webgl: Update test expectations.

This commit is contained in:
Emilio Cobos Álvarez 2016-09-17 23:42:33 -07:00
parent f985a73cae
commit 7a559ad442
No known key found for this signature in database
GPG key ID: 056B727BB9C1027C
22 changed files with 2450 additions and 42 deletions

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@ -7,3 +7,6 @@
[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,5 +0,0 @@
[texImage2DBadArgs.html]
type: testharness
[WebGL test #0: testTexImage2D]
expected: FAIL

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@ -1,5 +0,0 @@
[uniformf.html]
type: testharness
[WebGL test #0: testUniformf]
expected: FAIL

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@ -1,5 +0,0 @@
[uniformfArrayLen1.html]
type: testharness
[WebGL test #0: testUniformArray]
expected: FAIL

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@ -1,5 +1,6 @@
[uniformfBadArgs.html]
type: testharness
expected: CRASH
[WebGL test #0: testUniformf]
expected: FAIL

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@ -1,5 +0,0 @@
[uniformi.html]
type: testharness
[WebGL test #0: testUniformf]
expected: FAIL

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@ -1,5 +1,6 @@
[uniformiBadArgs.html]
type: testharness
expected: CRASH
[WebGL test #0: testUniformf]
expected: FAIL

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@ -1,5 +0,0 @@
[vertexAttrib.html]
type: testharness
[WebGL test #0: testVertexAttrib]
expected: FAIL

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@ -1,5 +0,0 @@
[vertexAttribBadArgs.html]
type: testharness
[WebGL test #0: testVertexAttrib]
expected: FAIL

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@ -1,6 +1,5 @@
[gl-geterror.html]
type: testharness
expected: ERROR
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,6 +1,5 @@
[tex-image-with-invalid-data.html]
type: testharness
expected: ERROR
[WebGL test #1: getError expected: INVALID_OPERATION. Was NO_ERROR : ]
expected: FAIL

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@ -4,3 +4,6 @@
[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #20: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,6 +1,5 @@
[tex-sub-image-2d.html]
type: testharness
expected: ERROR
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,6 +1,5 @@
[texture-clear.html]
type: testharness
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,6 +1,5 @@
[texture-draw-with-2d-and-cube.html]
type: testharness
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,6 +1,5 @@
[texture-formats-test.html]
type: testharness
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
@ -10,3 +9,18 @@
[WebGL test #1: context does not exist]
expected: FAIL
[WebGL test #77: getError expected: NO_ERROR. Was INVALID_OPERATION : gl.texImage2D with format: RGBA, type: UNSIGNED_SHORT_4_4_4_4 should generate NO_ERROR]
expected: FAIL
[WebGL test #78: at (0, 0) expected: 0,0,255,255 was 0,255,0,255]
expected: FAIL
[WebGL test #79: getError expected: NO_ERROR. Was INVALID_OPERATION : gl.texImage2D with format: RGB, type: UNSIGNED_SHORT_5_6_5 should generate NO_ERROR]
expected: FAIL
[WebGL test #81: getError expected: NO_ERROR. Was INVALID_OPERATION : gl.texImage2D with format: RGBA, type: UNSIGNED_SHORT_5_5_5_1 should generate NO_ERROR]
expected: FAIL
[WebGL test #82: at (0, 0) expected: 0,0,255,255 was 0,255,0,255]
expected: FAIL

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@ -1,6 +1,5 @@
[texture-mips.html]
type: testharness
expected: ERROR
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,6 +1,183 @@
[texture-size-limit.html]
type: testharness
expected: ERROR
expected: CRASH
[WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
expected: FAIL
[WebGL test #2: getError expected: INVALID_VALUE. Was NO_ERROR : width or height out of bounds for specified level: should generate INVALID_VALUE: level is 14, size is 4x4.]
expected: FAIL
[WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 14 1x1]
expected: FAIL
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 14 1x1]
expected: FAIL
[WebGL test #5: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 14 2x1]
expected: FAIL
[WebGL test #6: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 14 1x2]
expected: FAIL
[WebGL test #7: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 13 2x1]
expected: FAIL
[WebGL test #8: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 13 1x2]
expected: FAIL
[WebGL test #9: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 13 4x1]
expected: FAIL
[WebGL test #10: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 13 1x4]
expected: FAIL
[WebGL test #11: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 12 4x1]
expected: FAIL
[WebGL test #12: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 12 1x4]
expected: FAIL
[WebGL test #13: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 12 8x1]
expected: FAIL
[WebGL test #14: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 12 1x8]
expected: FAIL
[WebGL test #15: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 11 8x1]
expected: FAIL
[WebGL test #16: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 11 1x8]
expected: FAIL
[WebGL test #17: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 11 16x1]
expected: FAIL
[WebGL test #18: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 11 1x16]
expected: FAIL
[WebGL test #19: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 10 16x1]
expected: FAIL
[WebGL test #20: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 10 1x16]
expected: FAIL
[WebGL test #21: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 10 32x1]
expected: FAIL
[WebGL test #22: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 10 1x32]
expected: FAIL
[WebGL test #23: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 9 32x1]
expected: FAIL
[WebGL test #24: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 9 1x32]
expected: FAIL
[WebGL test #25: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 9 64x1]
expected: FAIL
[WebGL test #26: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 9 1x64]
expected: FAIL
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 8 64x1]
expected: FAIL
[WebGL test #28: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 8 1x64]
expected: FAIL
[WebGL test #29: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 8 128x1]
expected: FAIL
[WebGL test #30: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 8 1x128]
expected: FAIL
[WebGL test #31: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 7 128x1]
expected: FAIL
[WebGL test #32: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 7 1x128]
expected: FAIL
[WebGL test #33: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 7 256x1]
expected: FAIL
[WebGL test #34: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 7 1x256]
expected: FAIL
[WebGL test #35: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 6 256x1]
expected: FAIL
[WebGL test #36: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 6 1x256]
expected: FAIL
[WebGL test #37: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 6 512x1]
expected: FAIL
[WebGL test #38: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 6 1x512]
expected: FAIL
[WebGL test #39: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 5 512x1]
expected: FAIL
[WebGL test #40: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 5 1x512]
expected: FAIL
[WebGL test #41: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 5 1024x1]
expected: FAIL
[WebGL test #42: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 5 1x1024]
expected: FAIL
[WebGL test #43: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 4 1024x1]
expected: FAIL
[WebGL test #44: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 4 1x1024]
expected: FAIL
[WebGL test #45: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 4 2048x1]
expected: FAIL
[WebGL test #46: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 4 1x2048]
expected: FAIL
[WebGL test #47: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 3 2048x1]
expected: FAIL
[WebGL test #48: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 3 1x2048]
expected: FAIL
[WebGL test #49: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 3 4096x1]
expected: FAIL
[WebGL test #50: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 3 1x4096]
expected: FAIL
[WebGL test #51: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 2 4096x1]
expected: FAIL
[WebGL test #52: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 2 1x4096]
expected: FAIL
[WebGL test #53: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 2 8192x1]
expected: FAIL
[WebGL test #54: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 2 1x8192]
expected: FAIL
[WebGL test #55: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 1 8192x1]
expected: FAIL
[WebGL test #56: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 1 1x8192]
expected: FAIL
[WebGL test #57: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 1 16384x1]
expected: FAIL
[WebGL test #58: getError expected: INVALID_VALUE. Was NO_ERROR : should generate INVALID_VALUE for level: 1 1x16384]
expected: FAIL
[WebGL test #59: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 0 16384x1]
expected: FAIL
[WebGL test #60: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no error for level: 0 1x16384]
expected: FAIL

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@ -4,3 +4,9 @@
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #0: unexpected gl error: INVALID_VALUE]
expected: FAIL
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,6 +1,5 @@
[texture-upload-cube-maps.html]
type: testharness
expected: ERROR
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

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@ -1,3 +1,3 @@
[svg.html]
type: reftest
prefs: [dom.svg.enabled:true]
type: reftest
prefs: [dom.svg.enabled:true]