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Refactor document damage to distinguish it from layout/style damage.
Also, standardize on the name "reflow" instead of "relayout" or "build".
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40a69fc517
commit
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4 changed files with 106 additions and 58 deletions
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@ -8,11 +8,12 @@
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use dom::bindings::utils::GlobalStaticData;
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use dom::document::Document;
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use dom::event::{Event, ResizeEvent, ReflowEvent, ClickEvent};
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use dom::node::define_bindings;
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use dom::node::{AbstractNode, ScriptView, define_bindings};
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use dom::window::Window;
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use layout_interface::{AddStylesheetMsg, BuildData, BuildMsg, Damage, LayoutQuery, HitTestQuery};
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use layout_interface::{LayoutResponse, HitTestResponse, LayoutTask, MatchSelectorsDamage, NoDamage};
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use layout_interface::{QueryMsg, ReflowDamage, ReflowForDisplay, ReflowForScriptQuery, ReflowGoal};
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use layout_interface::{AddStylesheetMsg, DocumentDamage, DocumentDamageLevel, HitTestQuery};
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use layout_interface::{HitTestResponse, LayoutQuery, LayoutResponse, LayoutTask};
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use layout_interface::{MatchSelectorsDocumentDamage, QueryMsg, Reflow, ReflowDocumentDamage};
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use layout_interface::{ReflowForDisplay, ReflowForScriptQuery, ReflowGoal, ReflowMsg};
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use layout_interface;
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use core::cast::transmute;
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@ -132,8 +133,8 @@ pub struct ScriptContext {
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/// The current size of the window, in pixels.
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window_size: Size2D<uint>,
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/// What parts of layout are dirty.
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damage: Damage,
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/// What parts of the document are dirty, if any.
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damage: Option<DocumentDamage>,
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}
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fn global_script_context_key(_: @ScriptContext) {}
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@ -199,7 +200,7 @@ impl ScriptContext {
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root_frame: None,
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window_size: Size2D(800, 600),
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damage: MatchSelectorsDamage,
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damage: None,
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};
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// Indirection for Rust Issue #6248, dynamic freeze scope artifically extended
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let script_context_ptr = {
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@ -283,7 +284,7 @@ impl ScriptContext {
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null(),
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&rval);
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self.relayout(ReflowForScriptQuery)
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self.reflow(ReflowForScriptQuery)
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}
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/// Handles a request to exit the script task and shut down layout.
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@ -348,8 +349,11 @@ impl ScriptContext {
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});
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// Perform the initial reflow.
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self.damage.add(MatchSelectorsDamage);
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self.relayout(ReflowForDisplay);
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self.damage = Some(DocumentDamage {
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root: root_node,
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level: MatchSelectorsDocumentDamage,
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});
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self.reflow(ReflowForDisplay);
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// Define debug functions.
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self.js_compartment.define_functions(debug_fns);
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@ -383,19 +387,13 @@ impl ScriptContext {
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}
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}
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/// Initiate an asynchronous relayout operation to handle a script layout query.
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pub fn trigger_relayout(&mut self, damage: Damage) {
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self.damage.add(damage);
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self.relayout(ReflowForScriptQuery);
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}
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/// This method will wait until the layout task has completed its current action, join the
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/// layout task, and then request a new layout run. It won't wait for the new layout
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/// computation to finish.
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///
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/// This function fails if there is no root frame.
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fn relayout(&mut self, goal: ReflowGoal) {
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debug!("script: performing relayout");
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fn reflow(&mut self, goal: ReflowGoal) {
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debug!("script: performing reflow");
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// Now, join the layout so that they will see the latest changes we have made.
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self.join_layout();
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@ -408,23 +406,36 @@ impl ScriptContext {
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None => fail!(~"Tried to relayout with no root frame!"),
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Some(ref root_frame) => {
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// Send new document and relevant styles to layout.
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let data = ~BuildData {
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node: root_frame.document.root,
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let reflow = ~Reflow {
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document_root: root_frame.document.root,
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url: copy root_frame.url,
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goal: goal,
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script_chan: self.script_chan.clone(),
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window_size: self.window_size,
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script_join_chan: join_chan,
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damage: replace(&mut self.damage, NoDamage),
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damage: replace(&mut self.damage, None).unwrap(),
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};
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self.layout_task.chan.send(BuildMsg(data))
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self.layout_task.chan.send(ReflowMsg(reflow))
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}
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}
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debug!("script: layout forked")
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}
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/// Reflows the entire document.
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///
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/// FIXME: This should basically never be used.
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pub fn reflow_all(&mut self, goal: ReflowGoal) {
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for self.root_frame.each |root_frame| {
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ScriptContext::damage(&mut self.damage,
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root_frame.document.root,
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MatchSelectorsDocumentDamage)
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}
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self.reflow(goal)
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}
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/// Sends the given query to layout.
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pub fn query_layout(&mut self, query: LayoutQuery) -> Result<LayoutResponse,()> {
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self.join_layout();
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@ -434,6 +445,26 @@ impl ScriptContext {
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response_port.recv()
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}
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/// Adds the given damage.
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fn damage(damage: &mut Option<DocumentDamage>,
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root: AbstractNode<ScriptView>,
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level: DocumentDamageLevel) {
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match *damage {
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None => {}
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Some(ref mut damage) => {
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// FIXME(pcwalton): This is wrong. We should trace up to the nearest ancestor.
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damage.root = root;
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damage.level.add(level);
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return
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}
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}
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*damage = Some(DocumentDamage {
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root: root,
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level: level,
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})
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}
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/// This is the main entry point for receiving and dispatching DOM events.
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///
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/// TODO: Actually perform DOM event dispatch.
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@ -442,23 +473,33 @@ impl ScriptContext {
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ResizeEvent(new_width, new_height, response_chan) => {
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debug!("script got resize event: %u, %u", new_width, new_height);
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self.damage.add(ReflowDamage);
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self.window_size = Size2D(new_width, new_height);
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for self.root_frame.each |root_frame| {
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ScriptContext::damage(&mut self.damage,
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root_frame.document.root,
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ReflowDocumentDamage);
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}
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if self.root_frame.is_some() {
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self.relayout(ReflowForDisplay)
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self.reflow(ReflowForDisplay)
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}
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response_chan.send(())
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}
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// FIXME(pcwalton): This reflows the entire document and is not incremental-y.
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ReflowEvent => {
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debug!("script got reflow event");
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self.damage.add(MatchSelectorsDamage);
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for self.root_frame.each |root_frame| {
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ScriptContext::damage(&mut self.damage,
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root_frame.document.root,
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MatchSelectorsDocumentDamage);
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}
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if self.root_frame.is_some() {
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self.relayout(ReflowForDisplay)
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self.reflow(ReflowForDisplay)
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}
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}
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