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Simplify gl.getShaderParameter() (fixes #20562)
The expectation change is due to the shader now using its DOM-side compile status. It is actually a bug for the shader to think it actually compiled successfully, but at least it does so consistently now.
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5 changed files with 13 additions and 41 deletions
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@ -192,6 +192,10 @@ impl WebGLShader {
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}
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}
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pub fn is_marked_for_deletion(&self) -> bool {
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self.marked_for_deletion.get()
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}
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pub fn is_deleted(&self) -> bool {
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self.marked_for_deletion.get() && !self.is_attached()
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}
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