script: Eliminate code duplication in the task queue (#34798)

Instead of creating a type for each `TaskSource` variety have each `TaskSource`
hold the same kind of sender (this was inconsistent before, but each
sender was effectively the same trait object), a pipeline, and a
`TaskSourceName`. This elminates the need to reimplement the same
queuing code for every task source.

In addition, have workers hold their own `TaskManager`. This allows just
exposing the manager on the `GlobalScope`. Currently the `TaskCanceller`
is different, but this will also be eliminated in a followup change.

This is a the first step toward having a shared set of `Sender`s on
`GlobalScope`.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
Martin Robinson 2025-01-01 14:50:52 +01:00 committed by GitHub
parent deb819f233
commit 77cfca65c4
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GPG key ID: B5690EEEBB952194
67 changed files with 432 additions and 1200 deletions

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@ -41,7 +41,6 @@ use crate::dom::urlsearchparams::URLSearchParams;
use crate::realms::{enter_realm, AlreadyInRealm, InRealm};
use crate::script_runtime::{CanGc, JSContext};
use crate::task::TaskCanceller;
use crate::task_source::networking::NetworkingTaskSource;
use crate::task_source::{TaskSource, TaskSourceName};
/// The Dom object, or ReadableStream, that is the source of a body.
@ -72,7 +71,7 @@ enum StopReading {
#[derive(Clone)]
struct TransmitBodyConnectHandler {
stream: Trusted<ReadableStream>,
task_source: NetworkingTaskSource,
task_source: TaskSource,
canceller: TaskCanceller,
bytes_sender: Option<IpcSender<BodyChunkResponse>>,
control_sender: IpcSender<BodyChunkRequest>,
@ -84,7 +83,7 @@ struct TransmitBodyConnectHandler {
impl TransmitBodyConnectHandler {
pub fn new(
stream: Trusted<ReadableStream>,
task_source: NetworkingTaskSource,
task_source: TaskSource,
canceller: TaskCanceller,
control_sender: IpcSender<BodyChunkRequest>,
in_memory: Option<Vec<u8>>,
@ -379,7 +378,7 @@ impl ExtractedBody {
let trusted_stream = Trusted::new(&*stream);
let global = stream.global();
let task_source = global.networking_task_source();
let task_source = global.task_manager().networking_task_source();
let canceller = global.task_canceller(TaskSourceName::Networking);
// In case of the data being in-memory, send everything in one chunk, by-passing SM.