Simplify gl.getShaderParameter() (fixes #20562)

The expectation change is due to the shader now using its DOM-side compile status.
It is actually a bug for the shader to think it actually compiled successfully,
but at least it does so consistently now.
This commit is contained in:
Anthony Ramine 2018-07-30 15:57:31 +02:00
parent a0fc4c9832
commit 76f23f7d78
5 changed files with 13 additions and 41 deletions

View file

@ -932,20 +932,6 @@ impl WebGLImpl {
}
sender.send(value[0]).unwrap()
}
WebGLCommand::GetShaderParameterBool(shader, param, ref sender) => {
let mut value = [0];
unsafe {
ctx.gl().get_shader_iv(shader.get(), param as u32, &mut value);
}
sender.send(value[0] != 0).unwrap()
}
WebGLCommand::GetShaderParameterInt(shader, param, ref sender) => {
let mut value = [0];
unsafe {
ctx.gl().get_shader_iv(shader.get(), param as u32, &mut value);
}
sender.send(value[0]).unwrap()
}
WebGLCommand::GetCurrentVertexAttrib(index, ref sender) => {
let mut value = [0.; 4];
unsafe {