script: Eliminate code duplication in the task queue (#34798)

Instead of creating a type for each `TaskSource` variety have each `TaskSource`
hold the same kind of sender (this was inconsistent before, but each
sender was effectively the same trait object), a pipeline, and a
`TaskSourceName`. This elminates the need to reimplement the same
queuing code for every task source.

In addition, have workers hold their own `TaskManager`. This allows just
exposing the manager on the `GlobalScope`. Currently the `TaskCanceller`
is different, but this will also be eliminated in a followup change.

This is a the first step toward having a shared set of `Sender`s on
`GlobalScope`.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
Martin Robinson 2025-01-01 14:50:52 +01:00 committed by GitHub
parent deb819f233
commit 77cfca65c4
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
67 changed files with 432 additions and 1200 deletions

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@ -28,12 +28,11 @@ use crate::dom::promise::Promise;
use crate::realms::InRealm;
use crate::script_runtime::{CanGc, JSContext};
use crate::task::TaskCanceller;
use crate::task_source::gamepad::GamepadTaskSource;
use crate::task_source::{TaskSource, TaskSourceName};
struct HapticEffectListener {
canceller: TaskCanceller,
task_source: GamepadTaskSource,
task_source: TaskSource,
context: Trusted<GamepadHapticActuator>,
}
@ -199,7 +198,7 @@ impl GamepadHapticActuatorMethods<crate::DomTypeHolder> for GamepadHapticActuato
if let Some(promise) = self.playing_effect_promise.borrow_mut().take() {
let trusted_promise = TrustedPromise::new(promise);
let _ = self.global().gamepad_task_source().queue(
let _ = self.global().task_manager().gamepad_task_source().queue(
task!(preempt_promise: move || {
let promise = trusted_promise.root();
let message = DOMString::from("preempted");
@ -221,7 +220,7 @@ impl GamepadHapticActuatorMethods<crate::DomTypeHolder> for GamepadHapticActuato
let (effect_complete_sender, effect_complete_receiver) =
ipc::channel().expect("ipc channel failure");
let (task_source, canceller) = (
self.global().gamepad_task_source(),
self.global().task_manager().gamepad_task_source(),
self.global().task_canceller(TaskSourceName::Gamepad),
);
let listener = HapticEffectListener {
@ -272,7 +271,7 @@ impl GamepadHapticActuatorMethods<crate::DomTypeHolder> for GamepadHapticActuato
if let Some(promise) = self.playing_effect_promise.borrow_mut().take() {
let trusted_promise = TrustedPromise::new(promise);
let _ = self.global().gamepad_task_source().queue(
let _ = self.global().task_manager().gamepad_task_source().queue(
task!(preempt_promise: move || {
let promise = trusted_promise.root();
let message = DOMString::from("preempted");
@ -290,7 +289,7 @@ impl GamepadHapticActuatorMethods<crate::DomTypeHolder> for GamepadHapticActuato
let (effect_stop_sender, effect_stop_receiver) =
ipc::channel().expect("ipc channel failure");
let (task_source, canceller) = (
self.global().gamepad_task_source(),
self.global().task_manager().gamepad_task_source(),
self.global().task_canceller(TaskSourceName::Gamepad),
);
let listener = HapticEffectListener {
@ -342,7 +341,7 @@ impl GamepadHapticActuator {
let trusted_promise = TrustedPromise::new(promise);
let sequence_id = self.sequence_id.get();
let reset_sequence_id = self.reset_sequence_id.get();
let _ = self.global().gamepad_task_source().queue(
let _ = self.global().task_manager().gamepad_task_source().queue(
task!(complete_promise: move || {
if sequence_id != reset_sequence_id {
warn!("Mismatched sequence/reset sequence ids: {} != {}", sequence_id, reset_sequence_id);
@ -364,7 +363,7 @@ impl GamepadHapticActuator {
}
let this = Trusted::new(self);
let _ = self.global().gamepad_task_source().queue(
let _ = self.global().task_manager().gamepad_task_source().queue(
task!(stop_playing_effect: move || {
let actuator = this.root();
let Some(promise) = actuator.playing_effect_promise.borrow_mut().take() else {