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script: Use enum
s for event loop senders and receivers (#34896)
Previously, senders and receivers to different kinds of event loops (the main `ScriptThread`, different types of workers) used a rust `trait` mechanism to implement dynamic behavior. This led to having many unused implementations of this `trait`. This change moves to using an `enum` based approach for these senders and receivers and removes all of the dead code. In addition, to allowing for use of rust's dead code detection, it simplifies the code a great deal. All of these generic senders and receivers are moved to the `messaging.rs` file and given proper documentation. Finally, empty an `JSTraceable` implementation is made for all crossbeam `Sender<...>`s to avoid having to manually skip them everytime they are included in structs. The pre-existing empty `MallocSizeOf` implementation is used more thoroughly. Other unecessary wrappers around these senders and receivers are removed as well. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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18 changed files with 217 additions and 325 deletions
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@ -184,10 +184,10 @@ use crate::dom::windowproxy::WindowProxy;
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use crate::dom::xpathevaluator::XPathEvaluator;
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use crate::fetch::FetchCanceller;
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use crate::iframe_collection::IFrameCollection;
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use crate::messaging::MainThreadScriptMsg;
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use crate::messaging::{CommonScriptMsg, MainThreadScriptMsg};
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use crate::network_listener::{NetworkListener, PreInvoke};
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use crate::realms::{enter_realm, AlreadyInRealm, InRealm};
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use crate::script_runtime::{CanGc, CommonScriptMsg, ScriptThreadEventCategory};
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use crate::script_runtime::{CanGc, ScriptThreadEventCategory};
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use crate::script_thread::{with_script_thread, ScriptThread};
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use crate::stylesheet_set::StylesheetSetRef;
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use crate::task::TaskBox;
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