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Simplify gl.getShaderParameter() (fixes #20562)
The expectation change is due to the shader now using its DOM-side compile status. It is actually a bug for the shader to think it actually compiled successfully, but at least it does so consistently now.
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5 changed files with 13 additions and 41 deletions
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@ -13,7 +13,7 @@
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[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail]
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expected: FAIL
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[WebGL test #9: [unexpected fragment shader compile status\] (expected: true) vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed]
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[WebGL test #9: [unexpected link status\] vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed]
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expected: FAIL
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[WebGL test #11: [unexpected link status\] vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail]
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