mirror of
https://github.com/servo/servo.git
synced 2025-08-03 04:30:10 +01:00
It implements enough WebGL spec to draw a triangle
This commit is contained in:
parent
a346f95e68
commit
79b8e7aa34
17 changed files with 741 additions and 70 deletions
|
@ -325,7 +325,12 @@ pub mod urlsearchparams;
|
|||
pub mod userscripts;
|
||||
pub mod validitystate;
|
||||
pub mod virtualmethods;
|
||||
pub mod webglobject;
|
||||
pub mod webglbuffer;
|
||||
pub mod webglprogram;
|
||||
pub mod webglrenderingcontext;
|
||||
pub mod webglshader;
|
||||
pub mod webgluniformlocation;
|
||||
pub mod websocket;
|
||||
pub mod window;
|
||||
pub mod worker;
|
||||
|
|
38
components/script/dom/webglbuffer.rs
Normal file
38
components/script/dom/webglbuffer.rs
Normal file
|
@ -0,0 +1,38 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
|
||||
use dom::bindings::codegen::Bindings::WebGLBufferBinding;
|
||||
use dom::bindings::global::GlobalRef;
|
||||
use dom::bindings::js::{Temporary, JSRef};
|
||||
use dom::bindings::utils::{Reflector, reflect_dom_object};
|
||||
|
||||
#[dom_struct]
|
||||
pub struct WebGLBuffer {
|
||||
reflector_: Reflector,
|
||||
id: u32,
|
||||
}
|
||||
|
||||
impl WebGLBuffer {
|
||||
fn new_inherited(id: u32) -> WebGLBuffer {
|
||||
WebGLBuffer {
|
||||
reflector_: Reflector::new(),
|
||||
id: id,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLBuffer> {
|
||||
reflect_dom_object(box WebGLBuffer::new_inherited(id), global, WebGLBufferBinding::Wrap)
|
||||
}
|
||||
}
|
||||
|
||||
pub trait WebGLBufferHelpers {
|
||||
fn get_id(&self) -> u32;
|
||||
}
|
||||
|
||||
impl<'a> WebGLBufferHelpers for JSRef<'a, WebGLBuffer> {
|
||||
fn get_id(&self) -> u32 {
|
||||
self.id
|
||||
}
|
||||
}
|
26
components/script/dom/webglobject.rs
Normal file
26
components/script/dom/webglobject.rs
Normal file
|
@ -0,0 +1,26 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
|
||||
use dom::bindings::codegen::Bindings::WebGLObjectBinding;
|
||||
use dom::bindings::global::GlobalRef;
|
||||
use dom::bindings::js::{Temporary};
|
||||
use dom::bindings::utils::{Reflector, reflect_dom_object};
|
||||
|
||||
#[dom_struct]
|
||||
pub struct WebGLObject {
|
||||
reflector_: Reflector,
|
||||
}
|
||||
|
||||
impl WebGLObject {
|
||||
fn new_inherited() -> WebGLObject {
|
||||
WebGLObject {
|
||||
reflector_: Reflector::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(global: GlobalRef) -> Temporary<WebGLObject> {
|
||||
reflect_dom_object(box WebGLObject::new_inherited(), global, WebGLObjectBinding::Wrap)
|
||||
}
|
||||
}
|
38
components/script/dom/webglprogram.rs
Normal file
38
components/script/dom/webglprogram.rs
Normal file
|
@ -0,0 +1,38 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
|
||||
use dom::bindings::codegen::Bindings::WebGLProgramBinding;
|
||||
use dom::bindings::global::GlobalRef;
|
||||
use dom::bindings::js::{Temporary, JSRef};
|
||||
use dom::bindings::utils::{Reflector, reflect_dom_object};
|
||||
|
||||
#[dom_struct]
|
||||
pub struct WebGLProgram {
|
||||
reflector_: Reflector,
|
||||
id: u32,
|
||||
}
|
||||
|
||||
impl WebGLProgram {
|
||||
fn new_inherited(id: u32) -> WebGLProgram {
|
||||
WebGLProgram {
|
||||
reflector_: Reflector::new(),
|
||||
id: id,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLProgram> {
|
||||
reflect_dom_object(box WebGLProgram::new_inherited(id), global, WebGLProgramBinding::Wrap)
|
||||
}
|
||||
}
|
||||
|
||||
pub trait WebGLProgramHelpers {
|
||||
fn get_id(&self) -> u32;
|
||||
}
|
||||
|
||||
impl<'a> WebGLProgramHelpers for JSRef<'a, WebGLProgram> {
|
||||
fn get_id(&self) -> u32 {
|
||||
self.id
|
||||
}
|
||||
}
|
|
@ -5,13 +5,23 @@
|
|||
use canvas::webgl_paint_task::WebGLPaintTask;
|
||||
use canvas::canvas_msg::{CanvasMsg, CanvasWebGLMsg, CanvasCommonMsg};
|
||||
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding;
|
||||
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
|
||||
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{ WebGLRenderingContextMethods, WebGLRenderingContextConstants};
|
||||
use dom::bindings::global::{GlobalRef, GlobalField};
|
||||
use dom::bindings::js::{JS, JSRef, LayoutJS, Temporary};
|
||||
use dom::bindings::utils::{Reflector, reflect_dom_object};
|
||||
use dom::htmlcanvaselement::{HTMLCanvasElement};
|
||||
use dom::webglbuffer::{WebGLBuffer, WebGLBufferHelpers};
|
||||
use dom::webglshader::{WebGLShader, WebGLShaderHelpers};
|
||||
use dom::webglprogram::{WebGLProgram, WebGLProgramHelpers};
|
||||
use dom::webgluniformlocation::{WebGLUniformLocation, WebGLUniformLocationHelpers};
|
||||
use geom::size::Size2D;
|
||||
use std::sync::mpsc::{Sender};
|
||||
use js::jsapi::{JSContext, JSObject};
|
||||
use js::jsfriendapi::bindgen::{JS_GetFloat32ArrayData, JS_GetObjectAsArrayBufferView};
|
||||
use js::jsval::{JSVal, NullValue, Int32Value};
|
||||
use std::mem;
|
||||
use std::ptr;
|
||||
use std::sync::mpsc::{channel, Sender};
|
||||
use util::str::DOMString;
|
||||
|
||||
#[dom_struct]
|
||||
pub struct WebGLRenderingContext {
|
||||
|
@ -59,13 +69,212 @@ impl Drop for WebGLRenderingContext {
|
|||
}
|
||||
|
||||
impl<'a> WebGLRenderingContextMethods for JSRef<'a, WebGLRenderingContext> {
|
||||
fn Clear(self, mask: u32) -> () {
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn AttachShader(self, program: Option<JSRef<WebGLProgram>>, shader: Option<JSRef<WebGLShader>>) {
|
||||
let program_id = match program {
|
||||
Some(program) => program.get_id(),
|
||||
None => return,
|
||||
};
|
||||
let shader_id = match shader {
|
||||
Some(shader) => shader.get_id(),
|
||||
None => return,
|
||||
};
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::AttachShader(program_id, shader_id))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
|
||||
fn BindBuffer(self, buffer_type: u32, buffer: Option<JSRef<WebGLBuffer>>) {
|
||||
let buffer_id = match buffer {
|
||||
Some(buffer) => buffer.get_id(),
|
||||
None => return,
|
||||
};
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::BindBuffer(buffer_type, buffer_id))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
|
||||
#[allow(unsafe_code)]
|
||||
fn BufferData(self, cx: *mut JSContext, target: u32, data: Option<*mut JSObject>, usage: u32) {
|
||||
let data = match data {
|
||||
Some(data) => data,
|
||||
None => return,
|
||||
};
|
||||
let data_vec;
|
||||
unsafe {
|
||||
let mut length = 0;
|
||||
let mut ptr = ptr::null_mut();
|
||||
let buffer_data = JS_GetObjectAsArrayBufferView(cx, data, &mut length, &mut ptr);
|
||||
if buffer_data.is_null() {
|
||||
panic!("Argument data to WebGLRenderingContext.bufferdata is not a Float32Array")
|
||||
}
|
||||
let data_f32 = JS_GetFloat32ArrayData(buffer_data, cx);
|
||||
let data_vec_length = length / mem::size_of::<f32>() as u32;
|
||||
data_vec = Vec::from_raw_buf(data_f32, data_vec_length as usize);
|
||||
}
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::BufferData(target, data_vec, usage))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.11
|
||||
fn Clear(self, mask: u32) {
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::Clear(mask))).unwrap()
|
||||
}
|
||||
|
||||
fn ClearColor(self, red: f32, green: f32, blue: f32, alpha: f32) -> (){
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
|
||||
fn ClearColor(self, red: f32, green: f32, blue: f32, alpha: f32) {
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::ClearColor(red, green, blue, alpha))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn CompileShader(self, shader: Option<JSRef<WebGLShader>>) {
|
||||
let shader_id = match shader {
|
||||
Some(shader) => shader.get_id(),
|
||||
None => return,
|
||||
};
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CompileShader(shader_id))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
|
||||
fn CreateBuffer(self) -> Option<Temporary<WebGLBuffer>> {
|
||||
let (sender, receiver) = channel::<u32>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateBuffer(sender))).unwrap();
|
||||
Some(WebGLBuffer::new(self.global.root().r(), receiver.recv().unwrap()))
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn CreateProgram(self) -> Option<Temporary<WebGLProgram>> {
|
||||
let (sender, receiver) = channel::<u32>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateProgram(sender))).unwrap();
|
||||
Some(WebGLProgram::new(self.global.root().r(), receiver.recv().unwrap()))
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn CreateShader(self, shader_type: u32) -> Option<Temporary<WebGLShader>> {
|
||||
let (sender, receiver) = channel::<u32>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateShader(shader_type, sender))).unwrap();
|
||||
Some(WebGLShader::new(self.global.root().r(), receiver.recv().unwrap()))
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.11
|
||||
fn DrawArrays(self, mode: u32, first: i32, count: i32) {
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DrawArrays(mode, first, count))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
|
||||
fn EnableVertexAttribArray(self, attrib_id: u32) {
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::EnableVertexAttribArray(attrib_id))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
|
||||
fn GetAttribLocation(self, program: Option<JSRef<WebGLProgram>>, name: DOMString) -> i32 {
|
||||
let program_id = match program {
|
||||
Some(program) => program.get_id(),
|
||||
None => return -1,
|
||||
};
|
||||
let (sender, receiver) = channel::<i32>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetAttribLocation(program_id, name, sender))).unwrap();
|
||||
receiver.recv().unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn GetShaderInfoLog(self, shader: Option<JSRef<WebGLShader>>) -> Option<DOMString> {
|
||||
let shader_id = match shader {
|
||||
Some(shader) => shader.get_id(),
|
||||
None => return None,
|
||||
};
|
||||
let (sender, receiver) = channel::<String>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderInfoLog(shader_id, sender))).unwrap();
|
||||
let info = receiver.recv().unwrap();
|
||||
Some(info)
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn GetShaderParameter(self, _: *mut JSContext, shader: Option<JSRef<WebGLShader>>, param_id: u32) -> JSVal {
|
||||
let shader_id = match shader {
|
||||
Some(shader) => shader.get_id(),
|
||||
None => return NullValue(),
|
||||
};
|
||||
let (sender, receiver) = channel::<i32>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderParameter(shader_id, param_id, sender))).unwrap();
|
||||
Int32Value(receiver.recv().unwrap())
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
|
||||
fn GetUniformLocation(self, program: Option<JSRef<WebGLProgram>>, name: DOMString) -> Option<Temporary<WebGLUniformLocation>> {
|
||||
let program_id = match program {
|
||||
Some(program) => program.get_id(),
|
||||
None => return None,
|
||||
};
|
||||
let (sender, receiver) = channel::<u32>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetUniformLocation(program_id, name, sender))).unwrap();
|
||||
Some(WebGLUniformLocation::new(self.global.root().r(), receiver.recv().unwrap()))
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn LinkProgram(self, program: Option<JSRef<WebGLProgram>>) {
|
||||
let program_id = match program {
|
||||
Some(program) => program.get_id(),
|
||||
None => return,
|
||||
};
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::LinkProgram(program_id))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn ShaderSource(self, shader: Option<JSRef<WebGLShader>>, source: DOMString) {
|
||||
let shader_id = match shader {
|
||||
Some(shader) => shader.get_id(),
|
||||
None => return,
|
||||
};
|
||||
let source_lines: Vec<String> = source.trim()
|
||||
.split(|c: char| c == '\n')
|
||||
.map(|line: &str| String::from_str(line) + "\n")
|
||||
.collect();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::ShaderSource(shader_id, source_lines))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
|
||||
#[allow(unsafe_code)]
|
||||
fn Uniform4fv(self, cx: *mut JSContext, uniform: Option<JSRef<WebGLUniformLocation>>, data: Option<*mut JSObject>) {
|
||||
let uniform_id = match uniform {
|
||||
Some(uniform) => uniform.get_id(),
|
||||
None => return,
|
||||
};
|
||||
let data = match data {
|
||||
Some(data) => data,
|
||||
None => return,
|
||||
};
|
||||
let data_vec: Vec<f32>;
|
||||
unsafe {
|
||||
let data_f32 = JS_GetFloat32ArrayData(data, cx);
|
||||
data_vec = Vec::from_raw_buf(data_f32, 4);
|
||||
}
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::Uniform4fv(uniform_id, data_vec))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn UseProgram(self, program: Option<JSRef<WebGLProgram>>) {
|
||||
let program_id = match program {
|
||||
Some(program) => program.get_id(),
|
||||
None => return,
|
||||
};
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::UseProgram(program_id as u32))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
|
||||
fn VertexAttribPointer(self, attrib_id: u32, size: i32, data_type: u32,
|
||||
normalized: bool, stride: i32, offset: i64) {
|
||||
match data_type {
|
||||
WebGLRenderingContextConstants::FLOAT => {
|
||||
self.renderer.send(
|
||||
CanvasMsg::WebGL(CanvasWebGLMsg::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset))).unwrap()
|
||||
}
|
||||
_ => panic!("VertexAttribPointer: Data Type not supported")
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.4
|
||||
fn Viewport(self, x: i32, y: i32, width: i32, height: i32) {
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::Viewport(x, y, width, height))).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
pub trait LayoutCanvasWebGLRenderingContextHelpers {
|
||||
|
|
39
components/script/dom/webglshader.rs
Normal file
39
components/script/dom/webglshader.rs
Normal file
|
@ -0,0 +1,39 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
|
||||
use dom::bindings::codegen::Bindings::WebGLShaderBinding;
|
||||
use dom::bindings::global::GlobalRef;
|
||||
use dom::bindings::js::{Temporary, JSRef};
|
||||
use dom::bindings::utils::{Reflector, reflect_dom_object};
|
||||
|
||||
#[dom_struct]
|
||||
pub struct WebGLShader {
|
||||
reflector_: Reflector,
|
||||
id: u32,
|
||||
}
|
||||
|
||||
impl WebGLShader {
|
||||
fn new_inherited(id: u32) -> WebGLShader {
|
||||
WebGLShader {
|
||||
reflector_: Reflector::new(),
|
||||
id: id,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLShader> {
|
||||
reflect_dom_object(box WebGLShader::new_inherited(id), global, WebGLShaderBinding::Wrap)
|
||||
}
|
||||
}
|
||||
|
||||
pub trait WebGLShaderHelpers {
|
||||
fn get_id(&self) -> u32;
|
||||
}
|
||||
|
||||
impl<'a> WebGLShaderHelpers for JSRef<'a, WebGLShader> {
|
||||
fn get_id(&self) -> u32 {
|
||||
self.id
|
||||
}
|
||||
}
|
||||
|
38
components/script/dom/webgluniformlocation.rs
Normal file
38
components/script/dom/webgluniformlocation.rs
Normal file
|
@ -0,0 +1,38 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
|
||||
use dom::bindings::codegen::Bindings::WebGLUniformLocationBinding;
|
||||
use dom::bindings::global::GlobalRef;
|
||||
use dom::bindings::js::{Temporary, JSRef};
|
||||
use dom::bindings::utils::{Reflector, reflect_dom_object};
|
||||
|
||||
#[dom_struct]
|
||||
pub struct WebGLUniformLocation {
|
||||
reflector_: Reflector,
|
||||
id: u32,
|
||||
}
|
||||
|
||||
impl WebGLUniformLocation {
|
||||
fn new_inherited(id: u32) -> WebGLUniformLocation {
|
||||
WebGLUniformLocation {
|
||||
reflector_: Reflector::new(),
|
||||
id: id,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLUniformLocation> {
|
||||
reflect_dom_object(box WebGLUniformLocation::new_inherited(id), global, WebGLUniformLocationBinding::Wrap)
|
||||
}
|
||||
}
|
||||
|
||||
pub trait WebGLUniformLocationHelpers {
|
||||
fn get_id(&self) -> u32;
|
||||
}
|
||||
|
||||
impl<'a> WebGLUniformLocationHelpers for JSRef<'a, WebGLUniformLocation> {
|
||||
fn get_id(&self) -> u32 {
|
||||
self.id
|
||||
}
|
||||
}
|
7
components/script/dom/webidls/WebGLBuffer.webidl
Normal file
7
components/script/dom/webidls/WebGLBuffer.webidl
Normal file
|
@ -0,0 +1,7 @@
|
|||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.4
|
||||
//
|
||||
|
||||
interface WebGLBuffer : WebGLObject {
|
||||
};
|
7
components/script/dom/webidls/WebGLObject.webidl
Normal file
7
components/script/dom/webidls/WebGLObject.webidl
Normal file
|
@ -0,0 +1,7 @@
|
|||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.3
|
||||
//
|
||||
|
||||
interface WebGLObject {
|
||||
};
|
7
components/script/dom/webidls/WebGLProgram.webidl
Normal file
7
components/script/dom/webidls/WebGLProgram.webidl
Normal file
|
@ -0,0 +1,7 @@
|
|||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.6
|
||||
//
|
||||
|
||||
interface WebGLProgram : WebGLObject {
|
||||
};
|
|
@ -1,4 +1,3 @@
|
|||
// AUTOGENERATED FILE -- DO NOT EDIT -- SEE Makefile
|
||||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/
|
||||
|
@ -34,30 +33,15 @@ dictionary WebGLContextAttributes {
|
|||
GLboolean failIfMajorPerformanceCaveat = false;
|
||||
};
|
||||
|
||||
//interface WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLBuffer : WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLFramebuffer : WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLProgram : WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLRenderbuffer : WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLShader : WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLTexture : WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLUniformLocation {
|
||||
//};
|
||||
|
||||
//interface WebGLActiveInfo {
|
||||
// readonly attribute GLint size;
|
||||
// readonly attribute GLenum type;
|
||||
|
@ -75,18 +59,18 @@ interface WebGLRenderingContextBase
|
|||
{
|
||||
|
||||
/* ClearBufferMask */
|
||||
//const GLenum DEPTH_BUFFER_BIT = 0x00000100;
|
||||
//const GLenum STENCIL_BUFFER_BIT = 0x00000400;
|
||||
const GLenum DEPTH_BUFFER_BIT = 0x00000100;
|
||||
const GLenum STENCIL_BUFFER_BIT = 0x00000400;
|
||||
const GLenum COLOR_BUFFER_BIT = 0x00004000;
|
||||
|
||||
/* BeginMode */
|
||||
//const GLenum POINTS = 0x0000;
|
||||
//const GLenum LINES = 0x0001;
|
||||
//const GLenum LINE_LOOP = 0x0002;
|
||||
//const GLenum LINE_STRIP = 0x0003;
|
||||
//const GLenum TRIANGLES = 0x0004;
|
||||
//const GLenum TRIANGLE_STRIP = 0x0005;
|
||||
//const GLenum TRIANGLE_FAN = 0x0006;
|
||||
const GLenum POINTS = 0x0000;
|
||||
const GLenum LINES = 0x0001;
|
||||
const GLenum LINE_LOOP = 0x0002;
|
||||
const GLenum LINE_STRIP = 0x0003;
|
||||
const GLenum TRIANGLES = 0x0004;
|
||||
const GLenum TRIANGLE_STRIP = 0x0005;
|
||||
const GLenum TRIANGLE_FAN = 0x0006;
|
||||
|
||||
/* AlphaFunction (not supported in ES20) */
|
||||
/* NEVER */
|
||||
|
@ -141,14 +125,14 @@ interface WebGLRenderingContextBase
|
|||
//const GLenum BLEND_COLOR = 0x8005;
|
||||
|
||||
/* Buffer Objects */
|
||||
//const GLenum ARRAY_BUFFER = 0x8892;
|
||||
//const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
|
||||
//const GLenum ARRAY_BUFFER_BINDING = 0x8894;
|
||||
//const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
|
||||
const GLenum ARRAY_BUFFER = 0x8892;
|
||||
const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
|
||||
const GLenum ARRAY_BUFFER_BINDING = 0x8894;
|
||||
const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
|
||||
|
||||
//const GLenum STREAM_DRAW = 0x88E0;
|
||||
//const GLenum STATIC_DRAW = 0x88E4;
|
||||
//const GLenum DYNAMIC_DRAW = 0x88E8;
|
||||
const GLenum STREAM_DRAW = 0x88E0;
|
||||
const GLenum STATIC_DRAW = 0x88E4;
|
||||
const GLenum DYNAMIC_DRAW = 0x88E8;
|
||||
|
||||
//const GLenum BUFFER_SIZE = 0x8764;
|
||||
//const GLenum BUFFER_USAGE = 0x8765;
|
||||
|
@ -260,13 +244,13 @@ interface WebGLRenderingContextBase
|
|||
//const GLenum GENERATE_MIPMAP_HINT = 0x8192;
|
||||
|
||||
/* DataType */
|
||||
//const GLenum BYTE = 0x1400;
|
||||
//const GLenum UNSIGNED_BYTE = 0x1401;
|
||||
//const GLenum SHORT = 0x1402;
|
||||
//const GLenum UNSIGNED_SHORT = 0x1403;
|
||||
//const GLenum INT = 0x1404;
|
||||
//const GLenum UNSIGNED_INT = 0x1405;
|
||||
//const GLenum FLOAT = 0x1406;
|
||||
const GLenum BYTE = 0x1400;
|
||||
const GLenum UNSIGNED_BYTE = 0x1401;
|
||||
const GLenum SHORT = 0x1402;
|
||||
const GLenum UNSIGNED_SHORT = 0x1403;
|
||||
const GLenum INT = 0x1404;
|
||||
const GLenum UNSIGNED_INT = 0x1405;
|
||||
const GLenum FLOAT = 0x1406;
|
||||
|
||||
/* PixelFormat */
|
||||
//const GLenum DEPTH_COMPONENT = 0x1902;
|
||||
|
@ -283,8 +267,8 @@ interface WebGLRenderingContextBase
|
|||
//const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
|
||||
|
||||
/* Shaders */
|
||||
//const GLenum FRAGMENT_SHADER = 0x8B30;
|
||||
//const GLenum VERTEX_SHADER = 0x8B31;
|
||||
const GLenum FRAGMENT_SHADER = 0x8B30;
|
||||
const GLenum VERTEX_SHADER = 0x8B31;
|
||||
//const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
|
||||
//const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
||||
//const GLenum MAX_VARYING_VECTORS = 0x8DFC;
|
||||
|
@ -430,7 +414,7 @@ interface WebGLRenderingContextBase
|
|||
//const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
|
||||
|
||||
/* Shader Source */
|
||||
//const GLenum COMPILE_STATUS = 0x8B81;
|
||||
const GLenum COMPILE_STATUS = 0x8B81;
|
||||
|
||||
/* Shader Precision-Specified Types */
|
||||
//const GLenum LOW_FLOAT = 0x8DF0;
|
||||
|
@ -504,9 +488,9 @@ interface WebGLRenderingContextBase
|
|||
//object? getExtension(DOMString name);
|
||||
|
||||
//void activeTexture(GLenum texture);
|
||||
//void attachShader(WebGLProgram? program, WebGLShader? shader);
|
||||
void attachShader(WebGLProgram? program, WebGLShader? shader);
|
||||
//void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
|
||||
//void bindBuffer(GLenum target, WebGLBuffer? buffer);
|
||||
void bindBuffer(GLenum target, WebGLBuffer? buffer);
|
||||
//void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
|
||||
//void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
|
||||
//void bindTexture(GLenum target, WebGLTexture? texture);
|
||||
|
@ -517,9 +501,13 @@ interface WebGLRenderingContextBase
|
|||
//void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
|
||||
// GLenum srcAlpha, GLenum dstAlpha);
|
||||
|
||||
//typedef (ArrayBuffer or ArrayBufferView) BufferDataSource;
|
||||
// typedef (ArrayBuffer or ArrayBufferView) BufferDataSource;
|
||||
//void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
|
||||
//void bufferData(GLenum target, BufferDataSource? data, GLenum usage);
|
||||
// FIXME(dmarcos) The function below is the original function in the webIdl:
|
||||
// void bufferData(GLenum target, BufferDataSource? data, GLenum usage);
|
||||
// The Code genearator doesn't handle BufferDataSource so we're using 'optional object'
|
||||
// in the meantime
|
||||
void bufferData(GLenum target, optional object data, GLenum usage);
|
||||
//void bufferSubData(GLenum target, GLintptr offset, BufferDataSource? data);
|
||||
|
||||
//[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
|
||||
|
@ -528,7 +516,7 @@ interface WebGLRenderingContextBase
|
|||
//void clearDepth(GLclampf depth);
|
||||
//void clearStencil(GLint s);
|
||||
//void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
//void compileShader(WebGLShader? shader);
|
||||
void compileShader(WebGLShader? shader);
|
||||
|
||||
//void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
// GLsizei width, GLsizei height, GLint border,
|
||||
|
@ -544,11 +532,11 @@ interface WebGLRenderingContextBase
|
|||
//void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
// GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
//WebGLBuffer? createBuffer();
|
||||
WebGLBuffer? createBuffer();
|
||||
//WebGLFramebuffer? createFramebuffer();
|
||||
//WebGLProgram? createProgram();
|
||||
WebGLProgram? createProgram();
|
||||
//WebGLRenderbuffer? createRenderbuffer();
|
||||
//WebGLShader? createShader(GLenum type);
|
||||
WebGLShader? createShader(GLenum type);
|
||||
//WebGLTexture? createTexture();
|
||||
|
||||
//void cullFace(GLenum mode);
|
||||
|
@ -566,11 +554,11 @@ interface WebGLRenderingContextBase
|
|||
//void detachShader(WebGLProgram? program, WebGLShader? shader);
|
||||
//void disable(GLenum cap);
|
||||
//void disableVertexAttribArray(GLuint index);
|
||||
//void drawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
void drawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
//void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
|
||||
|
||||
//void enable(GLenum cap);
|
||||
//void enableVertexAttribArray(GLuint index);
|
||||
void enableVertexAttribArray(GLuint index);
|
||||
//void finish();
|
||||
//void flush();
|
||||
//void framebufferRenderbuffer(GLenum target, GLenum attachment,
|
||||
|
@ -586,7 +574,7 @@ interface WebGLRenderingContextBase
|
|||
//WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index);
|
||||
//sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
|
||||
|
||||
//[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram? program, DOMString name);
|
||||
[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram? program, DOMString name);
|
||||
|
||||
//any getBufferParameter(GLenum target, GLenum pname);
|
||||
//any getParameter(GLenum pname);
|
||||
|
@ -598,9 +586,9 @@ interface WebGLRenderingContextBase
|
|||
//any getProgramParameter(WebGLProgram? program, GLenum pname);
|
||||
//DOMString? getProgramInfoLog(WebGLProgram? program);
|
||||
//any getRenderbufferParameter(GLenum target, GLenum pname);
|
||||
//any getShaderParameter(WebGLShader? shader, GLenum pname);
|
||||
any getShaderParameter(WebGLShader? shader, GLenum pname);
|
||||
//WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
|
||||
//DOMString? getShaderInfoLog(WebGLShader? shader);
|
||||
DOMString? getShaderInfoLog(WebGLShader? shader);
|
||||
|
||||
//DOMString? getShaderSource(WebGLShader? shader);
|
||||
|
||||
|
@ -608,7 +596,7 @@ interface WebGLRenderingContextBase
|
|||
|
||||
//any getUniform(WebGLProgram? program, WebGLUniformLocation? location);
|
||||
|
||||
//WebGLUniformLocation? getUniformLocation(WebGLProgram? program, DOMString name);
|
||||
WebGLUniformLocation? getUniformLocation(WebGLProgram? program, DOMString name);
|
||||
|
||||
//any getVertexAttrib(GLuint index, GLenum pname);
|
||||
|
||||
|
@ -623,7 +611,7 @@ interface WebGLRenderingContextBase
|
|||
//[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
|
||||
//[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
|
||||
//void lineWidth(GLfloat width);
|
||||
//void linkProgram(WebGLProgram? program);
|
||||
void linkProgram(WebGLProgram? program);
|
||||
//void pixelStorei(GLenum pname, GLint param);
|
||||
//void polygonOffset(GLfloat factor, GLfloat units);
|
||||
|
||||
|
@ -635,7 +623,7 @@ interface WebGLRenderingContextBase
|
|||
//void sampleCoverage(GLclampf value, GLboolean invert);
|
||||
//void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
//void shaderSource(WebGLShader? shader, DOMString source);
|
||||
void shaderSource(WebGLShader? shader, DOMString source);
|
||||
|
||||
//void stencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
//void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
|
@ -682,7 +670,11 @@ interface WebGLRenderingContextBase
|
|||
//void uniform3iv(WebGLUniformLocation? location, Int32Array v);
|
||||
//void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
|
||||
//void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
//void uniform4fv(WebGLUniformLocation? location, Float32Array v);
|
||||
// FIXME(dmarcos) The function below is the original function in the webIdl:
|
||||
// void uniform4fv(WebGLUniformLocation? location, Float32Array v);
|
||||
// The Code genearator doesn't handle BufferDataSource so we're using 'optional object'
|
||||
// in the meantime
|
||||
void uniform4fv(WebGLUniformLocation? location, optional object v);
|
||||
//void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
||||
//void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
|
||||
//void uniform4iv(WebGLUniformLocation? location, Int32Array v);
|
||||
|
@ -701,7 +693,7 @@ interface WebGLRenderingContextBase
|
|||
//void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
// sequence<GLfloat> value);
|
||||
|
||||
//void useProgram(WebGLProgram? program);
|
||||
void useProgram(WebGLProgram? program);
|
||||
//void validateProgram(WebGLProgram? program);
|
||||
|
||||
//void vertexAttrib1f(GLuint indx, GLfloat x);
|
||||
|
@ -716,10 +708,10 @@ interface WebGLRenderingContextBase
|
|||
//void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
//void vertexAttrib4fv(GLuint indx, Float32Array values);
|
||||
//void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
|
||||
//void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
|
||||
// GLboolean normalized, GLsizei stride, GLintptr offset);
|
||||
void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
|
||||
GLboolean normalized, GLsizei stride, GLintptr offset);
|
||||
|
||||
//void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
};
|
||||
|
||||
interface WebGLRenderingContext
|
||||
|
|
7
components/script/dom/webidls/WebGLShader.webidl
Normal file
7
components/script/dom/webidls/WebGLShader.webidl
Normal file
|
@ -0,0 +1,7 @@
|
|||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.8
|
||||
//
|
||||
|
||||
interface WebGLShader : WebGLObject {
|
||||
};
|
|
@ -0,0 +1,7 @@
|
|||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.10
|
||||
//
|
||||
|
||||
interface WebGLUniformLocation {
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue