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Update web-platform-tests to revision 346d5b51a122f7bb1c7747064499ef281a0200f7
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1728 changed files with 20243 additions and 5349 deletions
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@ -19,23 +19,43 @@ var gTestArguments = [
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{
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effect: null,
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timeline: null,
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expectedTimeline: null,
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expectedTimelineDescription: "null",
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description: "with null effect and null timeline"
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},
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{
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effect: null,
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timeline: document.timeline,
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expectedTimeline: document.timeline,
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expectedTimelineDescription: "document.timeline",
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description: "with null effect and non-null timeline"
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},
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{
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effect: null,
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expectedTimeline: document.timeline,
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expectedTimelineDescription: "document.timeline",
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description: "with null effect and no timeline parameter"
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},
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{
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effect: gEffect,
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timeline: null,
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expectedTimeline: null,
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expectedTimelineDescription: "null",
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description: "with non-null effect and null timeline"
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},
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{
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effect: gEffect,
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timeline: document.timeline,
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expectedTimeline: document.timeline,
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expectedTimelineDescription: "document.timeline",
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description: "with non-null effect and non-null timeline"
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},
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{
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effect: gEffect,
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expectedTimeline: document.timeline,
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expectedTimelineDescription: "document.timeline",
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description: "with non-null effect and no timeline parameter"
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},
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];
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gTestArguments.forEach(function(args) {
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@ -47,9 +67,8 @@ gTestArguments.forEach(function(args) {
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assert_equals(animation.effect, args.effect,
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"Animation returns the same effect passed to " +
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"the Constructor");
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assert_equals(animation.timeline, args.timeline,
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"Animation returns the same timeline passed to " +
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"the Constructor");
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assert_equals(animation.timeline, args.expectedTimeline,
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"Animation timeline should be " + args.expectedTimelineDescription);
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assert_equals(animation.playState, "idle",
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"Animation.playState should be initially 'idle'");
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}, "Animation can be constructed " + args.description);
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@ -69,5 +88,20 @@ test(function(t) {
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assert_equals(effect.getComputedTiming().progress, 1.0);
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}, "Animation constructed by an effect with null target runs normally");
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async_test(function(t) {
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var iframe = document.createElement('iframe');
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iframe.addEventListener('load', t.step_func(function() {
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var div = createDiv(t, iframe.contentDocument);
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var effect = new KeyframeEffectReadOnly(div, null, 10000);
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var anim = new Animation(effect);
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assert_equals(anim.timeline, document.timeline);
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iframe.remove();
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t.done();
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}));
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document.body.appendChild(iframe);
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}, "Animation constructed with a keyframe that target element is in iframe");
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</script>
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</body>
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@ -146,5 +146,14 @@ test(function(t) {
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t.done();
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}, 'reverse() when playbackRate == 0');
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test(function(t) {
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var div = createDiv(t);
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var animation =
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new Animation(new KeyframeEffect(div, null, 100 * MS_PER_SEC), null);
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assert_throws('InvalidStateError', function() { animation.reverse(); });
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}, 'Reversing an animation without an active timeline throws an ' +
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'InvalidStateError');
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</script>
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</body>
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@ -0,0 +1,65 @@
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Tests for current time</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#current-time">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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document.timeline);
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animation.play();
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assert_equals(animation.currentTime, 0,
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'Current time returns the hold time set when entering the play-pending ' +
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'state');
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}, 'The current time returns the hold time when set');
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promise_test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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return animation.ready.then(function() {
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assert_equals(animation.currentTime, null);
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});
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}, 'The current time is unresolved when there is no associated timeline ' +
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'(and no hold time is set)');
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// FIXME: Test that the current time is unresolved when we have an inactive
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// timeline if we find a way of creating an inactive timeline!
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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document.timeline);
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animation.startTime = null;
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assert_equals(animation.currentTime, null);
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}, 'The current time is unresolved when the start time is unresolved ' +
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'(and no hold time is set)');
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promise_test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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document.timeline);
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animation.playbackRate = 2;
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animation.startTime = document.timeline.currentTime - 25 * MS_PER_SEC;
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var timelineTime = document.timeline.currentTime;
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var startTime = animation.startTime;
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var playbackRate = animation.playbackRate;
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assert_times_equal(animation.currentTime,
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(timelineTime - startTime) * playbackRate,
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'Animation has a unresolved start time');
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}, 'The current time is calculated from the timeline time, start time and ' +
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'playback rate');
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</script>
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</body>
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@ -16,10 +16,11 @@ test(function(t)
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// time for an animation that does not have an active timeline.
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC));
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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assert_equals(animation.currentTime, null, 'Intial current time');
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assert_equals(animation.startTuime, null, 'Intial start time');
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assert_equals(animation.startTime, null, 'Intial start time');
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animation.currentTime = 1000;
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assert_equals(animation.currentTime, 1000,
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@ -46,10 +47,11 @@ test(function(t)
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// timeline should not clear the current time.
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC));
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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assert_equals(animation.currentTime, null, 'Intial current time');
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assert_equals(animation.startTuime, null, 'Intial start time');
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assert_equals(animation.startTime, null, 'Intial start time');
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animation.currentTime = 1000;
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assert_equals(animation.currentTime, 1000,
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@ -0,0 +1,276 @@
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Setting the timeline tests</title>
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<link rel="help" href="https://w3c.github.io/web-animations/#setting-the-timeline">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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// ---------------------------------------------------------------------
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//
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// Tests from no timeline to timeline
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//
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// ---------------------------------------------------------------------
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.currentTime = 50 * MS_PER_SEC;
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assert_equals(animation.playState, 'paused');
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animation.timeline = document.timeline;
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assert_equals(animation.playState, 'paused');
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assert_times_equal(animation.currentTime, 50 * MS_PER_SEC);
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}, 'After setting timeline on paused animation it is still paused');
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.currentTime = 200 * MS_PER_SEC;
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assert_equals(animation.playState, 'paused');
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animation.timeline = document.timeline;
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assert_equals(animation.playState, 'paused');
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assert_times_equal(animation.currentTime, 200 * MS_PER_SEC);
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}, 'After setting timeline on animation paused outside active interval'
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+ ' it is still paused');
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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assert_equals(animation.playState, 'idle');
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animation.timeline = document.timeline;
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assert_equals(animation.playState, 'idle');
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}, 'After setting timeline on an idle animation without a start time'
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+ ' it is still idle');
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.startTime = document.timeline.currentTime;
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assert_equals(animation.playState, 'idle');
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animation.timeline = document.timeline;
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assert_equals(animation.playState, 'running');
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}, 'After setting timeline on an idle animation with a start time'
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+ ' it is running');
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.startTime = document.timeline.currentTime - 200 * MS_PER_SEC;
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assert_equals(animation.playState, 'idle');
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animation.timeline = document.timeline;
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assert_equals(animation.playState, 'finished');
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}, 'After setting timeline on an idle animation with a sufficiently ancient'
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+ ' start time it is finished');
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.play();
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assert_equals(animation.playState, 'pending');
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animation.timeline = document.timeline;
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assert_equals(animation.playState, 'pending');
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}, 'After setting timeline on a play-pending animation it is still pending');
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promise_test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.play();
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assert_equals(animation.playState, 'pending');
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animation.timeline = document.timeline;
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return animation.ready.then(function() {
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assert_equals(animation.playState, 'running');
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});
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}, 'After setting timeline on a play-pending animation it begins playing'
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+ ' after pending');
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.startTime = document.timeline.currentTime;
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animation.pause();
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animation.timeline = null;
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assert_equals(animation.playState, 'pending');
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animation.timeline = document.timeline;
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assert_equals(animation.playState, 'pending');
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}, 'After setting timeline on a pause-pending animation it is still pending');
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promise_test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.startTime = document.timeline.currentTime;
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animation.pause();
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animation.timeline = null;
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assert_equals(animation.playState, 'pending');
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animation.timeline = document.timeline;
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return animation.ready.then(function() {
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assert_equals(animation.playState, 'paused');
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});
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}, 'After setting timeline on a pause-pending animation it becomes paused'
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+ ' after pending');
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// ---------------------------------------------------------------------
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//
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// Tests from timeline to no timeline
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//
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// ---------------------------------------------------------------------
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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document.timeline);
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animation.currentTime = 50 * MS_PER_SEC;
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assert_equals(animation.playState, 'paused');
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animation.timeline = null;
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assert_equals(animation.playState, 'paused');
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assert_times_equal(animation.currentTime, 50 * MS_PER_SEC);
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}, 'After clearing timeline on paused animation it is still paused');
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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document.timeline);
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var initialStartTime = document.timeline.currentTime - 200 * MS_PER_SEC;
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animation.startTime = initialStartTime;
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assert_equals(animation.playState, 'finished');
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animation.timeline = null;
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assert_equals(animation.playState, 'idle');
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assert_times_equal(animation.startTime, initialStartTime);
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}, 'After clearing timeline on finished animation it is idle');
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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document.timeline);
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var initialStartTime = document.timeline.currentTime - 50 * MS_PER_SEC;
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animation.startTime = initialStartTime;
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assert_equals(animation.playState, 'running');
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animation.timeline = null;
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assert_equals(animation.playState, 'idle');
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assert_times_equal(animation.startTime, initialStartTime);
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}, 'After clearing timeline on running animation it is idle');
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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document.timeline);
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assert_equals(animation.playState, 'idle');
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animation.timeline = null;
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assert_equals(animation.playState, 'idle');
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assert_equals(animation.startTime, null);
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}, 'After clearing timeline on idle animation it is still idle');
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test(function(t) {
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var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
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assert_equals(animation.playState, 'pending');
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animation.timeline = null;
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assert_equals(animation.playState, 'pending');
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}, 'After clearing timeline on play-pending animation it is still pending');
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promise_test(function(t) {
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var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
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assert_equals(animation.playState, 'pending');
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animation.timeline = null;
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animation.timeline = document.timeline;
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assert_equals(animation.playState, 'pending');
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return animation.ready.then(function() {
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assert_equals(animation.playState, 'running');
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});
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}, 'After clearing and re-setting timeline on play-pending animation it'
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+ ' begins to play');
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test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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document.timeline);
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animation.startTime = document.timeline.currentTime;
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animation.pause();
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assert_equals(animation.playState, 'pending');
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animation.timeline = null;
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assert_equals(animation.playState, 'pending');
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}, 'After clearing timeline on a pause-pending animation it is still pending');
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promise_test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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document.timeline);
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animation.startTime = document.timeline.currentTime;
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animation.pause();
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assert_equals(animation.playState, 'pending');
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animation.timeline = null;
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animation.timeline = document.timeline;
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assert_equals(animation.playState, 'pending');
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return animation.ready.then(function() {
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assert_equals(animation.playState, 'paused');
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});
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}, 'After clearing and re-setting timeline on a pause-pending animation it'
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+ ' becomes paused');
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promise_test(function(t) {
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var animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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document.timeline);
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var initialStartTime = document.timeline.currentTime - 50 * MS_PER_SEC;
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animation.startTime = initialStartTime;
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animation.pause();
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animation.play();
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animation.timeline = null;
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animation.timeline = document.timeline;
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assert_equals(animation.playState, 'pending');
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return animation.ready.then(function() {
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assert_equals(animation.playState, 'running');
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assert_times_equal(animation.startTime, initialStartTime);
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});
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}, 'After clearing and re-setting timeline on an animation in the middle of'
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+ ' an aborted pause, it continues playing using the same start time');
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</script>
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</body>
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