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Fix WebRender churn in compositing
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parent
ae42048540
commit
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2 changed files with 6 additions and 6 deletions
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@ -43,8 +43,7 @@ use style_traits::viewport::ViewportConstraints;
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use style_traits::{CSSPixel, DevicePixel, PinchZoomFactor};
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use time::{now, precise_time_ns, precise_time_s};
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use webrender_api::{self, HitTestFlags, HitTestResult, ScrollLocation};
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use webrender_api::units::{DeviceIntPoint, DeviceIntSize, DevicePoint};
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use webrender_api::units::{FramebufferIntSize, LayoutVector2D};
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use webrender_api::units::{DeviceIntPoint, DeviceIntSize, DevicePoint, LayoutVector2D};
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use webvr_traits::WebVRMainThreadHeartbeat;
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#[derive(Debug, PartialEq)]
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@ -1167,7 +1166,8 @@ impl<Window: WindowMethods + ?Sized> IOCompositor<Window> {
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for (id, _) in &self.pipeline_details {
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let webrender_pipeline_id = id.to_webrender();
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if let Some(webrender_api::Epoch(epoch)) =
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self.webrender.current_epoch(webrender_pipeline_id)
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self.webrender.current_epoch(self.webrender_document,
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webrender_pipeline_id)
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{
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let epoch = Epoch(epoch);
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pipeline_epochs.insert(*id, epoch);
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@ -1303,7 +1303,7 @@ impl<Window: WindowMethods + ?Sized> IOCompositor<Window> {
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for (id, pending_epoch) in &self.pending_paint_metrics {
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// we get the last painted frame id from webrender
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if let Some(webrender_api::Epoch(epoch)) =
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self.webrender.current_epoch(id.to_webrender())
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self.webrender.current_epoch(self.webrender_document, id.to_webrender())
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{
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// and check if it is the one the layout thread is expecting,
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let epoch = Epoch(epoch);
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@ -20,8 +20,8 @@ use std::rc::Rc;
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use std::time::Duration;
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use style_traits::DevicePixel;
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use webrender_api::ScrollLocation;
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use webrender_api::units::{DeviceIntPoint, DeviceIntRect, DeviceIntSize, DevicePoint};
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use webrender_api::units::{FramebufferIntRect, FramebufferIntSize};
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use webrender_api::units::{DeviceIntPoint, DeviceIntRect, DeviceIntSize};
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use webrender_api::units::{DevicePoint, FramebufferIntSize};
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use webvr::VRServiceManager;
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use webvr_traits::WebVRMainThreadHeartbeat;
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