Manually clamp the argument of WebGLRenderingContext.clearDepth

Better be safe than to feed stuff to some GPU driver that wouldn't clamp it.
This commit is contained in:
Anthony Ramine 2018-04-04 16:22:28 +02:00
parent fc6335c01d
commit 7b4d66b621
3 changed files with 5 additions and 4 deletions

View file

@ -678,8 +678,9 @@ impl WebGLImpl {
ctx.gl().clear(mask),
WebGLCommand::ClearColor(r, g, b, a) =>
ctx.gl().clear_color(r, g, b, a),
WebGLCommand::ClearDepth(depth) =>
ctx.gl().clear_depth(depth),
WebGLCommand::ClearDepth(depth) => {
ctx.gl().clear_depth(depth.max(0.).min(1.) as f64)
}
WebGLCommand::ClearStencil(stencil) =>
ctx.gl().clear_stencil(stencil),
WebGLCommand::ColorMask(r, g, b, a) =>