Implement IsPointInPath

This commit is contained in:
David Zbarsky 2015-11-28 20:03:17 -08:00
parent 2af23dc061
commit 789a90a82f
23 changed files with 71 additions and 128 deletions

View file

@ -136,6 +136,9 @@ impl<'a> CanvasPaintTask<'a> {
Canvas2dMsg::Fill => painter.fill(),
Canvas2dMsg::Stroke => painter.stroke(),
Canvas2dMsg::Clip => painter.clip(),
Canvas2dMsg::IsPointInPath(x, y, fill_rule, chan) => {
painter.is_point_in_path(x, y, fill_rule, chan)
},
Canvas2dMsg::DrawImage(imagedata, image_size, dest_rect, source_rect,
smoothing_enabled) => {
painter.draw_image(imagedata, image_size, dest_rect, source_rect, smoothing_enabled)
@ -318,6 +321,14 @@ impl<'a> CanvasPaintTask<'a> {
self.drawtarget.push_clip(&self.path_builder.finish());
}
fn is_point_in_path(&mut self, x: f64, y: f64,
_fill_rule: FillRule, chan: IpcSender<bool>) {
let path = self.path_builder.finish();
let result = path.contains_point(x, y, &self.state.transform);
self.path_builder = path.copy_to_builder();
chan.send(result).unwrap();
}
fn draw_image(&self, image_data: Vec<u8>, image_size: Size2D<f64>,
dest_rect: Rect<f64>, source_rect: Rect<f64>, smoothing_enabled: bool) {
// We round up the floating pixel values to draw the pixels