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style: Return an infinite perspective in TransformOperation::Perspective::to_animated_zero
Differential Revision: https://phabricator.services.mozilla.com/D122919
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3 changed files with 11 additions and 7 deletions
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@ -1112,8 +1112,12 @@ impl Animate for ComputedTransformOperation {
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let decomposed = decompose_3d_matrix(interpolated)?;
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let perspective_z = decomposed.perspective.2;
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let used_value = if perspective_z == 0. {
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0.
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// Clamp results outside of the -1 to 0 range so that we get perspective
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// function values between 1 and infinity.
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let used_value = if perspective_z >= 0. {
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std::f32::INFINITY
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} else if perspective_z <= -1. {
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1.
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} else {
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-1. / perspective_z
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};
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