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script: Eliminate code duplication in the task queue (#34798)
Instead of creating a type for each `TaskSource` variety have each `TaskSource` hold the same kind of sender (this was inconsistent before, but each sender was effectively the same trait object), a pipeline, and a `TaskSourceName`. This elminates the need to reimplement the same queuing code for every task source. In addition, have workers hold their own `TaskManager`. This allows just exposing the manager on the `GlobalScope`. Currently the `TaskCanceller` is different, but this will also be eliminated in a followup change. This is a the first step toward having a shared set of `Sender`s on `GlobalScope`. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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deb819f233
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67 changed files with 432 additions and 1200 deletions
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@ -41,7 +41,6 @@ use crate::dom::urlsearchparams::URLSearchParams;
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use crate::realms::{enter_realm, AlreadyInRealm, InRealm};
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use crate::script_runtime::{CanGc, JSContext};
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use crate::task::TaskCanceller;
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use crate::task_source::networking::NetworkingTaskSource;
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use crate::task_source::{TaskSource, TaskSourceName};
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/// The Dom object, or ReadableStream, that is the source of a body.
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@ -72,7 +71,7 @@ enum StopReading {
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#[derive(Clone)]
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struct TransmitBodyConnectHandler {
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stream: Trusted<ReadableStream>,
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task_source: NetworkingTaskSource,
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task_source: TaskSource,
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canceller: TaskCanceller,
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bytes_sender: Option<IpcSender<BodyChunkResponse>>,
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control_sender: IpcSender<BodyChunkRequest>,
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@ -84,7 +83,7 @@ struct TransmitBodyConnectHandler {
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impl TransmitBodyConnectHandler {
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pub fn new(
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stream: Trusted<ReadableStream>,
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task_source: NetworkingTaskSource,
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task_source: TaskSource,
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canceller: TaskCanceller,
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control_sender: IpcSender<BodyChunkRequest>,
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in_memory: Option<Vec<u8>>,
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@ -379,7 +378,7 @@ impl ExtractedBody {
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let trusted_stream = Trusted::new(&*stream);
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let global = stream.global();
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let task_source = global.networking_task_source();
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let task_source = global.task_manager().networking_task_source();
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let canceller = global.task_canceller(TaskSourceName::Networking);
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// In case of the data being in-memory, send everything in one chunk, by-passing SM.
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