriptor.vertexStage.entryPoint.to_string();
let (fragment_module, fragment_entry_point) = match descriptor.fragmentStage {
Some(ref frag) => (Some(frag.module.id().0), Some(frag.entryPoint.to_string())),
None => (None, None),
};
let primitive_topology = match descriptor.primitiveTopology {
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
};
let ref rs_desc = descriptor.rasterizationState;
let rasterization_state = wgt::RasterizationStateDescriptor {
front_face: match rs_desc.frontFace {
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
GPUFrontFace::Cw => wgt::FrontFace::Cw,
},
cull_mode: match rs_desc.cullMode {
GPUCullMode::None => wgt::CullMode::None,
GPUCullMode::Front => wgt::CullMode::Front,
GPUCullMode::Back => wgt::CullMode::Back,
},
depth_bias: rs_desc.depthBias,
depth_bias_slope_scale: *rs_desc.depthBiasSlopeScale,
depth_bias_clamp: *rs_desc.depthBiasClamp,
};
let color_states = descriptor
.colorStates
.iter()
.map(|state| wgt::ColorStateDescriptor {
format: convert_texture_format(state.format),
alpha_blend: convert_blend_descriptor(&state.alphaBlend),
color_blend: convert_blend_descriptor(&state.colorBlend),
write_mask: match wgt::ColorWrite::from_bits(state.writeMask) {
Some(mask) => mask,
None => wgt::ColorWrite::empty(),
},
})
.collect::<ArrayVec<_>>();
let depth_stencil_state = if let Some(ref dss_desc) = descriptor.depthStencilState {
Some(wgt::DepthStencilStateDescriptor {
format: convert_texture_format(dss_desc.format),
depth_write_enabled: dss_desc.depthWriteEnabled,
depth_compare: convert_compare_function(dss_desc.depthCompare),
stencil_front: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilFront.compare),
fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilFront.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
},
stencil_back: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilBack.compare),
fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
},
stencil_read_mask: dss_desc.stencilReadMask,
stencil_write_mask: dss_desc.stencilWriteMask,
})
} else {
None
};
let ref vs_desc = descriptor.vertexState;
let vertex_state = (
match vs_desc.indexFormat {
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
let desc = wgpu_pipe::RenderPipelineDescriptor {
layout: descriptor.parent.layout.id().0,
vertex_stage: wgpu_pipe::ProgrammableStageDescriptor {
module: descriptor.vertexStage.module.id().0,
entry_point: Cow::Owned(descriptor.vertexStage.entryPoint.to_string()),
},
vs_desc
.vertexBuffers
.iter()
.map(|buffer| {
(
buffer.arrayStride,
match buffer.stepMode {
GPUInputStepMode::Vertex => wgt::InputStepMode::Vertex,
GPUInputStepMode::Instance => wgt::InputStepMode::Instance,
fragment_stage: descriptor.fragmentStage.as_ref().map(|stage| {
wgpu_pipe::ProgrammableStageDescriptor {
module: stage.module.id().0,
entry_point: Cow::Owned(stage.entryPoint.to_string()),
}
}),
rasterization_state: Some(wgt::RasterizationStateDescriptor {
front_face: match rs_desc.frontFace {
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
GPUFrontFace::Cw => wgt::FrontFace::Cw,
},
cull_mode: match rs_desc.cullMode {
GPUCullMode::None => wgt::CullMode::None,
GPUCullMode::Front => wgt::CullMode::Front,
GPUCullMode::Back => wgt::CullMode::Back,
},
depth_bias: rs_desc.depthBias,
depth_bias_slope_scale: *rs_desc.depthBiasSlopeScale,
depth_bias_clamp: *rs_desc.depthBiasClamp,
}),
primitive_topology: match descriptor.primitiveTopology {
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
},
color_states: Cow::Owned(
descriptor
.colorStates
.iter()
.map(|state| wgt::ColorStateDescriptor {
format: convert_texture_format(state.format),
alpha_blend: convert_blend_descriptor(&state.alphaBlend),
color_blend: convert_blend_descriptor(&state.colorBlend),
write_mask: match wgt::ColorWrite::from_bits(state.writeMask) {
Some(mask) => mask,
None => wgt::ColorWrite::empty(),
},
buffer
.attributes
.iter()
.map(|att| wgt::VertexAttributeDescriptor {
format: convert_vertex_format(att.format),
offset: att.offset,
shader_location: att.shaderLocation,
})
.collect::<Vec<_>>(),
)
})
.collect::<Vec<_>>(),
);
})
.collect::<Vec<_>>(),
),
depth_stencil_state: descriptor.depthStencilState.as_ref().map(|dss_desc| {
wgt::DepthStencilStateDescriptor {
format: convert_texture_format(dss_desc.format),
depth_write_enabled: dss_desc.depthWriteEnabled,
depth_compare: convert_compare_function(dss_desc.depthCompare),
stencil_front: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilFront.compare),
fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilFront.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
},
stencil_back: wgt::StencilStateFaceDescriptor {
compare: convert_compare_function(dss_desc.stencilBack.compare),
fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
},
stencil_read_mask: dss_desc.stencilReadMask,
stencil_write_mask: dss_desc.stencilWriteMask,
}
}),
vertex_state: wgt::VertexStateDescriptor {
index_format: match vs_desc.indexFormat {
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
},
vertex_buffers: Cow::Owned(
vs_desc
.vertexBuffers
.iter()
.map(|buffer| wgt::VertexBufferDescriptor {
stride: buffer.arrayStride,
step_mode: match buffer.stepMode {
GPUInputStepMode::Vertex => wgt::InputStepMode::Vertex,
GPUInputStepMode::Instance => wgt::InputStepMode::Instance,
},
attributes: Cow::Owned(
buffer
.attributes
.iter()
.map(|att| wgt::VertexAttributeDescriptor {
format: convert_vertex_format(att.format),
offset: att.offset,
shader_location: att.shaderLocation,
})
.collect::<Vec<_>>(),
),
})
.collect::<Vec<_>>(),
),
},
sample_count: descriptor.sampleCount,
sample_mask: descriptor.sampleMask,
alpha_to_coverage_enabled: descriptor.alphaToCoverageEnabled,
};
let render_pipeline_id = self
.global()
@ -825,19 +849,7 @@ impl GPUDeviceMethods for GPUDevice {
device_id: self.device.0,
render_pipeline_id,
scope_id,
pipeline_layout_id: descriptor.parent.layout.id().0,
vertex_module,
vertex_entry_point,
fragment_module,
fragment_entry_point,
primitive_topology,
rasterization_state,
color_states,
depth_stencil_state,
vertex_state,
sample_count: descriptor.sampleCount,
sample_mask: descriptor.sampleMask,
alpha_to_coverage_enabled: descriptor.alphaToCoverageEnabled,
descriptor: desc,
})
.expect("Failed to create WebGPU render pipeline");