Implement IsPointInPath

This commit is contained in:
David Zbarsky 2015-11-28 20:03:17 -08:00
parent 2af23dc061
commit 789a90a82f
23 changed files with 71 additions and 128 deletions

View file

@ -94,13 +94,12 @@ interface CanvasRenderingContext2D {
void clip(optional CanvasFillRule fillRule = "nonzero");
//void clip(Path2D path, optional CanvasFillRule fillRule = "nonzero");
//void resetClip();
//boolean isPointInPath(unrestricted double x, unrestricted double y,
boolean isPointInPath(unrestricted double x, unrestricted double y,
optional CanvasFillRule fillRule = "nonzero");
//boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y,
// optional CanvasFillRule fillRule = "nonzero");
//boolean isPointInPath(Path2D path, unrestricted double x, unrestricted
// double y, optional CanvasFillRule fillRule = "nonzero");
//boolean isPointInStroke(unrestricted double x, unrestricted double y);
// boolean isPointInStroke(Path2D path, unrestricted double x,
// unrestricted double y);
//boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
// text (see also the CanvasDrawingStyles interface)
//void fillText(DOMString text, unrestricted double x, unrestricted double y,