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Update web-platform-tests to revision 82b73b315ce7ed1554e7a9b7bced66a5831e4ee5
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<!DOCTYPE html>
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="resources/webxr_util.js"></script>
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<script src="resources/webxr_test_constants.js"></script>
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<canvas id="webgl-canvas"></canvas>
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<script>
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let testName = "XRInputSource attributes meet [SameObject] requirement";
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let testFunction = function(session, fakeDeviceController, t) {
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return new Promise((resolve) => {
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let input_source = fakeDeviceController.simulateInputSourceConnection({
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handedness: "right",
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targetRayMode: "tracked-pointer",
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pointerOrigin: VALID_POINTER_TRANSFORM,
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gripOrigin: VALID_GRIP_TRANSFORM,
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profiles: ["foo", "bar"]
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});
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session.requestAnimationFrame((time, xrFrame) => {
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let source = session.inputSources[0];
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let targetRaySpace = source.targetRaySpace;
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let gripSpace = source.gripSpace;
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let profiles = source.profiles;
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t.step(() => {
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assert_not_equals(targetRaySpace, null,
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"target ray space must not be null");
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assert_not_equals(gripSpace, null, "grip space must not be null");
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// Make sure [SameObject] attributes actually have the same object
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// returned each time they are accessed.
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assert_equals(targetRaySpace, source.targetRaySpace,
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"XRInputSource.targetRaySpace returns the same object.");
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assert_equals(gripSpace, source.gripSpace,
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"XRInputSource.gripSpace returns the same object.");
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assert_equals(profiles, source.profiles,
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"XRInputSource.profiles returns the same object.");
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});
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session.requestAnimationFrame((time, xrFrame) => {
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// Make sure the attributes still return the same object on the next
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// frame when nothing has happened that would cause the input source
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// to be recreated.
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t.step(() => {
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assert_equals(targetRaySpace, source.targetRaySpace,
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"XRInputSource.targetRaySpace returns the same object each frame.");
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assert_equals(gripSpace, source.gripSpace,
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"XRInputSource.gripSpace returns the same object each frame.");
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assert_equals(profiles, source.profiles,
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"XRInputSource.profiles returns the same object each frame.");
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});
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resolve();
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});
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});
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});
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};
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xr_session_promise_test(
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testName, testFunction, TRACKED_IMMERSIVE_DEVICE, 'immersive-vr');
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</script>
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