Implement IsPointInPath

This commit is contained in:
David Zbarsky 2015-11-28 20:03:17 -08:00
parent 2af23dc061
commit 789a90a82f
23 changed files with 71 additions and 128 deletions

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[2d.path.isPointInPath.arc.html]
type: testharness
[isPointInPath() works on arcs]
expected: FAIL

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[2d.path.isPointInPath.basic.1.html]
type: testharness
[isPointInPath() detects whether the point is inside the path]
expected: FAIL

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[2d.path.isPointInPath.basic.2.html]
type: testharness
[isPointInPath() detects whether the point is inside the path]
expected: FAIL

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[2d.path.isPointInPath.bezier.html]
type: testharness
[isPointInPath() works on Bezier curves]
expected: FAIL

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[2d.path.isPointInPath.bigarc.html]
type: testharness
[isPointInPath() works on unclosed arcs larger than 2pi]
expected: FAIL

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[2d.path.isPointInPath.edge.html]
type: testharness
[isPointInPath() counts points on the path as being inside]
expected: FAIL

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[2d.path.isPointInPath.empty.html]
type: testharness
[isPointInPath() works when there is no path]
expected: FAIL

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[2d.path.isPointInPath.nonfinite.html]
type: testharness
[isPointInPath() returns false for non-finite arguments]
expected: FAIL

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[2d.path.isPointInPath.outside.html]
type: testharness
[isPointInPath() works on paths outside the canvas]
expected: FAIL

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[2d.path.isPointInPath.subpath.html]
type: testharness
[isPointInPath() uses the current path, not just the subpath]
expected: FAIL

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[2d.path.isPointInPath.transform.1.html]
type: testharness
[isPointInPath() handles transformations correctly]
expected: FAIL

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[2d.path.isPointInPath.transform.3.html]
type: testharness
[isPointInPath() handles transformations correctly]
expected: FAIL

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[2d.path.isPointInPath.unclosed.html]
type: testharness
[isPointInPath() works on unclosed subpaths]
expected: FAIL

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[2d.path.isPointInPath.winding.html]
type: testharness
[isPointInPath() uses the non-zero winding number rule]
expected: FAIL