Rename ReRenderMsg to RenderMsg

ReRenderMsg is also used for rendering the first time, so the name is
confusing.
This commit is contained in:
Cameron Zwarich 2014-08-05 11:19:24 -07:00
parent d5cb0b2cc1
commit 7a4b33258a
5 changed files with 41 additions and 41 deletions

View file

@ -50,7 +50,7 @@ pub struct RenderLayer {
pub scroll_policy: ScrollPolicy,
}
pub struct ReRenderRequest {
pub struct RenderRequest {
pub buffer_requests: Vec<BufferRequest>,
pub scale: f32,
pub layer_id: LayerId,
@ -59,7 +59,7 @@ pub struct ReRenderRequest {
pub enum Msg {
RenderInitMsg(SmallVec1<RenderLayer>),
ReRenderMsg(Vec<ReRenderRequest>),
RenderMsg(Vec<RenderRequest>),
UnusedBufferMsg(Vec<Box<LayerBuffer>>),
PaintPermissionGranted,
PaintPermissionRevoked,
@ -237,19 +237,19 @@ impl<C:RenderListener + Send> RenderTask<C> {
self.epoch,
self.render_layers.as_slice());
}
ReRenderMsg(requests) => {
RenderMsg(requests) => {
if !self.paint_permission {
debug!("render_task: render ready msg");
let ConstellationChan(ref mut c) = self.constellation_chan;
c.send(RendererReadyMsg(self.id));
self.compositor.rerendermsg_discarded();
self.compositor.render_msg_discarded();
continue;
}
self.compositor.set_render_state(RenderingRenderState);
let mut replies = Vec::new();
for ReRenderRequest { buffer_requests, scale, layer_id, epoch }
for RenderRequest { buffer_requests, scale, layer_id, epoch }
in requests.move_iter() {
if self.epoch == epoch {
self.render(&mut replies, buffer_requests, scale, layer_id);