update wgpu, use serializable descriptors

This commit is contained in:
Kunal Mohan 2020-07-22 23:22:13 +05:30
parent a242913629
commit 75abccb16b
5 changed files with 249 additions and 354 deletions

View file

@ -25,6 +25,7 @@ use crate::dom::gpucomputepassencoder::GPUComputePassEncoder;
use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt};
use crate::dom::gpurenderpassencoder::GPURenderPassEncoder;
use dom_struct::dom_struct;
use std::borrow::Cow;
use std::cell::Cell;
use std::collections::HashSet;
use webgpu::wgpu::command as wgpu_com;
@ -135,55 +136,6 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
GPUCommandEncoderState::Open,
);
let colors = descriptor
.colorAttachments
.iter()
.map(|color| {
let (load_op, clear_value) = match color.loadValue {
GPUColorLoad::GPULoadOp(_) => (wgpu_com::LoadOp::Load, wgt::Color::TRANSPARENT),
GPUColorLoad::DoubleSequence(ref s) => {
let mut w = s.clone();
if w.len() < 3 {
w.resize(3, Finite::wrap(0.0f64));
}
w.resize(4, Finite::wrap(1.0f64));
(
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *w[0],
g: *w[1],
b: *w[2],
a: *w[3],
},
)
},
GPUColorLoad::GPUColorDict(ref d) => (
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
},
),
};
let channel = wgpu_com::PassChannel {
load_op,
store_op: match color.storeOp {
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
},
clear_value,
read_only: false,
};
wgpu_com::ColorAttachmentDescriptor {
attachment: color.attachment.id().0,
resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
channel,
}
})
.collect::<Vec<_>>();
let depth_stencil = descriptor.depthStencilAttachment.as_ref().map(|depth| {
let (depth_load_op, clear_depth) = match depth.depthLoadValue {
GPULoadOpOrFloat::GPULoadOp(_) => (wgpu_com::LoadOp::Load, 0.0f32),
@ -219,7 +171,58 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
});
let desc = wgpu_com::RenderPassDescriptor {
color_attachments: colors.as_slice(),
color_attachments: Cow::Owned(
descriptor
.colorAttachments
.iter()
.map(|color| {
let (load_op, clear_value) = match color.loadValue {
GPUColorLoad::GPULoadOp(_) => {
(wgpu_com::LoadOp::Load, wgt::Color::TRANSPARENT)
},
GPUColorLoad::DoubleSequence(ref s) => {
let mut w = s.clone();
if w.len() < 3 {
w.resize(3, Finite::wrap(0.0f64));
}
w.resize(4, Finite::wrap(1.0f64));
(
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *w[0],
g: *w[1],
b: *w[2],
a: *w[3],
},
)
},
GPUColorLoad::GPUColorDict(ref d) => (
wgpu_com::LoadOp::Clear,
wgt::Color {
r: *d.r,
g: *d.g,
b: *d.b,
a: *d.a,
},
),
};
let channel = wgpu_com::PassChannel {
load_op,
store_op: match color.storeOp {
GPUStoreOp::Store => wgpu_com::StoreOp::Store,
GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
},
clear_value,
read_only: false,
};
wgpu_com::ColorAttachmentDescriptor {
attachment: color.attachment.id().0,
resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
channel,
}
})
.collect::<Vec<_>>(),
),
depth_stencil_attachment: depth_stencil.as_ref(),
};