Fix WebRender churn in compositing

This commit is contained in:
Patrick Walton 2019-06-04 17:10:02 -07:00 committed by Josh Matthews
parent ae42048540
commit 7915a7099f
2 changed files with 6 additions and 6 deletions

View file

@ -20,8 +20,8 @@ use std::rc::Rc;
use std::time::Duration;
use style_traits::DevicePixel;
use webrender_api::ScrollLocation;
use webrender_api::units::{DeviceIntPoint, DeviceIntRect, DeviceIntSize, DevicePoint};
use webrender_api::units::{FramebufferIntRect, FramebufferIntSize};
use webrender_api::units::{DeviceIntPoint, DeviceIntRect, DeviceIntSize};
use webrender_api::units::{DevicePoint, FramebufferIntSize};
use webvr::VRServiceManager;
use webvr_traits::WebVRMainThreadHeartbeat;